| Zendragon |
This past weekend, my wife, 11-year-old son, and I played the 1993 Dragon Strike game by TSR. I was the DM and the other two played heroes. We had a ton of fun. My son had so much fun, we played it 6 times in 2 days. I have not seen him so enthralled by a game before.
My wife and I love the Rise of the Runelords Pathfinder Adventure Card Game. With how great my son responded to Dragon Strike, we are looking to branch out into the Pathfinder world.
What would I need to buy in order to play the adventure path? From what I have found, I would need the Adventure Path Book and the Pathfinder Core Rulebook. What else is needed?
About the adventure path book itself. Is the path a complete adventure meaning it shows maps, when monsters appear, map objectives for the heroes, etc.? Does it provide narratives for the DM to read to the heroes? Example: In Dragon Strike, the DM has a map showing where and when monsters appear along with which monsters or NPCs have specific information. The adventure book lists the map areas with what is found in each area and if there is special decription, such as "in this room has an old woman holding a crossbow in her lap".
How would the adventure path play with 2 hero players? Would the difficulty need to be lowered? Play 2 characters each? I saw the mention of a gestalt character and it being more powerful than normal. What is that and would it work?
Lastly, what is the difference between a campaign setting book and an adventure path book?