Half-Orc

Rayne Blood-Tusk's page

65 posts. Alias of Jack Daniels.


Race

Half-Orc

Alignment

CG

Homepage URL

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Strength 10
Dexterity 24
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Rayne Blood-Tusk

Male half-orc unchained rogue 11 (Pathfinder Unchained 20)
CG Medium humanoid (human, orc)
Init +9; Senses darkvision 60 ft.; Perception +16
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Defense
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AC 27, touch 18, flat-footed 19 (+9 armor, +7 Dex, +1 dodge)
hp 91 (11d8+33)
Fort +11, Ref +18, Will +11
Defensive Abilities danger sense +3, evasion, improved uncanny dodge, sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee +1 adamantine short sword +15/+10 (1d6+8/19-20 plus 6d6 sneak attack) or
. . +1 holy sneaky adamantine short sword +15/+10 (1d6+8/19-20 plus 6d6 sneak attack and 2d6 vs. evil)
Ranged shortbow +15/+10 (1d6/×3 plus 6d6 sneak attack)
Special Attacks sneak attack (unchained) +6d6
Rogue (Unchained) Spell-Like Abilities (CL 11th; concentration +10)
. . At will—minor magic
. . 5/day—major magic
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Statistics
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Str 10, Dex 24, Con 14, Int 12, Wis 14, Cha 8
Base Atk +8; CMB +8; CMD 26
Feats Dodge, Double Slice, Great Fortitude, Improved Two-weapon Fighting, Iron Will, Toughness, Two-weapon Fighting, Weapon Finesse, Weapon Focus (short sword)
Traits chance savior, fate's favored
Skills Acrobatics +19, Appraise +5, Disable Device +26, Escape Artist +10, Intimidate +15, Knowledge (local) +15, Linguistics +10, Perception +16, Sense Motive +16, Sleight of Hand +10, Stealth +19, Use Magic Device +13; Racial Modifiers +2 Intimidate
Languages Abyssal, Celestial, Common, Draconic, Giant, Goblin, Orc, Osiriani, Varisian
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, orc blood, rogue talents (bonus feat, hunter's surprise[APG], major magic, minor magic, slow reactions, weapon training), trapfinding +5
Combat Gear wand of invisibility (40 charges), acid (10), holy water (4); Other Gear celestial armor, +1 adamantine short sword, +1 holy sneaky adamantine short sword, arrows (20), arrows (6), shortbow, belt of incredible dexterity +4, handy haversack, ring of resistance +2, candle (2), chalk, everburning torch, hammer, masterwork thieves' tools, piton (4), silk rope (50 ft.), sunrod (2), tindertwig (4), 515 gp, 6 sp, 5 cp
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Special Abilities
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Danger Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-6 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-6 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hunter's Surprise (2/day) (Ex) Against chosen adjacent foe, all attacks are sneak attacks for 1 rd.
Improved Uncanny Dodge (Lv >= 15) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 15+.
Major Magic (Shield, 5/day) (Sp) Gain the chosen 1st-level spell as a spell-like ability.
Minor Magic (Detect Magic, At will) (Sp) Gain the chosen cantrip as a spell-like ability.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Slow Reactions (Ex) Foes hit by a sneak attack can't make AoO for 1 rd.
Sneak Attack (Unchained) +6d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.