| Ze'Rehan |
So, new campaign will be starting. I'm sure that this isn't an "optimized" build, but that's A-OK. I picture this character being a bit of a "sword for hire" (disregard that he doesn't use a sword) to pay for his bar tab.
We rolled for stats, so I rolled this:
Str 16
Dex 15
Con 16
Int 14
Wis 11
Char 12
After racial mods, it is now:
Str: 16
Dex: 15
Con: 18
Int: 14
Wis: 13
Char: 10
I've already planned out my feat progression from 1st through 20th:
Level 01 Enforcer; Bludgeoner
Level 02 Unarmed Strike
Level 03 Toughness
Level 04 Weapon Focus (Earth Breaker)
Level 05 Two-Weapon Fighting
Level 06 Weapon Specialization (Earth Breaker)
Level 07 Skill Focus (Intimidate)
Level 08 Greater Weapon Focus (Earth Breaker)
Level 09 Power Attack
Level 10 Improved Sunder
Level 11 Combat Expertise
Level 12 Greater Weapon Specialization (Earth Breaker)
Level 13 Penetrating Strike
Level 14 Vital Strike
Level 15 Improved Vital Strike
Level 16 Greater Vital Strike
Level 17 Improved Disarm
Level 18 Greater Disarm
Level 19 Improved Trip
Level 20 Greater Trip
Equipment:
Earth Breaker
Chainmail
Gauntlet, Spiked (x2)
Battleaxe
Handaxe
Belt pouch
Backpack
Bedroll
Whetstone
Waterskin
Pot
Flint & Steel
Mess kit
Rope
Grappling hook
At night, I should be able to have him take off the pants portion of the chainmail to turn them into a chain shirt to rest at night. The idea is that he'll use the earth breaker most of the time. First strike will be non-lethal which will grant him a free intimidate check against that person that will last for founds. Non-lethal will not give him an attack penalty due to the bludgeoner feat. If disarmed, he has the spiked gauntlets and can draw the handaxe / battleaxe as needed. Also, he has all three damage types covered for overcoming damage reduction.
Using the preferred class bonus for skill points instead of hit points (preference on my part). And took a trait to turn perception into a class skill... Here's the skill point allotment for first level:
Skills: 5
Climb 1
Craft (weapon smithing) 1
Intimidate 1
Perception 1
Survival 1
I've also planned out to third level on the skills. Survival, Intimidate, and Perception will be taken at every level. Thinking craft, too.
Still have one trait slot available for the campaign trait. (Hold at Belkzen or something like that.)
So... Yes... Not "optimized", but I *think* it should do nicely for what is planned. Alignment of CG and follows Cayden Calean. Seemed perfect for a dwarf who likes to drink his ale more than most.