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I have a fighter in a party we are currently playing who has four combat feats. our party is 12th lvl now so my fighter has fast healing 4 for 14 rounds once he gains combat focus. We have been fighting a lot of things in MM2/MM3 a lot of the creatures in those books are pretty nasty. The combat feats especially the Fast healing have saved my neck and the rest of the party ( Because i am the shield between the monster and our casters) A few times now. I recommend them to any melee build fighter


Also consider all the special abilities that rogues get that rangers don't i.e slippery mind, skill mastery, improved evasion..

There are also ways to build a rogue and get you're sneak attack with out hiding or flanking using the improved faint feat and string it with a few others.

My roommate Deathedge built a rogue/invisible Blade that at high lvls faints once and gets some where between 6-8 sneak attacks right to the opponents face


here are more of the factors to try and help

- the Pc is a medium creature
- the redcap has low light vision so he was not at a negative for lighting
- the ground was classified as soft earth
- the Pc moved while sneaking so could only move 15 feet
- the redcap used a full round action to track
- i rolled a 16 for his survival check for a total of 32


I was running the campaign that this happened in. The creature that was trying to track the pc was a redcap. They have the track feat and a +16 to their survival skill. This also happened away from the rest of the fight so neither the monster or the Pc was threatened by anyone else. Using the rules as written under the track feat the redcap was under no negatives for tracking the Pc. Perhaps their is another place in one of the books where this kind of situation is brought up, if their is i would really appreciate anyone one telling me


I Notice Not so much in the campaign that i run but ones that i have played in with the group we have. All the players try to figure out a way to kill their teammates " Just in case" it always seems to cause a rift between the players and little mini alliances get formed with inn the group


WelbyBumpus wrote:
ZetaBlade wrote:

I am still going to be banking on the heal/flame strike combination just to take him down as fast as i can so that away i can move on to helping the rest of the party. if i need to grapple him i think i will use the elemental monolith spell out of the spell compendium. i think a colossal earth elemental should not have a problem grappling him.

Thanks for the grapple idea!! i had not thought of that yet

I think that's duration of concentration, so you can't do much else while maintaining that (like bringing on the hurt via heal spells).

Sean Mahoney's got a lot of good advice in this thread. Teamwork wins fights, particularly if your opponents aren't using it.

The person i was going to hit with the heal spell is a lich so i figured him being undead that heal will do some massive damage to him, with such low hp after that one of my other party members will be able to finish him off. In doing this it takes away most of the evil party's arcane magic and ALL of there divine magic I.e no more healing for them


We allow just about all the 3.5 books that Wizards put out. we like to have the options to create any type of character we want. also we had house ruled awhile back that since the hirophant is basically kind of a divine version of the archmage that the hirophant should gain +1 to existing spell class just like the archmage

I think you may be right that thinking more along the lines of controlling the battle more then one on one fights is a good idea. being a druid i have a lot of spells that could help. for instance the counter moon spell out of SC will really mess over the other teams werebear one of there two heaviest hitters. Allowing for our melee guys to chop him down quick


I am still going to be banking on the heal/flame strike combination just to take him down as fast as i can so that away i can move on to helping the rest of the party. if i need to grapple him i think i will use the elemental monolith spell out of the spell compendium. i think a colossal earth elemental should not have a problem grappling him.

Thanks for the grapple idea!! i had not thought of that yet


well being a 5th lvl Hierophant i have the divine reach ability allowing me to cast touch spells at thirty feet . i wish i had disintegrate and maze and all that other stuff but sadly the druid doesn't get those spells :-)


Scratch that i thought for a second that his paralyzing touch was a negative energy attack but its not


Yea i was thinking along the lines of a heal spell. also i will have to look it up but if i have deathward cast i believe that would protect me from his paralyzing touch


Hi everyone i have been reading the 3.5 message board on paizo for some time now. My room mate has a profile on here " Deathedge" some of you may know him. Anyway i just made a profile and this is my first post.

Deathedge and i have been involved in a home brew party for some time know. We have gone from 1-18, originally it was our only party and all the characters were races out of the players handbook. After playing for awhile our Dm's brother decided he wanted to start running a evil pary made up of mostly all monster char. While our " good" party is one of the most fun campaigns Ive ever played the evil one lacks story and the Dm just showers us with magic items. He lacks any respect for what D&D can really be, and Now it seems that our good party is going to fight our evil one in a kind of final fight before we fight the main villain and wrap the campaign up.

I play an 13/5th level druid /hierophant. Now i know that when the fight begins the guy who is the evil party Dm. Is going to come right after me with his lich mystic theurge i believe he is considered a 7th lvl wizard 7th lvl cleric then the four lvls from being lich, and who knows how many high lvl magic items he has given him.

I have a few ideas how to take him down but if anyone could lend an idea or two, the help would be much appreciated