Jalros

Zerekias Tholtan's page

106 posts. Alias of Javell DeLeon.


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M Half-elf Ranger 1

Zerekias continues to stare down the little man, refusing to give into his petty war of words.


M Half-elf Ranger 1

Zerekias looks to the man and his entourage, finding it interesting he is outnumbered. Zerekias stares directly at the man, arms crossed, and says nothing, as if waiting for him to leave.


M Half-elf Ranger 1

Zerekias stops in his tracks and turns around, "Because I'm here to rid these lands of the enemy of my people. Which so happen to be the same beasts that you want to rid yourself of. I would not even be here, nor would I care to, if it were not for that very reason. And as I've said, I take orders from none except from those of my people. And as I've also said, if you have an idea that I find sound, then I shall follow. Otherwise, I do as I see best." With that, Zerekias takes his leave, unconcerned with whatever else she may have to say.


M Half-elf Ranger 1

Zerekias moves up to the woman, staring her dead in the eye with his typical scowled look, "I do not need your money. I do this for my people, not for you." Then turning his attention to Muqaq and Sati, "And I do not take orders from none, other than those of my people. If you have an idea that I deem is sound, then I shall follow. If not, then I shall not. And that goes for all." He then turns and looks back to Almah, "On the morrow then," he responds, giving a slight nod as he takes his leave.


M Half-elf Ranger 1

Standing towards the back, Zerekias looks to her through narrowed eyes, not quite sure what to make of her offer. 200g? I do not understand the point of the gold offer. I came here to rid these lands of gnolls. I would do this for nothing. Thinking of it no more, Zerekias doesn't object.


M Half-elf Ranger 1
DM Stormwind wrote:
When you come close enough to speak he gives another low whistle, this one of amazement, "Wow! Would you look at those legs! And what's all that crap you guys are carrying?" He raises his eyes suggestively at Sati indicating she is the true target of his comment. "Boss-lady wanted to be woken if you guys were back before dawn. Her guards should have her up, so you should head right over to her tent."

Zerekias follows the man's eyes toward Sati. Realizing what he's speaking of, he turns his attention back toward the guard, his eyes narrowed, and an even greater scowl upon his face. He moves up to the guard until he gets practically in his face. He stares him dead in the eye for several moments as if studying him; like a cheetah stalking its prey. A fool, nothing more. Beneficial for him. We shall see. He then immediately turns and heads toward Almah's tent without saying a word.


M Half-elf Ranger 1

"Let's return." Zerekias starts back toward camp.


M Half-elf Ranger 1

Know Nature: 1d20 + 6 ⇒ (9) + 6 = 15
Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Zerekias observes the scout and his work on the scorpion. "The stinger." He nods towards it. "You can harvest the poison. But it will spoil within a day if not harvested properly."

If anyone is interested in the poison, it's gonna take an alchemy check.

Muqaq al-Varisi wrote:
Muqaq smiles as the creature explodes. High five self! He thinks, before moving over the rest of the way to the others. "Is everyone gonna be okay?" he asks worriedly.

Zerekias turns and looks to the sorcerer curiously, wondering if that was a real question as the majority of his own blood is coated upon his chest, along with a trickle of blood from his nose which he unconsciously wipes with his sleeve. Not really caring one way or another if it was or not though, he responds, "Yeah," and turns to the task at hand of investigating the scorpion's lair.

"I agree with the gunman," Zerekias confesses, then continues, "He has done so little." He states as a matter of fact as he then turns his attention to the gunslinger. "You've earned the right to take lead." He tells him as he waits with the flat of his blade resting on his shoulder.


M Half-elf Ranger 1
DM Stormwind wrote:

The entry on total defence just says it is a standard action. It does not say that you can't use it while prone, so I would say you can use total defence, and then stand up. Standing will provoke an AoO, but at least you will have the AC bonus.

Will take my AC 18 then. :)


M Half-elf Ranger 1

As Zerekias is freed of the vermin's claw, he lets go of his rage and quickly turns his attention toward the creature. His breathing labored, he rises and sets himself into a defensive stance.

Can I stand from prone and then go total defence? Not to sure what I can do but no matter what it is, I'm gettin' swung at. :(

AC 14(or 18 if I can go total defence)


M Half-elf Ranger 1

As he's torn into and grabbed by the scorpion, Zerekias's demeanor instantly turns worse. Furious, he grabs his scimitar and attempts to drive it into the vermin's head.

Rage (1/7 rounds); Draw weapon(move); Attack

Scimitar w/PA: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6


M Half-elf Ranger 1

Love the escape summary. :)

Not even bothering to dust himself off, "Alright. Grab the goat and let's move," he says as he makes his way back out through the cactus patch.

Acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24
Acrobatics: 1d20 + 5 ⇒ (1) + 5 = 6
Acrobatics: 1d20 + 5 ⇒ (20) + 5 = 25

BOOM! Of course, a part of me is a bit sick at the fact I rolled a 19 and a 20 to make it through cacti of all things. Where were those rolls during the pugwampi battle, hmmmm? :P


M Half-elf Ranger 1

Seif has rope! Yay! He likes Zere... Oh wait... crap. :) Being Zerekias, he must try. It's not stupidity, it's pride. (Or maybe just stupidity) *Shrugs* :)

To stubborn to ask for aid, Zerekias immediately heads to the earthen wall and attempts to climb it.

Climb: 1d20 + 7 ⇒ (17) + 7 = 24


M Half-elf Ranger 1

Oops. I completely forgot that I was on lower ground than everyone else. Is it possible to climb up?


M Half-elf Ranger 1

As soon as Tarin speaks of gnolls, Zerekias stops his movement but a moment before continuing at a slower pace; his eyes narrowed and his head only slightly turned toward the scout so as to hide his interest, awaiting the scout's response.


M Half-elf Ranger 1
Seif-al-Din ibn-Subhi wrote:

Seif-al-Din breathes a sigh of relief.

"I am glad that that is over. I vote that if we ever encounter more of them, we set fire to the cactus patch in question."

I *hate* Pugwampis! ;-)

Me too. Totally. :)

Quote:
Seif-al-Din then moves to retrieve the goat's body, muttering: "We'll just leave out the bit where one of us tried to use the goat like a rope..."

LOL! :D

Quote:
Just because intention does not translate well in PbP, I, the player, am not angry - I in fact can see the humor in the situation. Seif-al-Din is just not amused ;-)

It's all good, dude. But in case there is an issue with anyone, let me know. I do not want to be the cause of ruining anyone's fun.

Muqaq al-Varisi wrote:

Muqaq brushes himself off and aids Xanyon out of the dust with a helping hand. "I didn't see it either, but it sounds like our friends have handled the situation. I'll be glad to get back to camp and put this matter to rest."

He goes back to where he was standing before, and waits for the others to extract themselves from the prickly thicket. "Managed to get the little bugger I see. Good work." he says with a smile. "Let's go and inform Lady Almah, yes?"

"Let's grab the goat and return. We've wasted enough time here." He states begrudgingly as he's quite discouraged there were no gnolls to rid Golarion of.


M Half-elf Ranger 1

Lol!

Seeing the creature fall, Zerekias moves up to it and bends at the knees and takes a look at it's lifeless being. "I beg to differ." He responds to the pugwampi's declaration of no one killing it.

Rising, "Are we done here?" He asks as he takes a look around just to make sure there are no more.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


M Half-elf Ranger 1

Zerekias pulls back his bow and fires another arrow.

Longbow w/DA: 1d20 + 2 ⇒ (17) + 2 = 19
Longbow w/DA: 1d20 + 2 ⇒ (15) + 2 = 17

Damage: 1d8 + 2 ⇒ (8) + 2 = 10


M Half-elf Ranger 1

Refusing to relent, Zerekias draws back another arrow and fires at the unhittable creature.

Longbow w/DA: 1d20 + 2 ⇒ (14) + 2 = 16
Longbow w/DA: 1d20 + 2 ⇒ (9) + 2 = 11

If there are more of them, then we're screwed. We can't even hurt ONE! :P


M Half-elf Ranger 1

Zerekias nocks another arrow and fires.

Longbow w/DA: 1d20 + 2 ⇒ (11) + 2 = 13
Longbow w/DA: 1d20 + 2 ⇒ (9) + 2 = 11

Unable to hit once again, Zerekias scowls. "Nerede durduğunu öleceksin bilin, hata!" He promises the pugwampi.

Gnoll:

"Know that you will die where you stand, bug!"


M Half-elf Ranger 1

As Zerekias lands on the cactus after having killed the goat, he grunts in pain. "Stupid goat," he remarks, unconcerned with several more spines embedded within him. Hearing the pugwampi speak gnoll, Zerekias's eyes narrow as he draws his bow and fires at the critter.

Draw bow(Move); Attack(Standard)

Longbow w/DA: 1d20 + 2 ⇒ (2) + 2 = 4
Longbow w/DA: 1d20 + 2 ⇒ (16) + 2 = 18

A low, animalistic like growl escapes his lips as he misses completely.


M Half-elf Ranger 1

Reflex: 1d20 + 2 ⇒ (20) + 2 = 22
Reflex: 1d20 + 2 ⇒ (12) + 2 = 14


M Half-elf Ranger 1

Zerekias scowls at the whole situation as he moves to grab the rope the goat is hanging by.

Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7
Acrobatics: 1d20 + 5 ⇒ (15) + 5 = 20


M Half-elf Ranger 1

Do we need to roll a Grapple check for this? Or would it be an automatic grapple due to how badly it's entangled?


M Half-elf Ranger 1

I'll just keep my rolls.

Know Nature: 1d20 + 6 ⇒ (7) + 6 = 13

Pulling out a couple of spines that got him, Zerekias studies them a moment. "Hm. Not poisonous." He then discards them and continues on.


M Half-elf Ranger 1

1st:Acrobatics: 1d20 + 5 ⇒ (18) + 5 = 23
Acrobatics: 1d20 + 5 ⇒ (15) + 5 = 20

2nd:Acrobatics: 1d20 + 5 ⇒ (16) + 5 = 21
Acrobatics: 1d20 + 5 ⇒ (8) + 5 = 13

3rd:Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14
Acrobatics: 1d20 + 5 ⇒ (18) + 5 = 23


M Half-elf Ranger 1

With his weak AC, I think you reckon correctly. ;) Zerekias springing the trap, for sure.


M Half-elf Ranger 1

Completely ignoring the boisterous Oracle, Zerekias turns back toward Tarin, pondering his offer for a moment and then eventually nodding in acceptance.


M Half-elf Ranger 1

:)

Know Nature: 1d20 + 6 ⇒ (13) + 6 = 19

Zerekias turns and glares at the Inquisitor, moving up next to him. "E we lean laanillw fa illw anilna nyilma. E's veelv iloanam aniralaa nymailanymala. Illw eo ean'la il anmilty, aniral lae fa ean. Aey nyill aeaniram fa anirama ane malatyelw amiral E laaan ean eoo em lean. Silnala le weooamalnya ane sa." He then returns back to where he was, "Time to go. For those of you not wanting to, you can stay here for all I care. But for those that don't know, your goat 'friend' is not in the best of health." He then resumes his movement toward the goat's cries.

Elven:
"I do not stand by and take care. I'm going after these creatures. And if it's a trap, then so be it. You can either be there to respond when I set it off or not. Makes no difference to me."


M Half-elf Ranger 1

Zerekias's eyes narrow as he peers in the direction of the sound. "We find the goat, we find these pugwampi creatures. Let's move." He then immediately heads toward the sound, constantly keeping a watch for danger.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Stealth: 1d20 + 2 ⇒ (17) + 2 = 19


M Half-elf Ranger 1

"Yeah, give us some light." He responds as he keeps his attention on the surrounding area.


M Half-elf Ranger 1

Great map, dude! Location looks good to me.


M Half-elf Ranger 1

"It looks like we found the missing goat," he says to Sati and then turns his attention toward the outcropping. "Along with its captors." As the others manage to catch up to them, Zerekias pulls out his falchion and heads up the trail, keeping his eyes peeled for the any sign of the creatures.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


M Half-elf Ranger 1
DM Stormwind wrote:
"A pugw... Never heard of such a creature. If you think it is a strong possibility, then by all means explore it. I wish to have this issue settled, and I would like some sort of evidence attached to the conclusion. Take all the companions who arrived with you; we are in Gnoll territory after all. If you encounter any gnoll scouts, you are to take any and all necessary actions to prevent them from reporting our presence back to their clan, understood? If you fail to find this creature, report back - be out no later than dawn tomorrow."

At the mention of Gnoll territory, Zerekias's eyes narrow slightly, yet his expression remains as stoic as ever. Understood and accepted. He thinks to himself as he takes his leave and goes to retrieve his gear.

After gathering all his gear, he heads over toward the scout. "Dashki, we're going Pugwampi hunting... and possibly gnoll." He says with a grim determination.


M Half-elf Ranger 1
Sati wrote:
"The Scout seemed to be genuinely suspicious of these Pugwampi creatures. He is willing to help us locate them and I think this may be a lead worth pursuing. Is anyone willing to help in this endeavour?

Zerekias interests is piqued when Sati mentions the scout being leery of the Pugwampi's. Pugwampi's. Wonder if they have any connection with the gnolls.

Muqaq al-Varisi wrote:
"Certainly, that's also what I suggested. I will speak with Almah and see if she'll allow it. Care to join me Sati? My offer of payment is rescinded Zerekias." Muqaq responds.

Glancing over at Muqaq, Zerekias shows no visible sign of whether he cares or not of his offer as he waits for them all to head out so as to take his place in the back, following.


M Half-elf Ranger 1
Gin Dharak wrote:
Taken off balance from Zerekias's seemingly pessimistic view, Gin resonds with sharpness and with optimism, "So follow the more dominant track. I stick by what I said, goats don't cover their tracks. If you are suggesting that someone or something covered its tracks, would it not be logical to assume that they took advantage of the fire and stole the goat? And yes to me tracks don't mean anything. However, forgive me for being so bold but, I though someone with your, or perhaps Dashki's, skill would only need near nothing; after all, near nothing is something isn't it?"

Zerekias keeps a stoic visage about him. I'm talking to a wall, he thinks to himself. Turning his attention back to Gin, he responds with a small bit of irritation in his voice. "I got a better question: Why is it so important we find this goat? What does that have to do with the fire? Or anything, for that matter? Nothing, that's what. Especially considering the scout's right. I think the fool burned himself up also. Lit candles within a wagon? It's just a matter of time. But, whatever. Waste your time on a fool's errand looking for some goat; makes no difference to me."


M Half-elf Ranger 1

Zerekias turns his attention to the monk, his eyes narrowed. "Have you ever heard of tracks upon tracks? It's near equal to nothing. But be my guest if you can discern one from another." He shrugs, indifferent to the whole situation.


M Half-elf Ranger 1
Muqaq al-Varisi wrote:
"Did the scout not mention some form of evil rat like creature that brings bad luck? Perhaps someone skilled in the ways of tracking could look around camp for tracks or spoor." Muqaq suggests after everyone shares their findings. "If that also comes up with no evidence, then I would say this was simply a case of an accident. They do occasionally occur..." he says dryly with a smirk.

Zerekias remains silent with his thoughts, peering into the distance, as the group talks of the current issue. When Muqaq mentions looking for tracks, "It's been done. There's nothing." He answers, keeping his eyes focused out into the distance.


M Half-elf Ranger 1

As Zerekias makes his way back toward at least half the group, he finds himself a seat and loses himself in thought on the information given to him by the scout. Kelmarane. Held firmly by the Kulldis tribe. Not for long.


M Half-elf Ranger 1
DM Stormwind wrote:


-----------------------------------------------------------------------
Dashki the Scout (Zerekias)

He snorts at your assessment of him and looks you up and down, "Their sense of smell is too good to be fooled by simple trick like that. However," he points at you, "smelling of civilization is far worse out here than just smelling alive. It marks you as easy meat, as far as they are concerned. It is better with Gnolls to be thought dangerous, and not worth the effort of the kill than to try to escape notice. As for Tribes, Kelmarane is held by the Kulldis tribe, or was at my last visit. Several other tribes territories border here, and subtle shifts occur often. Kelmarane was firmly held though, so I suspect the Kulldis still hold it. You speak like a man with a grudge; you have something to prove against gnolls?"

Zerekias's jaw muscles tighten at the question as he looks right through the man, seeming to be lost in thought for a moment. Waking from his reverie, "Let's just say I have a debt to settle for my people. A debt that I will only claim paid when each and every one of them manage to lay dead at my feet." He keeps his voice steady, yet the anger within it is obvious. Working on calming himself down, "And if I 'smell' of civilization, it is because I've been with this lot too long." He nods his head sideways in the general direction of the others. "If you are in need of another when searching out these foul creatures next, I will aid you." With that, Zerekias takes his leave.


M Half-elf Ranger 1

Zerekias takes his leave of the others and goes to speak with the scout while the others investigate other avenues. Getting near the man yet keeping a moderate distance so as not to appear threatening, he looks at the man with a steel gaze. "Just to be clear, I think the fool burned himself up too. But to be honest... I don't care. What I am curious about is what you can tell me about the gnolls. Is where we're going a large concentration of them? Possibly several tribes? And how do you keep your scent from being detected by those with hyenas? You smell like unwashed human. That's asking for death. I would gather you hide your scent with some form of dung when you scout for them? Animal hides?" He asks with a look that lacks any expression.


M Half-elf Ranger 1

Know. Nature: 1d20 + 6 ⇒ (8) + 6 = 14

"Hm." Zerekias mumbles under his breath.


M Half-elf Ranger 1

Nahhh! It's all good, dude. It's great! Heck, I'm impressed with Storm's ability to keep it all straight himself! We're all locked on our own individual conversation but Storm's got to work every single one of 'em! :P


M Half-elf Ranger 1

I'm with ya, Gin. :p

Zerekias continues to watch and wait to see what might transpire between the two members of the group and the scout.


M Half-elf Ranger 1

Noticing a few members of the group heading toward the scout, Zerekias finds himself curious of the man. He heads that way himself, keeping himself at a minimal distance when he approaches yet not too far out of earshot. As he gets closer, Zerekias sniffs and the odor hits his nostrils. Showing no reaction, "Scent too strong. Be his death." He mumbles to himself as he waits for the others to ask their questions.


M Half-elf Ranger 1

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Zerekias manages to catch a glimpse of the odd behavior of Tarin. Narrowing his eyes and observing the Inquisitor for a moment, he lets the matter drop just as quickly and stores it within his memory.

Xanyon wrote:

Xanyon will assist with the search of the area and examination of the corpse.

"Every so often we had to clean up after an accident in the 'works. It was never pretty. This is a bad way to go. Makes you wonder if he was targeted to make them blind without his gifts."

Xanyon examines the corpse for any hidden wounds.

Zerekias, listening to the rambling half-orc, walks over and observes him studying the body. Moving his eyes to the body and then back at Xanyon, "He's dead," he states a bit condescendingly before walking away.


M Half-elf Ranger 1

Zerekias takes in the man's concerns and notices the others creating water. Turning back to the man, Zerekias nods and walks away.

As order is eventually restored and Garavel arrives with Almah, Zerekias listens to her speak with his arms crossed. Once she's done with her instructions, he uncrosses his arms and heads toward where the wagon initially was and begins searching the area for any sign of a clue to the fire.

Take 20 on Perception for +28. Will take 20 on Survival also to search for tracks for +28. I know, that one's a long shot.


M Half-elf Ranger 1

Thanks for the DMPC, Storm! Good call.

As the group manages to get the fire out, Zerekias wipes the sweat from his brow as he turns his attention to the shouting onlooker. Moving over towards him, his stoic gaze boring holes through the man, he waits for an explanation.


M Half-elf Ranger 1

As the others speak, Zerekias keeps himself focused on the task at hand. Marginally tall for a half-elf and deceptively built for one as thin as he; he appears to wear a constant scowl upon his face which seems to complement his chiseled facial features.

An assortment of weapons at his disposal and lightly armored so as to keep cool as much as possible, he every so often pulls out his waterskin from his pack and takes a swift drink, being sure not to take too much so as to preserve.

Xanyon wrote:
"We'll see what we'll see I suppose. I've never seen a gnoll before, what can any of you tell me of them? If the town wants them cleared we should learn of them."

Zerekias's demeanor remains stone cold with the question, appearing as if he'd never even heard it. As he pulls out his waterskin for another sip, "I have," he mumbles to himself as the memories of previous battles and lost brethren continue to replay in his mind.

As the others go to speak to Garavel, Zerekias doesn't care to follow.


M Half-elf Ranger 1

"I've got a better idea." Zerekias starts, "Why don't I wrap you all up in blankets and throw you onto Rotaan's back like gear? That way the madness that keeps spewing from your mouths will be muffled and I won't have to listen to any of it."

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