Zcerneboch, the Dark One's page

8 posts. Alias of Great Green God.


About Kressle, Hatchet Woman

Female human ranger 2
NE Medium humanoid (human)
Init +1; Senses Perception +6
Defense
AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex, +1 dodge)
hp 17 (2d10+6)
Fort +5, Ref +4, Will +1
Offense
Speed 30 ft.
Melee mwk handaxe +5 (1d6+3/×3), mwk handaxe +5 (1d6+1/×3) or
mwk handaxe +7 (1d6+3/×3)
Ranged dagger +3 (1d4+3/19–20)
Special Attacks favored enemy (human +2)
Tactics
During Combat Kressle spends the first few rounds of combat throwing daggers and waiting for the enemy to fight their way through her bandits to confront her. She’ll switch to using her two axes after a few rounds, focusing her attacks on humans if she can.
Morale Kressle attempts to flee south to the Stag Lord’s fort if brought below 5 hit points, but if it’s obvious that she can’t escape the PCs, she fights to the death.
Statistics
Str 16, Dex 13, Con 15, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Dodge, Two-Weapon Fighting, Weapon Focus (handaxe)
Skills Climb +7, Intimidate +4, Knowledge (geography) +5, Knowledge (nature) +5, Perception +6, Stealth +5, Survival +6
Languages Common
SQ track +1, wild empathy +1
Combat Gear potion of cure moderate wounds; Other Gear studded leather
armor, 2 masterwork handaxes, 4 daggers, 150 gp

Faeria
Fey Magician CR 1
XP 400
Female human illusionist 2
CN Medium humanoid (human)
Init +1; Senses Perception +0

Defense

AC 13, touch 12, flat-footed 11 (+1 Dex, +1 dodge)
hp 12 (2d6+3)
Fort +2, Ref +1, Will +2

Offense

Speed 30 ft.
Melee dagger +2 (1d3+1/19–20)
Ranged light crossbow +3 (1d6/19–20)
______ ranged touch +3 (blinding ray)
Arcane School Spell-Like Abilities (CL 2nd; concentration +4)
5/day—blinding ray -1
Illusionist Spells Prepared (CL 2nd; concentration +4)
1st—color spray (DC 13), grease, obscuring mist, vanish
0 (at will)—dancing lights, ghost sound (DC 13), mage hand
Opposition Schools abjuration, necromancy

Tactics

During Combat The wizard casts color spray, then casts grease between herself and foes. If threatened, she drinks her potion of invisibility.

Statistics

Str 12, Dex 13, Con 14, Int 15, Wis 8, Cha 12
Base Atk +1; CMB +2; CMD 14
Feats Dodge, Scribe Scroll, Skill Focus (Bluff)
Skills Bluff +6, Knowledge (arcana, geography, history, nature) +6, Knowledge (local) +7, Spellcraft +6
Languages Common, Gnome, Sylvan
SQ arcane bond (amulet), extended illusions

Combat Gear potions of cure light wounds, scrolls of disguise self (2), scrolls of expeditious retreat (2), scroll of invisibility, scrolls of obscuring mist, alchemist's fire, thunderstone;Other Gear dagger, light crossbow with 10 masterwork bolts, brooch of shielding (5 charges), smokesticks (2), spellbook, 67 gp

The fey magician uses her talents to make money via banditry.

Bandits (4-8) CR 1/3
XP 135 each
Male human warrior 1
NE Medium humanoid (human)
Init +5; Senses Perception +0
Defense
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 9 each (1d10+4)
Fort +3, Ref +1, Will –1
Offense
Speed 30 ft.
Melee short sword +2 (1d6+1/19–20)
Ranged longbow +2 (1d8/×3)
Tactics
During Combat These bandits are classic bullies, eager to inflict
pain but cowards at heart. They do their best to team up to
flank foes at the start of a fight, but sometimes make poor
tactical decisions (such as wasting rounds of combat chasing a foe at range rather than switching to their longbows, or
sometimes changing targets and leaving other bandits without
a flanking partner).
Morale While the bandits remain relatively loyal
and well-behaved as long as their boss, Kressle, lives, their
loyalty to the Stag Lord vanishes as soon as she’s defeated.
Any remaining bandits attempt to flee at that point, and
any who realize they can’t escape the PCs are quick to
surrender and beg for mercy.
Statistics
Str 13, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Base Atk +1; CMB +2; CMD 13
Feats Improved Initiative, Toughness
Skills Intimidate +3, Perception +0, Stealth +2
Languages Common
Gear leather armor, longbow with 20 arrows, short sword, 2 days
of trail rations, 10 gp