About Zelani TanithZelani Tanith:
Zelani Tanith
Initiative; +4 Perception +11 Daily Abilities
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Celestial Resistance - +5 against, acid, cold and electric. --------------------
Sneak Attack - 3d6 --------------------
Alteration Sphere - Uses magic to transform the body.
Life Sphere - Magics that can heal and reinforce injures.
Protection Sphere - Protective spells and charms.
Conjuration Sphere - Call upon the services of a companion creature.
Warp Sphere - The power to warp space.
Destruction Sphere - the power to destroy.
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Feats
Traits Innocent Racial Traits Celestial Resistance, Darkvision (60ft), Spell-Like Ability, Skilled Skills Acrobatics: +7, Appraise: +6, Bluff: +12, Climb: +5, Diplomacy: +12, Disable Device: +13, Disguise: +3, Escape Artist: +8, Fly: +3, Handle Animal: +9, Heal: +9, Intimidate: +4, Knowledge (Arcana): +3, Knowledge (Dunguneering): +1, Knowledge (Engineering): +1, Knowledge (Geography): +1, Knowledge (History): +1, Knowledge (Local): +5, Knowledge (Nature): +8, Knowledge (Nobility): +2, Knowledge (Planes): +1, Knowledge (Religion): +1, Linguistics: +5, Perception: +11, Perform (Dance): +11, Ride: +3, Sense Motive: +10, Sleight of Hand: +10, Spellcraft: +5, Stealth: +10, Survival: +10, Swim: +5
Combat Gear
Money 1171 gp, 7sp 6cp. --------------------
Favoured Class Bonus +4 HP. Planning progress -
Spheres: Goal - Balance destruction and life/protection, maybe add nature? Destruction:
Life (Healing):
Rogue Talents:
Zelani's Background:
Zelani Tanith is the daughter of an Azata and a Varisian that died many years ago who the aasimar does not like talking about. Born with a long dark curling birth tattoo on her back, Zelani spent most of her childhood tagging along with various Varisian family members on trips trading and helping among various Varisian communities and beyond. During what Zelani calls her extended childhood, she saw great beauty and people and wonders and came to think of all peoples of Varisia as her people for better or worse to defend, to protect, to right wrongs for when they cannot. She also saw the powerful take from the people, each other, and the world itself in destructive ways that hurt and angered Zelani.
As an Aasimar, she had already outlived most of the human kin of her generation before reaching maturity. To protect her, her Varisian family kept her traveling, changing trade groups every few years, and often hiding the beautiful child to ensure she did fall in with the Sczarni or worse. Zelani got the message that because she was pretty and special she needed extra protection and care, but because she is pretty and special that care came at arms length and her protection was ever changing faces that only saw that she was pretty and special, not a lonely little girl who spent years watching a world that seemed rather pretty and special to the aasimar that got little care and protection itself. Years later she has many fond memories of her travels, but many sad ones as well. The only item she really has left from that time is her kapenia scarf, bladed and finely crafted expressly to show to the trained Varisian eye the pretty and special heritage that Zelani never asked for. In her extended adolescence, Zelani often snuck out when the trade groups were in villages and towns with oversized cloaks. With a lot of trial and troublesome error that she most often got out with a smile, Zelani picked up tricks and habit to retrieve what had been taken and defend small groups under the cover of darkness. What was far more troublesome for her kin was when she would wander off by day and end up in less than safe locations singing and dancing for much craved praise and more useful gems and information. Over time, compromises were made to give the growing young woman some freedom and allow her to contribute as any other member until eventually as she reached maturity those compromises and the stretching of them snapped. Finally an adult, she walked away from the traveling trading life one night after a long and bitter fight with some of her kin. She doesn’t want to remember all the details, it was mostly her being upset about not being able to do more for all the people she sees and from them it was mostly about how much the family had done for her, the risks they had put up with because of her, her lack of gratitude and real usefulness, and how ‘out there’, away from her protective kin, to those people who are not her family she’s only a pretty face that people will only keep around if she’s ‘pleasing’ or powerful. Zelani walked thinking that it didn’t matter if she proved them wrong or right, she had to do something to protect and care for this pretty and special world and the every day who deserve just as much. It was during her long and lonely walk that Zelani came across and saved a black snake though from what changes depending on how she feels like telling the tale but she always comments on how it reminded her of her birth tattoo. What Zelani doesn’t usually tell is how she ended up following the black snake purely because she felt like she should and did so for several nights until she walked into a Druidic Grove near Sandpoint. Feeling the strong call of nature surround her, the aasimar began training as a Lunar Guardian there a few years ago. Visiting the town for information and connection by day and working on her new skills to try to help people by night, Zelani knows she has a long way to go before she can really help the people and nature in the way she has long dreamed. Zelani's Appearance:
Zelani is most often seen smiling while biting her lips. She works to carry herself as someone who knows she is the most divine beauty in a room -- and knows everyone else knows that too. With warm medium brown skin covered in freckles, moles, long swirling tattoos, and often glitter as well as shoulder length jewel red slightly curly hair, this aasimar is rather flashy for a druid or a rogue in her colourful coats and dresses by day. By night she may attempt to wear more subtle clothes, but would almost always have her sparkling fingernails and grin.
Zelani was born with a this spiralling birth tattoo on her right shoulder blade and has ensured that the other tattoos she has earned and chosen are of similar design. Her most noticeable tattoos include a swirling tattoo that begins at her chin and loops its way down her neck and a large spiraling tattoo that begins midway up her right arm and curls its way up to the shoulder. Her tattoos glow gently when Zelani uses her magic spheres and sometimes people mistake her viper resting on her for another tattoo. She watches the world with sparkling brown eyes and marches through it with a finely crafted strut in her fine embroidered draping clothes that hide many things, including her armour, her bladed kapenia scarf, and a small black viper, under the folds. Zelani's Personality:
She is a fierce femme. Zelani knows she is a celestially-blessed beauty and works it to her advantage with a smile -- and turns those beautifully sparkling pointed nails and sharp tongue in a heartbeat to defend herself and others. She smiles and dances and brings light to people by day and fights to get back what is right with bared glimmering teeth and a shadow by night.
She has built a sugar-sweet giant oak tree thick wall between herself and others. In Zelani’s experience, most people like her and treat her well -- because she’s a particularly pretty aasimar woman rather than because she’s a good or helpful or likeable person that she tries to be. Most people expect her to be good and sweetness and light because she is an aasimar and some expect her to always be...pleasing because she is beautiful woman. Her thick veneer of glamour and sweetness helps her cope with the pain of craving affection, validation and acknowledgement of her work and efforts to be and do good as being her own rather than ‘what pretty aasimars do’, and longing for good and healthy relationships of equals with others that Zelani no longer thinks she will be able to get with the people around her. While putting herself in situations to be surrounded by people to help, she hides her loneliness with a smile and innuendo. Zelani cares for people a lot even when they only see her as a pretty angelic face. She has spent years traveling around the area and has seen people at their best and worst. She wants to connect with and protect the general public and since she can’t seem to do the former in the way she longs to, Zelani will do the latter with all of being. She becomes enraged by the theft of resources and needs from the masses and destruction of the world for profit and use her gifts and skills to try to rectify the problem preferably without causing the people more. So far she has mainly done this on a small scale - individuals and families where she is the right place and the right time and generally trying to make people happier - though she dreams of larger systemic changes that she cannot yet figure out how to accomplish. Şenay the Snake:
Şenay the Snake Companion
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Feats - Weapon Finesse, Weapon Focus (Bite) Skills Climb +6, Perception +4, Stealth +8, Swim +6
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Armoured Companion - Gain +2 natural AC, and another +1 AC every odd hit dice.
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