Sorcerer

Zayed Khaldi's page

No posts. Organized Play character for Diodotus.


Full Name

Zayed Khaldi

Race

Human

Classes/Levels

Barbarian1 Sorcerer6 (Abyssal bloodline) EldritchKnight5

Gender

Male

Size

5'10" 160lbs

Age

32

Special Abilities

Rage 12x, Claws 7x, Fast Movement, Cantrips/Spells, Nimble Moves, Acrobatic Steps, Resist Electricity 5, Power Attack, Furious Focus, Arcane Strike, Combat Reflexes

Alignment

True Neutral

Deity

Sarenrae

Languages

Common, Qadiran

Occupation

Bedouin

Homepage URL

http://www.unseelie.org/assorted-rpg/zayed/Zayed-current.pdf

Strength 16
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 12
Charisma 18

About Zayed Khaldi

When asked what "class" he is, Zayed insists that he is a free herder, rather than a farmer or slave. As far as race, he is a Qadiran Bedouin. He is very faithful to Serenrae, and for most of his life was sickened by witchcraft and sorcery. Zayed believed his own spells to be divine, and to be blessings granted by Serenrae in response to his prayers.

Zayed is old for a bachelor in bedouin society. It took him a length of time to become proficient enough to have built up his herd of goats to a sensible number. Zayed met with the match-maker and had made an arrangement. But at dinner with his planned in-laws, on first seeing his bride, Nura Nimah, Zayed found claws growing!

So he ran. Since that date, when Zayed is frightened, sometimes claws grow. Zayed doesn't have an explanation for that, and doesn't want to think about it much. Zayed instead hides his claws from others and makes ad hoc excuses. He sees the connection between fear in his heart and the claws growing, and sees the claws as a "curse that he become like an animal for his fear."

Zayed decided to learn courage, and to leave his tribe to do so. Zayed joined the Pathfinders because he knows that the society foots the bill for a lot of free travel, and Zayed could never pass up a bargain.

After a difficult adventure against demonic foes (The Sarkorian Prophecy) Zayed finally decided that he needed to be 'a little sharper' and purchased a 'Headband of Mental Prowess' (improving intelligence and wisdom by +2 and giving him ranks in perception).

When Zayed donned his headband, he began thinking about the foes he faced, and seeing some commonalities between his own magical powers and the nature of his own claws. After a couple therapeutic months off in Oppara, speaking to some of the Pathfinder wizards in residence, and deciding that just because he was tainted didn't mean that he couldn't try to use his 'taint' for good. After all, the Dawnflower would not judge his being -- and would forgive the most unworthy if they do good works.

When back in Seqeq (after The Many Fortunes of Grandmaster Torch) Zayed met and married Johara of the Saahli clan. She was not from a family of means, but Zayed found her beautiful, and was attracted to her because of her faith in Serenrae, and she was attracted to him because of a fascination with arcane magic.

Johara was just entering the second trimester of her first pregnancy when Zayed was being called away on missions in old Chelish areas (Echoes of Everwar). She requested that, to keep her company, Zayed wed a second wife who would (as junior) be her subordinate. Zayed was reluctant to make himself a minority in his own house, but agreed to wed the less pretty woman that Johara picked for him, Zaytoonah.

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Caster level 9
Concentration 15

Spells:
5/day 4th - greater invisibility, summon monster iv
7/day 3rd - fireball (DC 17 Reflex), Fly, Haste
7/day 2nd - bull's strength (+1 to hit +1/1.5 damage), cat's grace (+2 ranged touch), defensive shock, mirror image, scorching ray
7/day 1st - cause fear (DC 15 Will), comprehend languages, enlarge person (+4 Str -2 Dex, +0 to hit +1/1.5 damage, -2 AC, +5' reach, damage die increase), mage armor, ray of enfeeblement (DC 15 Fortitude), shield
Cantrips - detect magic, detect poison, ghost sound, light, mage hand, message, prestidigitation, read magic

Base Atk +8/3; CMB +11; CMD 24; HP 110; Fort +12, Ref +9, Will +10 +2 vs Poison
Traits: arcane mysteries, focused mind
Feats acrobatic steps, arcane strike, barbarian weapons and armor, combat reflexes, eschew materials, extra rage, fast movement, furious focus, nimble moves, power attack, rage, toughness
Skills Acrobatics +17, Appraise 0, Bluff +4, Climb +3, Diplomacy +4, Disguise +4, Escape Artist +3, Fly +3, Handle Animal +8, Heal +1, Intimidate +18, Perception +15, Perform +4, Ride +3, Sense Motive +1, Stealth +3, Survival +5, Swim +3
Languages Common, Qadiran
Gear +1 Holy Cold Iron Spell storing Greatsword, masterwork heavy flail, 2 daggers, 1 potion of cure moderate wounds, 5 potions of cure light wounds, wand detect secret doors (4 charges), potion of longstrider, 2 scrolls of protection from evil, scroll of magic circle against evil, scroll of disguise self, scroll of hold portal, scroll of mount, scroll of unseen servant, scroll of water breathing, wayfinder with mark of the Decemvirate, explorer's outfit, cold weather outfit, hot weather outfit, Handy Haversack, Rod of Lesser Metamagic Empower, Belt of Physical Might +2 Str Con, Headband of Mental Prowess +2 Int Cha (Perception), +3 Cloak of Resistance, 5 days trail rations, belt pouch, flint and steel, waterskin, signal whistle, 1 pound soap, bedroll, whetstone, 17gp 10sp 6cp.
Carrying Capacity 58/116/175; Load 42.16 (Light)

Boons:
The Favor of Cartahegn (#02-01) In cities purchase mundane equipment at 10% discount.
Hero of the Five Kings (#37) With dwarf from the Five Kings Mountains, +1 Cha checks.
Exemplar of Falcoln's Hollow (#43) With citizens of Andoran, +1 Cha checks.
Protector of Whistledown (#44) +1 bonus on Charisma based checks with gnomes
An Agent Uncovered (#02-06) Unique wayfinder adds +2 Cha test with Pathfinders.
Defender of Katheer (#27) With Katheer humanoids, +1 diplomacy.
Hero of the Fey (#43) Automatically succeed on any Cha-based test with a fey, once.
Glimpse of the Future (#02-08) Know future (as augury) w 60% chance of success, once.
Combat Bonus (PFSS) Reroll an attack roll before success is determined, twice.
Honored Guests of the Hall (#40) Drinks in Cayden's Hall free. +1 Circumstance asking clerics of Cayden Cailean for information pertaining to any knowledge skill check.
Hero of Sothis (#53) +10 to Initiative Check, once.