| Full Name |
Zartrel |
| Race |
Half-Elf (3.0A) |
| Classes/Levels |
Summoner 3 | HP 24/24 | AC 17; TCH 13; FF 18 | F +3; R +4; W +2 | CMB +1; CMD 14 | Init +5 | Wands: Inf Heal 35/50; MA 48/50; SM I 49/50 | Spells (1) 0/4 |
| Gender |
Male |
| Size |
Medium |
| Alignment |
CN |
| Strength |
8 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
8 |
| Charisma |
17 |
About Zartrel
Zartrel
Male half-elf summoner 3 ( Pathfinder RPG Advanced Player's Guide 54)
CN Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +4
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 24 (3d8+6)
Fort +3 (+5 circumstance bonus vs. cold weather), Ref +4, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee quarterstaff +1 (1d6-1) or
unarmed strike +1 (1d3-1 nonlethal)
Ranged light crossbow +5 (1d8/19-20)
Summoner Spell-Like Abilities (CL 3rd; concentration +6)
6/day—summon monster II
Summoner Spells Known (CL 3rd; concentration +6)
1st (4/day)— enlarge person (DC 14), mage armor , shield, snowball (DC 15)
0 (at will)— acid splash , detect magic , guidance, light, mending, resistance
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Statistics
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Str 8, Dex 16, Con 14, Int 12, Wis 8, Cha 17
Base Atk +2; CMB +1; CMD 14
Feats Augment Summoning, Skill Focus (Perception), Spell Focus
(conjuration)
Traits reactionary, suspicious
Skills Knowledge (arcana) +5, Knowledge (local) +5, Knowledge (planes) +5, Knowledge (religion) +5,
Linguistics +5, Perception +4, Profession (torturer) +3, Sense Motive +0, Spellcraft +5, Use Magic Device
+8; Racial Modifiers +2 Perception
Languages Common, Elven, Osiriani, Ancient, Thassilonian
SQ bond senses (3 rounds/day), eidolon (named Skivane), elf blood, life link
Combat Gear oil of bless weapon (2), wand of infernal healing (50 charges) , wand of mage armor (50
charges), wand of summon monster i , acid (2), alchemist's fire (2);
Other Gear lamellar cuirass, crossbow
bolts (7), light crossbow, quarterstaff, backpack, bedroll, belt pouch, cold weather outfit, flint and steel,
mess kit, pot, soap, sunrod (2), torch (10), trail rations (5), waterskin, 473 gp
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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/2
Bond Senses (3 rounds/day) (Ex) - 0/3
Crossbow bolts - 0/7
Oil of bless weapon - 0/2
Summon Monster II (6/day) (Sp) - 0/6
Sunrod - 0/2
Torch - 0/10
Trail rations - 0/5
Wand of infernal healing (50 charges) - 0/50
Wand of mage armor (50 charges) - 0/50
Wand of summon monster I - 0/50
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (3 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same
plane.
Cold weather outfit +5 Fort save vs. cold weather.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster II (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and
can't use with eidolon.
Wand of infernal healing (50 charges) Add this item to create a wand of a chosen spell.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.
--------Skills--------------------- Update
Acrobatics +3
Appraise +1
Bluff +3
Climb -1
Diplomacy +3
Disguise +3
Escape Artist +3
Fly +3
heal -1
Intimidate +3
Knowledge (arcana) +5
Linguistics +5
Perception +4
Profession (torturer) +3
Ride +3
Sense Motive +0
Spellcraft +5
Stealth +3
Survival -1
Swim -1
Use Magic Device +8