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I'm currently running Way of the Wicked and I need some advice.

We're part way through Knot of Thorns. The party has infiltrated the Watchtower. They have eliminated all of the captains. They have poisoned half of the guards. They've killed another 20 or 30 guards. They've destroyed the crows and their master. They've framed the dwarves and sabotaged defenses. They did all of this but were not cautious and were discovered by Tacitus the Magister. Tacitus alerted Lord Havelyn and Father Donnagan. The three of them had time to buff and confront the party. The fight didn't go well for the party and they had to flee. Now the party are planning to whittle away at the remaining guards and maybe attack villagers outside the walls of the Watchtower.

What do you think the three head honchos of the watchtower would do at this point? There are only about 20 healthy guards remaining, along with Havelyn, Donnagan, Tacitus, and the Gestalt Archon. Would they bring all of the villagers into the keep for protection? Would they send some sort of messenger for reinforcements? Would they launch a counter-attack against the PCs even though they don't much about the party? The situation is dire for the tower defenders. The situation is also dire for the party now that they have been discovered. The party are crapping themselves because they feel that they're outmatched by the uber-paladin, priest, and wizard. What would you do if you were DMing this? If the developer sees this, I'd be interested to hear your take.

It's still a week before the bugbear horde will be in place to attack the tower.

We're loving this game and can't wait for the next adventure path from this publisher! This is the most fun we've had in years!!! I can't praise the game highly enough!


I'm trying to put together a melee or ranged character who specializes in using Charisma effects to demoralize his opponents and inspire his allies.

Bardic music is not an option in this case. I'm thinking of using some combination of Fighter, Barbarian, Cavalier, or Ranger. I'm wondering about feats and class abilities that help to inspire or demoralize. Anyone have suggestions? How does demoralize work? Do the effects stack like they did in 3.5? Are there other ways a high Charisma benefits a melee or ranged combatant?


I like the way the Pathfinder products smell. Am I weird? The beautiful glossy printing smells just like the instruction manuals for Zelda games did when I was but a wee child. Am I alone in this? Since discovering this I'm actually having to buy the printed products.


I'm looking for suggestions and ideas on how to challenge my players... Such things as foes, tactics, situational challenges, and traps.

We're using the Pathfinder Beta rules.

My players are quite crafty and full of themselves, and they don't resent a good challenge. Please don't hold back.

What are some of the best challenges you've used in your campaigns? Or that you've come across as a player?