Tengu

Zazu Scuttle's page

41 posts. Alias of Terafil.


Race

Vital Statistics:
[HP 42/42] [AC 20| T 14 | FF 17] [Per +9 | Init +3 | Spd 30] [F +6 (+8 Charm / Compulsion) | R +5 (+7 Charm / Compulsion) | W +9 (+11 Charm / Compulsion)]

Classes/Levels

Weapons and Conditions:
[+1 Starknife+8 | 1d8+2 P | x3] [Active Conditions: None]

Gender

Spells:
[Level 0: Detect Magic | Guidance | Light | Resistance] [Level 1: Bleeding Strike | Bless | Divine Favor | Firebelly | Shield of Faith] [Level 2: Ghostbane Dirge | Ironskin | Summon Monster 2]

Size

Abilities:
[Blessings: Good | Luck (5/day)] [Fervor: 2d6 (6/day)]

Age

Male Tengu Warpriest 5

About Zazu Scuttle

Zazu Scuttle
Male tengu warpriest of Desna 5 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Bestiary 263)
CG Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +9
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Defense
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AC 20, touch 14, flat-footed 17 (+5 armor, +1 deflection, +3 Dex, +1 natural)
hp 42 (5d8+5)
Fort +6, Ref +5, Will +9; +2 trait bonus vs. charm and compulsion effects
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Offense
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Speed 30 ft.
Melee +1 starknife +8 (1d8+2/×3) or
bite +1 (1d3)
Special Attacks blessings 5/day (Good: holy strike, Luck: lucky presence), channel positive energy 3/day (DC 16, 2d6), fervor 6/day (2d6), sacred weapon (1d8, +1, 5 rounds/day)
Warpriest Spells Prepared (CL 5th; concentration +9)
2nd—ghostbane dirge[APG] (DC 16), ironskin, summon monster II
1st—bleeding strike, bless, divine favor, firebelly (DC 15), shield of faith
0 (at will)—detect magic, guidance, light, resistance
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Statistics
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Str 12, Dex 16, Con 10, Int 12, Wis 18, Cha 12
Base Atk +3; CMB +4; CMD 18
Feats Craft Wand, Improved Weapon Of The Chosen[ACG], Weapon Finesse, Weapon Focus (starknife), Weapon Of The Chosen[ACG]
Traits focused disciple, resilient
Skills Appraise +4, Diplomacy +5, Handle Animal +6, Heal +9, Knowledge (engineering) +7, Knowledge (geography) +3, Knowledge (religion) +7, Perception +9, Spellcraft +9, Stealth +4, Survival +8; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Gnome, Tengu
SQ gifted linguist, swordtrained
Combat Gear wand of cure light wounds, wand of entropic shield (50 charges); Other Gear +1 chain shirt, +1 starknife, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, backpack, belt pouch, flint and steel, spell component pouch, trail rations (5), waterskin, wooden holy symbol of knife, 1,150 gp, 1 cp
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Special Abilities
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Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Improved Weapon of the Chosen As swift act, deity's fav wep gains 1 align aspect of deity or cold iron and silver if neutral.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sacred Weapon +1 (5 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once.

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