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Our group needs some clarification on this.

The spell description is as follows:
"A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target)."

Now, the point of contention is a creature standing at the edge of the spell and being targeted (ranged) from outside the spell. I contend that this creature is only partially concealed, thus allowing the 20% miss chance while the other person holds to the point that it should be total concealment, thus allowing the 50%.

While the attack in question was ranged, the same situation would apply for a melee attack (non-reach).

The spell description doesn't address those attacking from outside to inside the spell, just those inside the effect.


My question is... Can the Divine Bond add enhancements to an existing weapon if it already has a total # of enhancements above what the bond would give?

Thus- if the Weapon is already a (+1) Holy (counts as 2 more for a total of 3 CURRENT enhancement levels)- can a 7th level Paladin enhance it further?

My contention is that is cannot. According to the numbers given by the rules it gains 1 at 5th and a max of 6 at 20th level. Thus 5th (+1), 8th (+2), 11th (+3), 14th (+4), 17th (+5) then 20 (+6).

Input please and thanks.
Randy

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Rules per the book:
At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level.

These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.

Adding these properties consumes an amount of bonus equal to the property's cost (see Table 15–9). These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added.