Elf

Zephys Gilead's page

No posts. Organized Play character for Chris Marsh.


Race

| HP 14/14 AC: 15 | F: +5 R: +9, W: +5 | Perc: +7 (E, LLV, DV) | +2 to Initiative

Classes/Levels

Default Exploration: Scout

Gender

Male, NG, Sylph (Elf)

Languages

Taldane, Elven, Dwarven

Strength 10
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 14
Charisma 14

About Zephys Gilead

Name: Zephys Gilead (Agent #1824-2019)
Ancestry (Heritage) and Background: Elf (Sylph) Gunsmith
Class: Gunslinger
Level: 1 XP: TRACKER
Alignment: Neutral Good
Age: 122 (Born 4697) Gender: Male

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Pathfinder Society Training
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Field Commision:

  • Lore (Underworld)
  • THREE days of Downtime per XP, not two.
  • Feat Unlocked at 5th Level

    Physical Description:


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    Senses
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    Perception: +7 (E)
    Senses: Low-light Vision, Darkvision

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    DEFENSE
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    AC: 15 (+1 Leather, +4 Dex)
    Fortitude: +5 Reflex: +9 Will: +5
    Shield: None
    Speed: 30'
    Special: Treat falls as 10' Shorter

    Defense Proficiencies:

    FORT: Expert
    REF: Expert
    WILL: Trained
    Unarmored: Trained
    Light Armor: Trained
    Medium Armor: Trained
    Heavy Armor: Untrained

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    OFFENSE
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    Ranged: Dueling Pistol +9 (1d6+1, Fatal: 1d10, Concussive, Concealable, Range: 60')

    Melee:

    Offense Proficiencies:

    Unarmed Strikes: Trained
    Simple Weapons: Trained
    Martial Weapons: Trained
    Simple Firearms and Crossbows: Expert
    Martial Firearms and Crossbows: Expert
    Special Proficiencies: Singular Expertise (+1 DMG with Firearms and Crossbows)

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    REACTIONS and FREE ACTIONS
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    Ten Paces
    General

  • Trigger: First Action, First turn
  • Effect: Interact to draw a one-handed firearm/crossbow, Step up to 10'

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    Class Abilities & Formulae
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  • Formula Book: Black Powder (Dose/Round), Lesser Alchemist's Fire, Lesser Frost Vial, Lesser Ghost Charge
    - Daily Infused Reagents (1/1): If ammo needed, Ammo. Otherwise Lesser Frost Vial
  • Raconteur's Reload
  • Ten Paces
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    Skills
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    Skill: +Mod (Proficiency)
    Acrobatics: +76 (T, -1)
    Arcana: +1 ()
    Athletics: +2 (T, -1)
    - Powerful Leap
    Crafting: +4 (T)
    - Quick Repair 1 Min.
    Deception: +5 (T)
    Diplomacy: +2 ()
    Intimidation: +5 (T)
    - Raconteur's Reload
    Lore (Engineering): +4 (T)
    Lore (Underworld): +4 (T)
    Medicine: +2 ()
    Nature: +2 ()
    Occultism: +1 ()
    Performance: +2 ()
    Religion: +2 ()
    Society: +1 ()
    Stealth: +6 (T, -1)
    Survival: +5 (T)
    Thievery: +3 (U, -1)

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    FEATS
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  • Level 1 (Ancestry): Wind Pillow
  • Level 1 (Wind Pillow): Powerful Leap
  • Level 1 (Background): Quick Repair
  • Level 1 (Class): Munitions Crafter
  • Level 1 (Munitions Crafter): Alchemical Crafting

    EQUIPMENT:

    Bulk: 6 (Encumbered: , Maximum: )
    Invested: 0/10
    Money: TRACKER

    Weapons:

    Backpack: (Bulk: 1, 9L /4)
    Climbing Kit (1)
    Grappling Hook (L)
    Bedroll (L)
    50' Rope (L)
    Rations (14 Days) (2L)
    Soap (-)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Waterskin (L)

    Belt Pouch (Left): (Bulk: 0/4L)
    Chalk (10) (-)
    Flint and Steel (-)

    Belt Pouch (Right): (Bulk: 0/4L)
    Repair Kit

    Bandolier: (Bulk: 0/8L)