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I have a few small queries about an alchemist using poisons.

Here are my questions:

1. Am I the only one that thinks that powerful alchemy is a feat tax? It’s kind of weird that the DCs don’t scale by default, like they do for every other class. What’s the difference between this and a hypothetical “powerful evocation” feat, that makes evocation spells’ DC scale to your level?

2. How do you utilize the powerful alchemy feat with poisons? It takes one action to create a poison with quick alchemy, and then three actions to apply almost every injury poison in the game. Is this only possible with the enduring alchemy feat, am I reading this incorrectly, or is there a feat that allows you to apply poisons more swiftly?

3. If I’m correct about #2 (which I very well may not be), is there any way to utilize injury poisons in conjunction with quick alchemy without taking the enduring alchemy feat?

4. Why doesn’t potent poisoner increase the DCs of poisons you craft up to your class DC instead of +4 to a maximum of your class DC? For that matter, why does it require so many feats to attain baseline competency in poisoning?

5. Are there no injury poisons above 13th level? If so, doesn’t this make Powerful Alchemy a mandatory feat for poisoners?

6. Why can’t you apply a contact poison to a weapon? Apparently this involves the “logistics of delivering them without poisoning without poisoning yourself?” Why am I more likely to poison myself while applying the substance to the tip of my spear, than I am while applying it to a doorknob? Why could I do this in 1E but now can’t in 2e?

7. At higher levels is the high action cost of applying a poison actually worth the effect?

8. Is there a rule that prevents you from applying multiple poisons to the same object?

If any of these questions have exceedingly obvious answers, you'll have to forgive me; I don't currently have access to my core rule book and am mostly relying on the Archives on Nethys