Hm.
The only two hefty galaxies in the Local Group are our Milky Way and Andromeda (larger than us but maybe less massive), with the remaining fifty-plus galaxies being much smaller (Magellanic Clouds, etc). So it'd be two and a half million light years if it's in Andromeda?
Xenocrat wrote:
Two ways size impacts: Since it takes light a hundred millennia to cross from one side of the galaxy to the other, there are going to have to be some pretty weird quantum shenanigans to keep people from figuring out how long the Gap lasted. Because it'd otherwise be easy to see when things got weird, and when they cleared up.And the number of stars becomes important because travel through the Drift remains in the same galaxy, but there are hundreds of billions of stars. Look at all the races and more-or-less habitable worlds in the Pact Worlds solar system... Now, let's guess that there are a hundred billion stars in the Pact World's galaxy and that 2% of the stars are F-, G-, or K-type main sequence stars that could have Starfinder-grade habitable planets (i.e., single stars, binaries far enough out like our local α Centauri AB duo with tiny Proxima Centauri barely tethered to them, etc). That's still a couple billion solar systems that can all see the Starstone beckoning to them, and many of them have spacefaring races who might have known what Triune's message meant when they received it three centuries ago... And I am sure that Starfinder has many races smart enough to use the metals, organics, and water in asteroids and comets who don't even NEED a solar system (anymore). ;) That's a LOT of civilizations!
Garretmander wrote: I think the only thing that keeps absalom from being flooded by the trade traffic of the entirety of the vast, or invaded by expansionist empires is that when starships in the drift see the starstone beacon, they tend to think 'danger, probably a supermassive black hole, or crotchety deity' not 'ooh - an interstellar trade hub'. 9/10ths of the Pact Worlds' home galaxy probably DO think that the Starstone is the lure for a planet-sized anglerfish...
David knott 242 wrote: I don't think that actually works. The Pact Worlds system is indeed 1d6 days away from any place in the Galaxy, but stopping by that system on your way to somewhere else simply adds 1d6 days to your trip. The only considerations for how long a trip to a given place takes are the number of Drift beacons in your destination system and the quality of your Drift Drive. True, it only helps if you and someone else are looking for a place to rumble that won't inflict collateral damage on each others' inhabited systems.
How big IS the Pact World's galaxy? Our Milky Way has a couple hundred billion stars in a disc a hundred thousand light years across and a thousand thick. There are a hundred and fifty stars within twenty light years of Sol, the Earth's Sun. Is the Pact World's galaxy similar? Throw in how Drift travel makes everything days to weeks away and you have a mess! ^_^ Thankfully planar languages are consistent across the galaxy, and creation itself favors bilaterally symmetrical oxygen breathers (though not to exclusion of other oddities), so things are highly weird but usually comprehensible. Me, I imagine there are races from 70,000 light years away that shortcut through the Pact World's system daily to take advantage of the Starstone's beacon, much to the consternation of the Verces-originated Pact Worlds Stewards and the Triaxian-originated Skyfire Mandate! Story-seed:
Opinion.
1. For comparison - reality.
Our own Milky Way has 200 to 400 billion stars in a disc a thousand light years through and a hundred thousand light years across. Our solar system and homeworld orbit about two-thirds out from the galactic center of Sagittarius A*, taking 225 to 250 million years for a "galactic year." Our solar system is 4.5 billion years old but our planet didn't even have free oxygen until it was half that age and the Great Oxygen Catastrophe happened. We didn't even see things like trilobites or the predecessors of vertebrates until 540 million years ago or so in the Cambrian evolutionary explosion of life... right about the same time something paved most of Venus flat into rolling plains and plateaus of basalt (the continent-like highlands of Ishtar Terra and Aphrodite Terra only make up 8% of its surface, unlike our continents at 24% of the surface, and the surface atmosphere exists at 90 times our sea level pressure and at temperatures that melt lead). That's great stuff if you're playing in the universe of The Expanse, but in my mind it's waaaay overwhelming for Starfinder (and the Golarion system is in a far away but similar galaxy to our own). 2. How I hand-wave it.
So I assume that reality in that galaxy "unraveled." In a sense, time didn't even really exist as time and had to be stitched back together (when I run things). And if you look at light or radio waves more than three hundred light years away, you can see them -- but near the edge of the Gap they are jumbled and overlapped "multiple realities," fuzzing out into an indistinguishable mess a few years in. You SHOULD be able to scan a world four hundred light years away and image its air and seas, listening to its radio and TV... but when I run things, it's all a mess. Because whoever sewed reality back together NEEDED that vagueness. Anyhow, that's how I do it.
Hee!
Eavesdropping: The Radio Signature of the Earth
The Gap:
Obviously things have to be as jumbled as the unreadable history books in a library for the Gap to work, or else it would be easy to map how long it lasted and what was happening (at least visually, via radio and TV, etc). But how do people run it? Pet theory:
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