Seltyiel

Zartrel's page

84 posts. Organized Play character for Tyranius.


Full Name

Zartrel

Race

Half-Elf (3.0A)

Classes/Levels

Summoner 3 | HP 24/24 | AC 17; TCH 13; FF 18 | F +3; R +4; W +2 | CMB +1; CMD 14 | Init +5 | Wands: Inf Heal 35/50; MA 48/50; SM I 49/50 | Spells (1) 0/4

Gender

Male

Size

Medium

Alignment

CN

Strength 8
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 8
Charisma 17

About Zartrel

Zartrel

Male half-elf summoner 3 ( Pathfinder RPG Advanced Player's Guide 54)
CN Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +4

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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)

hp 24 (3d8+6)

Fort +3 (+5 circumstance bonus vs. cold weather), Ref +4, Will +2; +2 vs. enchantments

Immune sleep

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Offense
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Speed 30 ft.

Melee quarterstaff +1 (1d6-1) or

unarmed strike +1 (1d3-1 nonlethal)

Ranged light crossbow +5 (1d8/19-20)

Summoner Spell-Like Abilities (CL 3rd; concentration +6)
6/day—summon monster II

Summoner Spells Known (CL 3rd; concentration +6)

1st (4/day)— enlarge person (DC 14), mage armor , shield, snowball (DC 15)
0 (at will)— acid splash , detect magic , guidance, light, mending, resistance

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Statistics
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Str 8, Dex 16, Con 14, Int 12, Wis 8, Cha 17

Base Atk +2; CMB +1; CMD 14

Feats Augment Summoning, Skill Focus (Perception), Spell Focus
(conjuration)

Traits reactionary, suspicious

Skills Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (planes) +5, Knowledge (religion) +5,
Linguistics +5, Perception +4, Profession (torturer) +3, Sense Motive +0, Spellcraft +5, Use Magic Device
+8; Racial Modifiers +2 Perception
Languages Common, Elven, Osiriani, Ancient, Thassilonian
SQ bond senses (3 rounds/day), eidolon (named Skivane), elf blood, life link

Combat Gear oil of bless weapon (2), wand of infernal healing (50 charges) , wand of mage armor (50
charges), wand of summon monster i , acid (2), alchemist's fire (2);

Other Gear lamellar cuirass, crossbow
bolts (7), light crossbow, quarterstaff, backpack, bedroll, belt pouch, cold weather outfit, flint and steel,
mess kit, pot, soap, sunrod (2), torch (10), trail rations (5), waterskin, 473 gp

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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/2
Bond Senses (3 rounds/day) (Ex) - 0/3
Crossbow bolts - 0/7
Oil of bless weapon - 0/2
Summon Monster II (6/day) (Sp) - 0/6
Sunrod - 0/2
Torch - 0/10
Trail rations - 0/5
Wand of infernal healing (50 charges) - 0/50
Wand of mage armor (50 charges) - 0/50
Wand of summon monster I - 0/50

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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.

Bond Senses (3 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same
plane.

Cold weather outfit +5 Fort save vs. cold weather.

Elf Blood Half-elves count as both elves and humans for any effect related to race.

Elven Immunities - Sleep You are immune to magic sleep effects.

Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Summon Monster II (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and
can't use with eidolon.

Wand of infernal healing (50 charges) Add this item to create a wand of a chosen spell.

Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.

--------Skills--------------------- Update

Acrobatics +3
Appraise +1
Bluff +3
Climb -1
Diplomacy +3
Disguise +3
Escape Artist +3
Fly +3
heal -1
Intimidate +3
Knowledge (arcana) +5
Linguistics +5
Perception +4
Profession (torturer) +3
Ride +3
Sense Motive +0
Spellcraft +5
Stealth +3
Survival -1
Swim -1
Use Magic Device +8