Search Posts
So, I am a long time PF1E player / DM. With the Hasbro decision to start locking their stuff behind a re-occurring paid subscription, I was looking into PF2E (I am also a player in 2 D&D 5e groups). On Demiplane, I went and purchased the Remastered Bundle. Now I have a couple questions, since I am getting my current PF1E group to migrate to PF2E: 1. Will there be future Remastered versions of other Legacy books? (We're still reading through the rules and getting a handle on all these changes from PF1E to PF2E Remastered.) 2. Will legacy adventures be converted to Remastered? I'm trying to figure out what the best adventure paths would be for us to look into. Since we're already a bit confused just with dealing with the conversion of PF1E to PF2E Remastered, I want to try to stick with adventures already written for Remastered so we don't get mixed up while playing and having to convert Legacy to Remastered. Thanks! Sorry if I come across as confusing... But I promise, I am the one who is confused. lol
So, new campaign will be starting. I'm sure that this isn't an "optimized" build, but that's A-OK. I picture this character being a bit of a "sword for hire" (disregard that he doesn't use a sword) to pay for his bar tab. We rolled for stats, so I rolled this: Str 16
After racial mods, it is now: Str: 16
I've already planned out my feat progression from 1st through 20th:
Equipment:
At night, I should be able to have him take off the pants portion of the chainmail to turn them into a chain shirt to rest at night. The idea is that he'll use the earth breaker most of the time. First strike will be non-lethal which will grant him a free intimidate check against that person that will last for founds. Non-lethal will not give him an attack penalty due to the bludgeoner feat. If disarmed, he has the spiked gauntlets and can draw the handaxe / battleaxe as needed. Also, he has all three damage types covered for overcoming damage reduction. Using the preferred class bonus for skill points instead of hit points (preference on my part). And took a trait to turn perception into a class skill... Here's the skill point allotment for first level: Skills: 5
I've also planned out to third level on the skills. Survival, Intimidate, and Perception will be taken at every level. Thinking craft, too. Still have one trait slot available for the campaign trait. (Hold at Belkzen or something like that.) So... Yes... Not "optimized", but I *think* it should do nicely for what is planned. Alignment of CG and follows Cayden Calean. Seemed perfect for a dwarf who likes to drink his ale more than most.
The feat is written as: Extra Evolution
Prerequisite: Eidolon class feature.
Problem is, there is no 10th or 20th level feats (ignoring that they had a typo and called it an evolution instead of a feat under Special). Has there ever been an official ruling by Paizo on this? It isn't covered by the errata. I have had DMs rule before that you can take it at the following levels (since it specifies when you can take it vs qualify for it): 1, 5, 9, 13, and 17th. (Basically, every 4 levels which nets the same number but is achievable.)
Not sure about everyone else, but I like having a quick reference sheet for my magical gear. Making / updating a word document to list it out gets pretty tedious, though. I was wondering if anyone knew of a site (similar to this one for spells: http://www.thegm.org/perramsSpellbook.php) that already does this function? Having a description of the items, their caster levels, abilities, etc comes in handy so I'm not having to look up my gear to find out exactly how it operates. Much appreciated!!
Okay, so I so far think that this build seems pretty nice... Yes, it isn't the "best" for combat, especially in the beginning. But, we've made it through 3 levels so far and I'm thoroughly enjoying it. Then again, I gave him a lot of character... But, what are your opinions on this build? Note, the DM gave us a free feat from the original player companion for Rise of the Rune Lords, which we are currently playing.
Rogue Talents:
What is the purpose of the catfolk racial rogue talent "Nimble Climber" stating "If she has the climber racial trait, she can take 10 on her Climb checks even when in immediate danger or distracted."
By the rules, anyone with a climb speed can already always take 10: "A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing."
As such, that extra blurb on that talent is irrelevant. |