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![]() I changed activation to "lays down on one of the beds" but let them find red clay scuff marks (taking 20 on search, with goggles of minute seeing, 29!? sigh...)in front of feet (from previous activation). When someone did lay down the statue was already on the floor, face down. Still gave it a free swing at character on bed (from prone position). It did some damage but went down without too much trouble,it had to stand up (AOO), was flanked, etc. ![]()
![]() The way I imagined this area was that while being used, Nadroc simply didn't step on the trigger for the giant stone block. Without the "primary" trap being triggered that "secondary" (gas) trap was not active. That trigger was tripped a long time ago by tomb raiders and they set off the first part. For whatever reason, nobody moved the block to finish the 1-2 punch the designer had in mind. Personally, I moved one of the seeker corpses to this area and let the party find him under the block, after they set off the gas trap of course. ![]()
![]() Forgot to mention.... The probability of serious woe goes way up with only 3 or 2 characters. I would change things, perhaps as mentioned above, if my party was that small. This is a challenging adventure, and I think experienced players will respond to the challenge. Small groups or newbies are just asking for it. Sooner or later they are going to get hurt and changes should definately be made. ![]()
![]() Maybe I'm being a tad mean but I really just assumed that any spell with a verbal component would be useless underwater as opening one's mouth (short of the spells that would prevent this)would create an influx of water, not an outpouring of sound. I play that the sound is necessary to the spell completion. I guess I would give some kind of roll is the completion was one word (say a wand) but I can't see giving normal use a reasonable shot.
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![]() Maybe it's late and I've stared at this too long but....
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![]() Been reading these posts for weeks and feel the need to jump in on a few threads but I wanted to start here first. This is the first message board of any kind I've ever joined so if I commit a faux pas please let me know (I'd rather be embarassed than be offensive). Erik,
1. I love the fact that a first level party is not facing kobolds, goblins and/or dire rats. My party has just finished the wolves but I'm already hearing comments like "jeez, this feels like a higher level adventure what are we getting ourselves into?" Keep in mind these are veterans of 15+ years, yet they are spooked and are reacting much like a new party of 1st time adventures would on their first delve. I love it. 2. Someone mentioned a 1st edition feel; I agree but want to add that you captured the feel of 1st edition while addressing the tendency of 3.x to feel too mechanical/restrictive (video game-like if you will). I realize that a competent DM could accomplish this on his own but I just want to say thank you for making it incredibly easy. 3. New DM's and those of us with little time/tykes/patience are overjoyed at the detail and thoroghness. All of us had a meeting and decided to forgive the little discrepencies mentioned elswhere :) (my first emoticon-my god what have I begun?). Thanks again for all of your hard work and for carrying the torch for Greyhawk and D&D as we old timers remember it into the new era. DMH |