Aspis Agent

Zehtanadu Zinloch's page

No posts. Organized Play character for GM Harpwizard.


Full Name

Zehtanadu Zinloch

Classes/Levels

Bard 5

About Zehtanadu Zinloch

#76576-5
Zehtanadu Zinloch
Male human (Varisian) bard 4
CG Medium humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 28 (4d8+5)
Fort +2, Ref +7, Will +3; +1 trait bonus vs. effects that require the Perform skill, +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee longsword +4 (1d8+1/19-20)
Ranged mwk composite longbow +7 (1d8+1/×3)
Special Attacks bardic performance 13 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1)
Bard Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—cure moderate wounds, invisibility
. . 1st (4/day)—cause fear (DC 14), cure light wounds, feather fall, sleep (DC 14), timely inspiration[APG] (DC 14)
. . 0 (at will)—detect magic, ghost sound (DC 13), light, mage hand, message, prestidigitation, summon instrument
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Statistics
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Str 12, Dex 16, Con 12, Int 13, Wis 8, Cha 17
Base Atk +3; CMB +4; CMD 17
Feats Point-blank Shot, Precise Shot, Rapid Shot
Traits trouper, world traveler
Skills Acrobatics +6, Appraise +5, Bluff +7, Climb +4, Diplomacy +11, Disable Device +5, Disguise +7, Escape Artist +6, Intimidate +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +5, Perception +5, Perform (oratory) +11, Perform (string instruments) +9, Sleight of Hand +6, Spellcraft +6, Stealth +6, Survival -1 (+1 to avoid becoming lost), Use Magic Device +7
Languages Common, Draconic, Elven, Varisian
SQ bardic knowledge +2, versatile performance (oratory)
Combat Gear wand of cure light wounds, oil; Other Gear studded leather, longsword, mwk composite longbow (+1 Str), wayfinder, backpack, flint and steel, hooded lantern, marbles, masterwork Harp, masterwork thieves' tools, paper (4), scroll case, sealing wax, wrist sheath, spring loaded (worth 5 gp, 1 lb), 2,013 gp, 2 sp
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 13 rounds/day) Your performances can create magical effects.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Versatile Performance (Oratory) +11 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
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Zehtanadu Zinloch grew up in the City of Korvosa, in Varisia. The only child of of Azvikar Zinloch, the great wizard and Ezmerelda Kalar Zinloch, Zeht grew up sneaking out to the pubs and theatre house to hear not only the history and music, but the stories and legends of the great Varisian people. Ever the absentminded dreamer, he was fascinated by the tales of his people, especially the mythical Varisian savior, Vyush'baro. Zeht always loved that the Cunning Wolf, who as a servant of Desna in the Golden Age, tricked the devils into freeing the Varisians. Perhaps, this story inspired him to rebel against his parents and choose a different path than intended for him.
His father, Azvikar Zinloch, always wanted Zeht to become a wizard like himself and he never approved of his only son becoming a storytelling bard. In fact, Azvikar banned music and story telling in his house and demanded that Zehtanadu get a proper education and do something valuable with his life! As an adolescent, Zeht was sent to the prestigious Draknar Academy in Korvosa. Although, Zeht had a natural talent for learning all sorts of knowledge, he never had the desire to become a wizard and much preferred story telling and inspiring others with his tales. One day, before he finished his last year of school, Zehtanadu left the Academy and to fled the city against his parents? wishes to go travel the world with the notorious Bard, Ekbarut the Great!
Soon, Zehtanadu?s real education began as he became a talented storyteller, orator, and musician. Zeht fell in with Ekbarut and a troupe of traveling players. He spent the next several years rambling from one place to another?from tavern to tavern, town to town, or even between countries. Long hours traveling gave him plenty of time to practice and hone his skill.
In Magnimar, after reciting the story of Vyush'baro, Jaster Frallino made him an official member of the Sczarni. At first, Zehtanadu loved the comradery and loyalty of this new Varisian family. However, in time he found himself living a life crime - stealing expensive items, blackmailing other criminals, and other violent acts. Finally, when he found himself in the position of using his talents to deliberately ruin the reputation, the honor and the fortunes of various members of the Council of Ushers, he decided a change need to be made.
Although conflicted about his loyalty to the Sczarni and his hate of the criminal he had become, Zehtanadu decided to flee the heat of Magnimar and travel to Absalom where he joined up with the Pathfinder Society in the hopes of making a better life for himself.
Zehtanadu much enjoys telling stories, making music and putting his talents to good use, but he cannot help but miss the loyalty, support and affiliation to the brotherhood of the Sczarni. Although he enjoys belonging to the Pathfinders and the good reputation that comes with it, he hopes that good deeds will help atone for his own past.
Zehtanadu is absentminded, often daydreaming and thinking about the stories and music that moved him to be a bard in the first place. He has a streak of selfishness, as well as a flair for over dramatizing situations, especially when he gets to be ?center stage? of a situation. He clearly defies established authority and is inclined to rebel if given the chance, but he is basically good at heart and trying to live a better life.