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Dang >.<


Hey Everyone,

Here is what I'm calling the "Beta" version of Serrica Undermoon. I still have to play her a bit and get into one of the Roles, but so far she plays very well with my current playgroup.

Serrica Undermoon - The Geomancer


Awesome, thanks for that. I'll double check with ThEGameCrafter themselves as well, but looks like its an OK use of assets, as long as its for private use only.


Does anyone know if, once we use the Community Use content to create a character card set, we can get it printed through a Print On Demand supplier like TheGameCrafter? Or does Paizo offer a solution like this? With the help of some great posters here I've created a character that is quite balanced and playable, and I'd love to get a more permanent card printed for her than the printer cardstock I'm using now.

Is this an acceptable use for the Community content?


Is the Amulet from an expansion? I'm only as far as the base set and the Character expansion.


Here we are, based on your feedback and jones314, your generous offer to playtest:

Serrica Undermoon - the Geomancer

Thoughts on this version? Is she "balanced"?


Ah, thanks, I'll clean those up.


One thing that I'm not grasping intuitively is stat balance. I'm very open to suggestions there regarding how to make her feel balanced while staying true to her Geomancy roots - I was thinking as a Geomancer she'd have a high CON (roughing it and fending for herself in the wild) high WIS (stolen from her Druidic inspiration).

In keeping with that logic, though, I could see her STR bumping up slightly? If we're seeing her as a Druidic loner that spends time in the wild, STR would make sense. Thoughts?

Also, great insight on her attack ability, isaic16 - I had actually thought of it as a spell called "Stone Fist", where she projects a...wait for it...stone fist from the land at a short distance, but it's very reassuring from a design perspective to see that someone else landed in the same headspace with no prompting.


Wow, thanks! I appreciate the playtesting. We had to skip our weekly session, so I wasn't able to play her this week =/


My thinking behind the blessing reveal was that the longer she stays at a particular location, being a Geomancer, she starts to "attune" to that location and gets more and more in touch with the area, so she has a better chance to close it. Not having played some of the higher level adventures, I'm grateful for the feedback that her ability is a bit weak there. Could you see a way to revamp that but still keep the "location attuning" theme?

Thanks for the awesome insights so far.


Hey all! I am relatively new to Pathfinder ACG, but so far I'm really enjoying the game. I tried my hand at making my own character and would love some thoughts and feedback from more experienced players.

Link: Serrica Undermoon - Female Elf Geomancer

Thanks, really looking forward to your thoughts!


I'll make a new thread and link to the card mockup images =)


That's a great idea, Jones - what about this:

At the start of your turn you may display a blessing. You get +1 to your check to close a location for each blessing displayed this way. If you change locations, recharge each displayed blessing.

And Raynair, thanks - great change. Updated her with that ability. Once I put a little polish on the Feat cards, I'll link the finished product. I'm playtesting her this Wednesday, also.


Raynair wrote:
ZenionGames wrote:

Hey Mike,

I made a home-brew character, and I felt like she might be overpowered. However, after looking at the numbers you provided, I feel like she might actually be a little weak.

Serrica Undermoon
Female
Elf
Geomancer

STR D4 (+1) (+2)
DEX D4 (+1)
CON D10 (+1) (+2) (+3) (+4)
INT D4 (+1) (+2)
WIS D12 (+1) (+2) (+3) (+4)
CHA D8 (+1) (+2)

Powers
Hand Size - 5 (6)

For your combat check, you may discard (recharge) a card to roll your CON die + 1d4 with the attack and magic traits. This counts as playing a spell.

During any other player's turn, you may recharge a random card from your hand (discard pile) to move to another location with a character at it.

Proficient with: X Light Armors

CARDS LIST

Weapon --
Spell 5 (6) (7) (8)
Armour 1 (2) (3)
Item 1 (2)
Ally 4 (5) (6)
Blessing 4 (5)

I also made her Roles and her token with storyline, but they're lengthy. Interested in any thoughts or help balancing her or making her more "geomancer-like".

I see right off the bat that she has no secondary skills what so ever (such as Fortitude, Arcane, etc..). Is this intentional?

Woops, I must have forgotten to include those, but here they are:

Fortitude: CON+2
Perception: WIS+2
Divine: WIS+1


Hey Mike,

I made a home-brew character, and I felt like she might be overpowered. However, after looking at the numbers you provided, I feel like she might actually be a little weak.

Serrica Undermoon
Female
Elf
Geomancer

STR D4 (+1) (+2)
DEX D4 (+1)
CON D10 (+1) (+2) (+3) (+4)
INT D4 (+1) (+2)
WIS D12 (+1) (+2) (+3) (+4)
CHA D8 (+1) (+2)

Powers
Hand Size - 5 (6)

For your combat check, you may discard (recharge) a card to roll your CON die + 1d4 with the attack and magic traits. This counts as playing a spell.

During any other player's turn, you may recharge a random card from your hand (discard pile) to move to another location with a character at it.

Proficient with: X Light Armors

CARDS LIST

Weapon --
Spell 5 (6) (7) (8)
Armour 1 (2) (3)
Item 1 (2)
Ally 4 (5) (6)
Blessing 4 (5)

I also made her Roles and her token with storyline, but they're lengthy. Interested in any thoughts or help balancing her or making her more "geomancer-like".