Snow Leopard

Zeema Kai's page

28 posts. Organized Play character for Ashbourne.


Race

AC 16 |♥️ 6/19|☘️ 1/1|Fort +4, Ref +7, Will +5|IPerc: +5|

Classes/Levels

Speed 25 ft | Active conditions: None. ◆◆◆ ◇ ↺

Gender

Male Pahtra | Icon | Solarian

Special Abilities

Dark Vision

Languages

Common, Pahtra, Vesk

About Zeema Kai

Bot Me!:

[dice=Perception]1d20 + 5[/dice] Dark vision
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Defense and Saves
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AC 18
HP 19/19
[dice=Fortitude]1d20+4[/dice]
[dice=Reflex]1d20+7[/dice]
[dice=Will]1d20+5[/dice]
PAHTRA HERITAGE: MEYEL’S CHOSEN
The first time each day that you critically fail a saving throw, you immediately reroll the saving throw as a free action; this is a fortune effect.
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Attacks
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◆[dice=Commercial battleglove]1d20+3[/dice]
[dice=Damage B]1d4[/dice]

◆[dice=Commercial semi-auto pistol]1d20+5[/dice]
[dice=Damage P]1d6 [/dice]
Mag 5/5 Ammo 10/10
◆ATTUNE

◆[dice=SOLAR SHOT Graviton-Attuned, range 15]1d20 + 5 [/dice]
[dice=Damage B]1d8 +4 [/dice]
On a critical success, you can
attempt a Trip using your Athletics even if you don’t have a free hand or
are not adjacent to the target.

◆[dice=SOLAR SHOT Photon-Attuned, range 30]1d20 + 5 [/dice]
[dice=Damage F]1d6 +4[/dice]
On a critical success, the target also takes
1d6 persistent fire damage.

◆◆[dice=SUPERNOVA 15 foot, damage F]1d8[/dice] DC 17 Fortitude save
◆◆[dice=SUPERNOVA 30 foot, damage F]1d6[/dice] DC 17 Fortitude save
Frequency once per 10 minutes
Requirements You are photon-attuned.
Critical Success The creature is unaffected.
Success The creature takes half damage and is dazzled for 1 round.
Failure The creature takes full damage and is blinded for 1 round.
Critical Failure The creature takes double damage and is blinded for 1
minute.
Level (+1) Increase the damage by 1d8 (or 1d6 for the 30-foot version).

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Reactions
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↺COMPETITIVE SPIRIT

Competitive Spirit:

Frequency once per hour
Trigger An ally attempts a skill check with a skill that you have trained or
better proficiency rank in.
You push yourself to be the best by competing with the triggering ally. You
attempt the same skill check to perform the same action or activity that the
triggering ally is performing. You gain a +2 circumstance bonus to this skill
check. If you achieve at least one degree of success higher than the triggering
SPECIAL TRAITS
Attuned: You can’t use abilities with the attuned
trait while you’re unattuned. Many attuned
abilities require you to be either graviton- or photon-attuned,
while others can grant additional benefits based on your
current stellar attunement.
Cycle: Actions with the cycle trait change your current stellar
attunement to its opposite state. When you take an action
with this trait, you benefit from the additional effect of your
current attunement if the action had the attuned trait, but
once you complete the action, your attunement changes to its
counterpart (so graviton-attuned if you were photon-attuned
before taking the action, or vice versa).
ally, this use of Competitive Spirit doesn’t count toward its frequency. If you
roll a critical failure on this skill check, you take a –1 circumstance penalty
to all skill checks attempted with that skill for the next hour as you try new
techniques to improve your future attempts.

↺NIMBUS SURGE

Nimbus Surge:

Trigger You take damage from a melee attack.
Your nimbus reacts to trauma.
Graviton-Attuned The triggering creature must succeed at a Fortitude save
against your class DC or be pushed 5 feet away from you.
Photon-Attuned The triggering creature takes 1 fire damage.

Skills:

[dice=Acrobatics]1d20 + 5[/dice]
[dice=Arcna]1d20 + 0[/dice]
[dice=Athelitics]1d20 + 7[/dice]
[dice=Computers]1d20 + 0[/dice]
[dice=Crafting]1d20 + 0[/dice]
[dice=Decption]1d20 + 5[/dice]
[dice=Deplomancy]1d20 + 5[/dice]
[dice=Intimidation]1d20 + 2[/dice]
[dice=Lore Media]1d20 + 3[/dice]
[dice=Medicine]1d20 + 0[/dice]
[dice=Nature]1d20 + 0[/dice]
[dice=Ocultism]1d20 + 0[/dice]
[dice=Performance]1d20 + 5[/dice]
[dice=Piotling]1d20 + 2[/dice]
[dice=Reglion]1d20 + 0[/dice]
[dice=Society]1d20 + 3[/dice]
[dice=Stealth]1d20 + 2[/dice]
[dice=Survival]1d20 + 0[/dice]
[dice=Thieverey]1d20 + 2[/dice]

Attributes:

Str: (+4)
Dex: (+2)
Con: (+1)
Int: (+0)
Wis: (+0)
Cha: (+2)

Feats and Abilities:

Ancestriey and Haratiage Ablities
Pahtra Meyel’s Chosen
Ancestriey Feat
Competitive Spirit
Background: Icon
Background skill feat
Sparkling Performance
Class Feats and Features
Solarian Arrangement (Radiant)
Stellar Attunement
Solar Manifestations
Solar Weapon (battle ribbon)
Solarian Feat (Stellar Rush)

Equipment:

Starting Credits 0
Current credits 0
Bulk 2
Encumbered 5 + 4(str) +9
Maximmium bulk 10 + 4(str) +14
Held items
comm unit L
Consumables
commercial medpatch (0/2) L
Items Worn
commercial hardlight series — 1
ordinary container — —
Weapons
commercial semi-auto pistol 5 1 -
projectile ammo (10)