Zas's page

2 posts. Alias of I know Magic!.


Full Name

Zas

Race

Human

Classes/Levels

Magus 5

Gender

Male

Size

M

Alignment

CG

Deity

Pharasma

Strength 16
Dexterity 15
Constitution 10
Intelligence 16
Wisdom 10
Charisma 10

About Zas

Feats:

*Human Feat = Weapon Focus; Bastard Sword
*1st level feat= Exotic weapon proficency; Bastard Sword
*3rd levelf feat= Combat Expertise
*5th level feat= Imptoved Steal
*5ht level Bonus Feat= Dodge
•An extra feat= Skill Focus; Acrobatics.

•Starting cash is average for level 1. 140g

Defense:

AC: 17=10+4+2+1
T: 13
FF: 15
CMB 18=10+3+3+2

Offense:

BAB: +3
Melee: +6=3+3
Range: +5=3+2
Initiative 2
Black Blade +8, 1d10+5 19-20/x2
Spell Combat
Spell Strike

Arcane Pool:

Arcane pool = 4

Magus Arcana:

black Blade:

Black Bastard Sword
Enhancement Bponus +2
Int 12
Wis/Cha 8
Ego 8
Alertness, black blade strike, telepathy, unbreakable, energy attunement

Arcane Pool = 13

Spells Known:

0th: all
Acid Splash Orb deals 1d3 acid damage. CRB
Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible). CRB
Dancing Lights Creates torches or other lights. CRB
Daze A single humanoid creature with 4 HD or less loses its next action.
Detect Magic Detects spells and magic items within 60 ft. CRB
Disrupt Undead Deals 1d6 damage to one undead.
Flare Dazzles one creature (–1 on attack rolls).
Ghost Sound Figment sounds.
Light Object shines like a torch.
Mage Hand 5-pound telekinesis.
Open/Close Opens or closes small or light things.
Prestidigitation Performs minor tricks.
Ray of Frost Ray deals 1d3 cold damage.
Read Magic Read scrolls and spellbooks.
Spark Ignites flammable objects.

1st: 10
Burning Hands
Chill Touch
Enlarge Person
Expeditious Retreat
Magic Missle
Ray of Enfeeblement
Shield
Shocking Grasp
True Strike
Vanish

2nd: 4
Acid Arrow
Bull's Strength
Flaming Sphere
Mirror Image

Spells Per Day:

0th: 4 - Disrupt Undead, Detect Magic, Light, Open/Close
1st: 5 - Burning Hands, Chill Touch, Enlarge Person, Shield, Vanish
2nd: 5 - Acid Arrow, Bull Strength (x2), Flaming Sphere, Mirror Image

Spells Memorized:

0th:
1st:
2nd:

Skills:


Acrobatics 10=5+2+0+3
Bluff
Climb (Str),
Craft (Int),
Diplomacy
Heal
Fly (Dex),
Intimidate (Cha), 6=3+0+3
Knowledge (arcana) (Int), 10=4+3+3
Knowledge (dungeoneering) (Int), 10=4+3+3
Knowledge (planes) (Int),
Perception
Profession (Wis), Gambler 6=3+0+3
Ride (Dex),
Spellcraft (Int), 9=3+3+3
Stealth 6=3+0+3
Swim (Str),
Use Magic Device (Cha). 8=5+0+3

Description:
- Bastard Sword weilding human magus bounty hunter/investigator. Zas is a young man, in good shape though a bit short. His bastard sword is unique, in that it is a black blade, a sentient weapon that he has bonded with. When not using his arcane or martial abilities to track down bounties, Zas is often found in one fo the towns taverns or gambling dens.

Personality:

Zas is a careful thinker when it comes to magic and his job but a risk taker with his money and with women. He likes to analyze problems but once his mind is made up, he pursues his goal quickly and isn't afraid to take some chances (life is more exciting that way). Though in very good pysical shape and in possession of a quick mind, Zas is not nearly as charming as he thinks he is or wants to be. He generally has a tough time talking his way out of a situation and is not the ladies man. Hence he usually relies on his magic and sword to speak for him when his mouth has failed.

Motivation:

Zas is a local. Despite all its failings, this is home and it holds a certain charm and place in Zas's heart. Usually working for pay, bounty, or treasure Zas has a soft spot for home.

Connection to Commander Garus:

Beat the commander at cards and instead of payment has opted for a favor owed. Be it a Job or Tip down the road, or some "official" leverage is needed.

Connection to Arlend Hyve:

An authority on regional history and lore, Arlend has been Zas's go to person for knowledge on the arcane and legends. Zas also relies on Arlend for tips on local ruins, treasures, and maps.

Connection to Rupman Myre:

A successful merchant of middenstone, Rupman courted Zas's sister. Recently they were married, with Zas giving away his sister. Zas still has mixed feelings regarding the marriage, as he stills sees her as his little sister.

Three significant events:

1. His father's Death and his sister's marriage. With his father gone and his sister in capable hands, Zas has much less reason to stay.

2. Knowledge. Since befriending Arlend Hyve, Zas's knowledge of the Arcane has grown. The wealth of history and Knowledge that his freinds posseses has provided many clues to aid Zas as he seeks to blend blade and spell. Recently though, Zas has hit the seeming limit of that knowledge, at least in areas magical.

3. Adventure. Zas likes the adrenaline rush or combat, the risk of gambling, and the thrill of chasing young woman. An adventure of heroic scale would appeal greatly to his thrillseeking ways. Besides, those who return, usually do so with increased wealth and Power.

Called to investigate:

1. Experience - When not drinking, gambling or wooing, Zas is an Bounty Hunter/investigator.
2. Skilled - Zas has some skill in interogation and has knowledge in the arcane.
3. Ability - Skilled with a blade, ability to cast spells, strong, smart, and quick, Zas is able to handle the danger that comes with the job.
4. Conections - Zas knows some people, from hsi time spent drinking and gambling. There's a certain guard, Commander Garus that owes him, and Zas is willign to take a job or a tip as payment.

Cherished item:

Black Blade bastard Sword. This blade called to Zas the moment he found it. Strange that his father would have hid this blade away all these years. More surprising was that the balde was magical and sentient. Zas is still exploring the fast growing conenction between hiself and the sword.

Job or occupation:

Bounty Hunter and Investigator. Zas takes on bounties, be they criminal or monster. He will also accept private jobs, often recovering lost or stolen items. occasionally he supliments this with winnings from gambling (or looks a lot harder for work when loosing)