Phomandala

Zephirine Drouhin Tanglefruit's page

145 posts. Organized Play character for RePete.


Race

| HP: 24/24 | AC 17, Tch 17, Fl 11 | CMB: +3, CMD: 18 | F: +5, R: +5, W: +7

Classes/Levels

| Speed 30ft | Goodberry: 1/1; Perfect Strike: 3/3 | Perc: +10; SM: +4 | Init +2 |

Gender

LN Vine Leshy Zen Archer 3 | Mods: Deflect Arrows

About Zephirine Drouhin Tanglefruit

Purchased +1 Composite Longbow +2 Str: 2650 gold

Special Abilities:

===Leshy Race===
Darkvision: Vine leshys can see in the dark up to 60 feet.
Low-Light Vision: Vine leshys can see twice as far as humans under conditions of dim light.
Grapevine: A vine leshy made from a grapevine can produce magically infused fruit that can heal her allies. She can cast goodberry once per day as a spell-like ability, with a caster level equal to her character level.
Change Shape: Vine leshys can transform into vines, with results similar to tree shape. In this form, the leshy appears as a particularly healthy Small vine. The leshy can assume plant form or revert to its true form as a swift action.
Plantspeech: Vine leshys can speak with vines as if subject to a continual speak with plants spell.
Verdant Burst: When slain, a vine leshy explodes in a burst of fertile energies. All plant creatures within 30 feet of the slain leshy regain hit 1d8 points, and vines quickly infest the area. If the terrain can support vines, the undergrowth is dense enough to make the region into difficult terrain for 24 hours, after which the plant life diminishes to a normal level; otherwise, this plant life has no significant effect on movement and withers and dies within an hour.
Unassuming Foliage: Vine leshys gain a +4 racial bonus on Stealth checks in forests.
Climber: Vine leshys gain a +2 racial bonus on Climb checks.

===Feats===
Combat Reflexes:

Perfect Strike:

Precise Strike:

===Zen Archer Class===

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Daily Preparation:

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Description:

PFS Boons:

Impressive Find: The Pathfinder Society is impressed with your discoveries in Isger. Once you earn 12 or more Fame, your superiors award you 1 additional Prestige Point (but not Fame) in recognition of your excellence. You cannot have more Prestige Points than Fame, and if you would exceed this maximum, the bonus Prestige Point must be spent immediately or be lost. When you use this boon, cross it off your Chronicle sheet.

[ ] Infernal True Name: You have learned the true name of the Irrica family’s devil. Check the box that precedes this boon as a swift action to give one devil you can see within 60 feet the sickened condition for 1 hour. Alternatively, you may check the box that precedes this boon to give one creature of the devil subtype you have summoned the effects of a heroism spell for 1 minute. Once this box is checked, you have earned the enmity of devils everywhere. This may have a specific effect in later scenarios.

[ ][ ][ ] Elemental Scholar (Concordance Faction): The anomaly affecting the Eye of Abendego was a source of incredible information on the movements of air and water, as well as the interactions of the Elemental Planes. Whenever you attempt a Knowledge (nature) or Knowledge (planes) check, you can check a box next to this boon to add 1d6 to the result of your check, after the check is rolled but before the result is revealed.

[ ][ ][ ] Storm Rider: Having braved the Eye of Abendego and faced the Tempest Monarch, you have gained one of the fearsome dragon’s scales, imbued with the elemental energies of the Eye. Whether you gained the scale through force or guile, it responds only to your command. You can check one of the boxes next to this boon as a standard action to cast endure elements on yourself, with a caster level equal to your character level.

Chronicle Info:

Player: RePete
Character Name: Zepherine Tanglefruit
PFS #: 126566-18
Faction: Concordance
XP: 7
Prestige: 12
Fame: 14
Day Job:
Funds: 1462g
Normal Progression

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Race Vine Leshy
Gender Female
Age
Alignment Lawful Neutral
Class Zen Archer (Monk) 3
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Spellcasting Concentration Check +3
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Spell-Like: 1/day
Goodberry
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OFFENSE
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Speed 30, BAB +2

Melee
Improved Unarmed Strike +5 (1d4+2/x2) B
Cold-Iron Dagger +5 (1d3+2/19-20x2) P/S

Ranged
+1 Composite Longbow 2 Str +9 (1d6+3/x3) P: Range 110ft
Flurry +1 Composite +8/+8 (1d6+3/x3) P: Range 110ft

Longbow +8 (1d6/x3) P: Range 100ft
Flurry Longbow +7/+7 (1d6/x3) P: Range 100ft

Possible Modifiers: 3/day Perfect Strike; +1 on Unarmed AoO attack; 3 AoO per round; Deadly Aim (-1 Ranged Attack, +2 Damage)
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Special Abilities
AC Bonus When unarmored and unencumbered add Wis bonus to AC and CMD. Applies to Touch attacks and normal AC
Darkvision: Can see in the Dark up to 60ft
Fast Movement: increased base speed by 10ft
Flurry of Blows: Can make a ’flurry of blows’ as a full-attack action with a bow. Str Modifier does not apply to these attacks. Can make 1 extra attack per round with this action with -1 to both attacks.
Low-Light Vision: Can see twice as far as humans in low-light
Perfect Strike: 1/day Can roll attack roll 2x and take the higher roll. If 1 of the rolls is a critical threat, the other is used to confirm. No more than once per round. Must be declared prior to making the attack roll.
Unarmed Strike: Gain improved unarmed strike. Can use fist, elbows, knees, feet to attack. Deal 1d4+Str Mod damage. Can choose between lethal and nonlethal damage.
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STATISTICS
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Str 14, Dex 14, Con 14, Int 10, Wis 18, Cha 7
AC Calc +2 Dex + 4 Wis +1 Size
HP Calc 1) 8; 2) 5; 3) 5: 6 Con
Feats: 1b) Imp Unarmed; 1b) Perfect Strike (1/day); 1b) Precise Shot; 1) Combat Reflexes; 2b) Weapon Focus Longbow; 2b) Deflect Arrows; 3b) Point Blank Master; 3) Deadly Aim
Traits: Scholar of Balance (+1 K Planes/Nature & Nature CS - Faction); Bullied (+1 AoO attacks: Combat)
Favored Class: 1) Skill Point; 2) Skill Point; 3) Skill Point
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Skills:
  • Acrobatics +10
  • Appraise +0
  • Bluff -2
  • Climb +4
  • Craft (Anything) +0
  • Diplomacy -2
  • Disguise -2
  • Escape Artist +2
  • Fly +2
  • Heal +4
  • Intimidate -2
  • Knowledge (History) +6
  • Knowledge (Nature)+6
  • Perception +10
  • Perform (Any) -2
  • Ride +2
  • Sense Motive +4
  • Stealth +12 (+4 in Forest)
  • Survival +8
  • Swim +2

Languages: Common, Polyglot; Plantspeach, Sylvan
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EQUIPMENT AND GOLD
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On person: Longbow, Monk’s Kit, Cold Iron Dagger, 20 Blunt Arrow, 20 Arrows, 20 Whistling Arrows, 20 Cold-Iron Arrows, Potion CLW, CLW Wand (47)
Left at Lodge: None
Starting GP: 1462g
Purchased: None Yet
Gained In Session: None Yet
Weight Carried: None Yet
Carrying Capacity: Light (43.5), Medium (87), Heavy (131.25), LoH (131.25), Lift (262.5), Drag/Push (656.25)
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APPEARANCE
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Height
Weight
Eye Color Violet
Hair Color Dark Brown
Skin Tone Green
Region of Origin
Deity
Favorite meal Berries

Shopping List:

==Future Purchases==

Weapon Blanch: Silver