Deka An-Keret

Zarlova~'s page

286 posts. Alias of Yiroep.


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Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Alright, I've cut back so this and one RPG game (which I think will end in a couple weeks) should be my only PbP games going on for a while, so I should be at a more manageable level.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Zarlova is ready again! If you want to wait until the gameday is over, that's fine too, just wanted to announce it. ;)


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Rewards 1: 1d20 ⇒ 16
Rewards 2: 1d20 ⇒ 8


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Card Feat: Item feat (I only have one more card feat left in me lol)
Card Upgrade: None (Putting an Item 3 in which is free for this tier)


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

(Oh jeez another card feat. Will have to actually evaluate my options. This character has tons of card feats already XD)


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

(Sorry for the delay)

Wounded Lands Card 1: Explore
Zarlova explores her location. It's a Carrionswarm. She doesn't even have to use a spell on it.
Divine 8: 1d10 + 7 ⇒ (9) + 7 = 16 - Success

Wounded Lands Card 2: Explore
She uses her Blessing of Qi Zhong to heal a card and then explore. It's a Guard.
Constitution 4: 1d6 ⇒ 4 - Success

Wounded Lands Card 3: Explore
She discards her Blessing of the Seventh Veil to keep going. It's a Lightning Elemental. Zarlova uses her Death's Touch to automatically defeat it.
Divine 14 (Death's Touch Recharge): 1d10 + 7 + 4 ⇒ (1) + 7 + 4 = 12 - Failure

Wounded Lands Closing
Zarlova attempts to close.
Wisdom 8: 1d10 + 4 ⇒ (7) + 4 = 11 - Success

Wounded Lands Closed

She puts her Eagle on top of her deck to examine the first card of the Cavern. It's a Ranger Stash.

She ends her turn and draws up, discarding her Guard in the process.

Zarlova wrote:

Hand: Teleport, Wooden Shield, Divine Blaze, Eagle, Wand of Flying, Blessing of the Lady of Graves, Evangelist,

Displayed:
Deck: 20 Discard: 4 Buried: 0
Notes: Teleport: Can cast to move myself and any number of willing creatures at my location to any location, ignoring any movement restrictions; Blessing of the Lady of Graves: +2 dice on a check that invokes undead trait OR bury this card after a check is made for any character to add or subract their wisdom skill to any check (mine is 1d10);
Sideboard cards:

Cards 1 & 3 of Wounded Lands banished

Card 2 of Wounded Lands acquired
Wounded Lands closed
Card 1 of Cavern examined


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

(In a hurry, another great time to get a puzzle piece!)

Zarlova collects another puzzle piece.

Zarlova wrote:

Hand: Teleport, Blessing of the Seventh Veil, Blessing of the Qi Zhong, Wooden Shield, Eagle, Death's Touch, Divine Blaze,

Displayed:
Deck: 22 Discard: 1 Buried: 0
Notes: Teleport: Can cast to move myself and any number of willing creatures at my location to any location, ignoring any movement restrictions; Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait);
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Grazzle's Turn
Zarlova fights a Zombie. It's pretty trivial.
Combat 9: 1d10 + 7 + 4 + 4d8 ⇒ (8) + 7 + 4 + (3, 3, 3, 1) = 29 - Success
Divine 14 (Divine Blaze Recharge): 1d10 + 7 + 4 ⇒ (8) + 7 + 4 = 19 - Success, and put on top of deck

Zarlova's Turn

Wounded Land Card 1: Explore
Zarlova decides to encounter the ambush.
Wisdom 14: 1d10 + 4 ⇒ (1) + 4 = 5 - Failure

She examines the deck:
Collapsed Ceiling (Barrier B)
War Razor +1 (Weapon 2)
Wooden Shield (Armor B)

Wounded Land Card 5: Encounter
She finally finds a monster with the Cultist. She cast Death's Touch to automatically win the battle.
Divine 14 (Death's Touch Recharge): 1d10 + 7 + 4 ⇒ (8) + 7 + 4 = 19 - Success, and put on top of deck

She put her Eagle on top of her deck to see the next card.
Random Card: 1d10 ⇒ 4 - 1 and 5 are reroll

Wounded Land Card 4: Explore
She discards her Evangelist to go. It's the Wooden Shield.
Constitution 4: 1d6 ⇒ 4

She ends her turn.

Zarlova wrote:

Hand: Teleport, Blessing of the Seventh Veil, Blessing of the Qi Zhong, Wooden Shield, Eagle, Death's Touch, Divine Blaze,

Displayed:
Deck: 22 Discard: 1 Buried: 0
Notes: Teleport: Can cast to move myself and any number of willing creatures at my location to any location, ignoring any movement restrictions; Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait);
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2 [ ]+2
Intelligence d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Arcane: Intelligence +2
Craft: Intelligence +2
Knowledge: Intelligence +2
Wisdom d10 [X]+1 [X]+2 [X]+3 [X]+4
Divine: Wisdom +3
Charisma d6 [ ]+1 [ ]+2

Role: Theurge
Favored Card: Spell
Hand Size 6 [X]7 [ ]8 [ ]9
Proficient with: None
Powers:
When you would recharge a spell that has both the Divine ([ ] or Arcane) and Attack traits, you may place it on top of your deck instead.
When you acquire a card that has the Magic trait, examine the top ([X] or bottom) card of your deck; if it is a spell ([X] or a blessing), you may add it to your hand.
[X] You gain the skill Arcane: Intelligence +2.
[ ] Add 2 ([ ]4) to your check to acquire ([ ] or recharge) a spell.
[X] Add 2 ([X]4) to your check that has the Attack trait.

Zombie Minion Defeated on Grazzle's Turn
Wounded Land Cards 1 & 5 banished
Wounded Land Card 4 acquired
Wounded Land shuffled


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Also interested, Zarlova does the same.

(In a hurry this morning so perfect for puzzle piece)

Zarlova wrote:

Hand: Evangelist, Death's Touch, Teleport, Eagle, Divine Blaze, Blessing of the Seventh Veil, Blessing of the Qi Zhong,

Displayed:
Deck: 22 Discard: 0 Buried: 0
Notes: Teleport: Can cast to move myself and any number of willing creatures at my location to any location, ignoring any movement restrictions; Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait);
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

No cards to heal!

Zarlova will start at Wounded Land.

Zarlova wrote:

Hand: Evangelist, Death's Touch, Teleport, Eagle, Divine Blaze, Blessing of the Seventh Veil, Blessing of the Qi Zhong,

Displayed:
Deck: 22 Discard: 0 Buried: 0
Notes: Teleport: Can cast to move myself and any number of willing creatures at my location to any location, ignoring any movement restrictions; Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait);
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Divine 10 (Major Cure Recharge): 1d10 + 7 ⇒ (8) + 7 = 15 - Success

Zarlova moves to Bridge 4 and passes the turn.

Zarlova wrote:

Hand: Evangelist, Death's Touch, Teleport, Eagle, Divine Blaze, Blessing of the Seventh Veil, Blessing of the Qi Zhong,

Displayed:
Deck: 22 Discard: 0 Buried: 0
Notes: Teleport: Can cast to move myself and any number of willing creatures at my location to any location, ignoring any movement restrictions; Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait);
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Healing noted, thanks! (- Cleric of Nethys, Blessing of Milani)

Zarlova decides she's a glutton for punishment and closes Collapsing Bridge 4. She discards two cards and recharges her Helm of Electric Radiance for the last bit of damage.

Collapsing Bridge 6 closed

Zarlova wrote:

Hand: Evangelist, Death's Touch, Teleport, Eagle, Major Cure, Divine Blaze, Blessing of the Seventh Veil,

Displayed:
Deck: 16 Discard: 7 Buried: 0
Notes: Teleport: Can cast to move myself and any number of willing creatures at my location to any location, ignoring any movement restrictions; Major Cure: Heal for 1d4+1 cards at my location (Use Major Cure before Cure if Cure is in hand); Blessing of the Seventh Veil: +2 dice to noncombat int/cha check;
Sideboard cards:

Collapsing Bridge 6 closed


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Divine 8 (Find Traps Recharge): 1d8 + 7 ⇒ (5) + 7 = 12

Zarlova puts her Eagle on top of her deck to examine Card 1 of Collapsing Bridge 6. It's a Trapped Spellbook!

Zarlova heads over to Collapsing Bridge 6.

Collapsing Bridge 6 Card 1: Explore
She sees the Trapped Spellbook and is excited about it. (Won't reveal Evangelist in case I can use my Cleric to get +2 afterwards)
Divine 15: 1d10 + 7 ⇒ (8) + 7 = 15
She gets some spells!
Spells!: 1d4 ⇒ 3
She gets Teleport, Raise Dead, and Guidance.

Collapsing Bridge 6 Card 2: Explore
Zarlova discards her Cleric of Nethys to keep going. It's a Monkey! She reveals her Evangelist.
Wisdom 9: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10 - Success

Collapsing Bridge 6 Card 3: Explore
She discards the Monkey to keep going. It's a Pyromaniac Mage. She reveals her Evangelist.
Arcane 13: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10 - Failure

She ends her turn, satisfied.

Zarlova wrote:

Hand: Helm of Electric Radiance, Evangelist, Death's Touch, Teleport, Raise Dead, Guidance, Eagle,

Displayed:
Deck: 16 Discard: 7 Buried: 0
Notes: Teleport: Can cast to move myself and any number of willing creatures at my location to any location, ignoring any movement restrictions; Raise Dead: If you're dead, can revive you; Guidance: Add 1 to any check;
Sideboard cards:

Cards 1 & 3 of Collapsing Bridge 6 Banished

First 3 random spell cards from box Acquired
Card 2 of Collapsing Bridge 6 Acquired


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

"Ahhh! What happened?"

Zarlova works together with her new comrades.

Random Starting Location: 1d6 ⇒ 2

Collapsing Bridge 2 Card 1: Explore
She shrugs and just decides to explore where she is. She finds a Harpy!
Wisdom 8: 1d10 + 7 ⇒ (4) + 7 = 11 - Success
Everyone else needs to make a Wisdom 8 check or be moved to Collapsing Bridge 2
She then casts Death's Touch to automatically defeat it. She reveals her Evangelist on the recharge.
Divine 14 (Death's Touch recharge): 1d10 + 7 + 4 + 1 ⇒ (4) + 7 + 4 + 1 = 16 - Success, and put on top of deck

Collapsing Bridge 2 Card 2: Explore
She discards her Blesing of the Everlight to keep going. It's Ameiko Kaijitsu. Zarlova reveals her Evangelist for convincing.
Charisma 7: 1d6 + 1 ⇒ (6) + 1 = 7 - Success

Zarlova banishes Ameiko to get her Blessing of the Everlight back.

Collapsing Bridge 2 Card 3: Explore
She re-discards her Blessing of the Everlight. She encounters a Zombie Horde. (Harpy -> Zombie Horde combo...)
Everyone at Collapsing Bridge 2 encounters a Zombie Minion.
She casts Cloudburst at the Zombie, and reveals her Evangelist on both combat and recharge.
Combat 9: 1d10 + 7 + 4 + 3d6 ⇒ (3) + 7 + 4 + (1, 5, 4) = 24 - Success
Divine 13 (Cloudburst Recharge): 1d10 + 7 + 4 ⇒ (10) + 7 + 4 = 21 - Success, and putting it on bottom of deck

She ends her turn.

Collapsing Bridge 2: 1d10 ⇒ 1 - Nothing happens

Zarlova wrote:

Hand: Helm of Electric Radiance, Divine Blaze, Evangelist, Eagle, Death's Touch, Find Traps, Cleric of Nethys,

Displayed:
Deck: 12 Discard: 5 Buried: 0
Notes: Find Traps: +2 dice to any check to defeat a barrier;
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2 [ ]+2
Intelligence d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Arcane: Intelligence +2
Craft: Intelligence +2
Knowledge: Intelligence +2
Wisdom d10 [X]+1 [X]+2 [X]+3 [X]+4
Divine: Wisdom +3
Charisma d6 [ ]+1 [ ]+2

Role: Theurge
Favored Card: Spell
Hand Size 6 [X]7 [ ]8 [ ]9
Proficient with: None
Powers:
When you would recharge a spell that has both the Divine ([ ] or Arcane) and Attack traits, you may place it on top of your deck instead.
When you acquire a card that has the Magic trait, examine the top ([X] or bottom) card of your deck; if it is a spell ([X] or a blessing), you may add it to your hand.
[X] You gain the skill Arcane: Intelligence +2.
[ ] Add 2 ([ ]4) to your check to acquire ([ ] or recharge) a spell.
[X] Add 2 ([X]4) to your check that has the Attack trait.

Everyone else needs to make a Wisdom 8 check or be moved to Collapsing Bridge 2
Collapsing Bridge 2 Card 1 banished
Collapsing Bridge 2 Card 2 acquired, then promptly banished
[b]Every character at Collapsing Bridge 2 needs to fight a Zombie Minion to see if Zombie Nest is undefeated.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Before Turn
Just before her turn, she puts the Eagle on top of her deck to look at location 6. It's a Faceless Stalker.

Divine 11 (Restorative Touch Recharge): 1d10 + 7 ⇒ (9) + 7 = 16 - Success

Zarlova's Turn
"Why hello Yoon. Wait, where'd Celestial Seoni go?"

Zarlova heads over to Collapsing Bridge 4.

Collapsing Bridge 4 Card 1: Explore
It's a Succubus! Zarlova casts Wisdom on herself just in case.
Divine 10: 1d10 + 7 + 3 ⇒ (7) + 7 + 3 = 17 - Success
She then casts Death's Touch at the monster.
Combat 19: 1d10 + 7 + 4 + 3 + 3d6 + 3 ⇒ (4) + 7 + 4 + 3 + (5, 4, 6) + 3 = 36 - Success
Handily defeated!
Divine 14 (Death's Touch Recharge): 1d10 + 7 + 4 + 3 ⇒ (4) + 7 + 4 + 3 = 18 - Success, and put on top of deck

Collapsing Bridge 4 Card 2: Explore
Zarlova discards her Sand Elemental to keep going. It's a Goblin Warchanter.
She casts Cloudburst to ignore the effect. (She couldn't fail at it anyway)
Combat 8: 1d10 + 7 + 4 + 3 + 3d6 ⇒ (7) + 7 + 4 + 3 + (1, 2, 1) = 25 - Success
Divine 13 (Cloudburst Recharge): 1d10 + 7 + 4 + 3 ⇒ (3) + 7 + 4 + 3 = 17 - Success, and put on top of deck

Collapsing Bridge 4: 1d10 ⇒ 1 - Nothing Happens

Divine 8 (Wisdom Recharge): 1d10 + 7 ⇒ (8) + 7 = 15 - Success

Zarlova wrote:

Hand: Helm of Electric Radiance, Cloudburst, Death's Touch, Eagle, Divine Blaze, Evangelist, Blessing of the Everlight,

Displayed:
Deck: 13 Discard: 4 Buried: 0
Notes: Blessing of the Everlight: +2 dice to noncombat con/cha check;
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2 [ ]+2
Intelligence d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Arcane: Intelligence +2
Craft: Intelligence +2
Knowledge: Intelligence +2
Wisdom d10 [X]+1 [X]+2 [X]+3 [X]+4
Divine: Wisdom +3
Charisma d6 [ ]+1 [ ]+2

Role: Theurge
Favored Card: Spell
Hand Size 6 [X]7 [ ]8 [ ]9
Proficient with: None
Powers:
When you would recharge a spell that has both the Divine ([ ] or Arcane) and Attack traits, you may place it on top of your deck instead.
When you acquire a card that has the Magic trait, examine the top ([X] or bottom) card of your deck; if it is a spell ([X] or a blessing), you may add it to your hand.
[X] You gain the skill Arcane: Intelligence +2.
[ ] Add 2 ([ ]4) to your check to acquire ([ ] or recharge) a spell.
[X] Add 2 ([X]4) to your check that has the Attack trait.

Card 1 of Location 6 is examined
Cards 1 & 2 of Location 4 banished


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Starting Hand:
Zarlova wrote:

Hand: Blessing of Cayden Cailean, Helm of Electric Radiance, Cloudburst, Blessing of Milani, Wisdom, Restorative Touch, Blessing of Pharasma,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Blessing of Cayden Cailean: +2 dice to noncombat str/con check; Blessing of Milani: +2 dice to noncombat dex/wis check; Wisdom: +3 on wisdom checks for one character for one whole turn; Restorative Touch: Heal for 1d4+1 cards at my location and banish up to 2 scourges/curses; Blessing of Pharasma: +2 dice if spell was played on check;
Sideboard cards:

Zarlova moves to Collapsing Bridge 3.

Collapsing Bridge 3 Card 1: Explore
It's an Eagle.
Wisdom 9: 1d10 + 4 ⇒ (7) + 4 = 11 - Success

Collapsing Bridge 3 Card 2: Explore
Zarlova continues exploring, using her Blessing of Pharasma to so so and finding a Battered Chest. She can't really open it.
Strength 10: 1d6 ⇒ 1 - Failure

Collapsing Bridge 3 Card 3: Explore
She discards her Blessing of Milani to keep going. It's a Merchant.
Charisma 7: 1d6 ⇒ 3 - Failure

Collapsing Bridge 3 Card 4: Explore
She discards her Blessing of Cayden Cailean to keep going. It's a Skeleton. She casts Cloudburst.
Combat 8: 1d10 + 7 + 4 ⇒ (9) + 7 + 4 = 20 - Success
Divine 13 (Cloudburst Recharge): 1d10 + 7 + 4 ⇒ (10) + 7 + 4 = 21 - Success, and put on top of deck

Collapsing Bridge 3 Card 5: Examine
She puts her Eagle on top of her deck to examine the next card. It's a Sage.

Collapsing Bridge: 1d10 ⇒ 1 - Nothing Happens

She ends her turn and draws up.

Zarlova wrote:

Hand: Helm of Electric Radiance, Wisdom, Restorative Touch, Eagle, Cloudburst, Sand Elemental, Death's Touch,

Displayed:
Deck: 14 Discard: 3 Buried: 0
Notes: Wisdom: +3 on wisdom checks for one character for one whole turn; Restorative Touch: Heal for 1d4+1 cards at my location and banish up to 2 scourges/curses; Sand Elemental: Can recharge to reduce Cold or Fire to any character at any location to 0;
Sideboard cards:

Move to Collapsing Bridge 3

Card 1 of Collapsing Bridge 3 acquired
Cards 2, 3, and 4 of Collapsing Bridge 3 banished
Card 5 of Collapsing Bridge 5 examined


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Zhaleh: 1d1000 ⇒ 152
No upgrade.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Zarlova heads to the Abattoir.

She sits there, and draws up.

Zarlova wrote:

Hand: Major Cure, Headband of Inspired Wisdom, Blessing of the Lady of Graves, Evangelist, Blessing of Pharasma, Cleric of Nethys, Death's Touch,

Displayed: Eagle Aerie,
Deck: 14 Discard: 1 Buried: 1
Notes: Major Cure: Heal for 1d4+1 cards at my location (Use Major Cure before Cure if Cure is in hand); Blessing of the Lady of Graves: +2 dice on a check that invokes undead trait OR bury this card after a check is made for any character to add or subract their wisdom skill to any check (mine is 1d10); Blessing of Pharasma: +2 dice if spell was played on check; Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Zarlova uses her Death's Touch to destroy another zombie. She reveals her Headband of Inspired Wisdom on the recharge.
Divine 14 (Death's Touch Recharge): 1d10 + 7 + 4 + 2 ⇒ (9) + 7 + 4 + 2 = 22 - Success, and put on top of deck


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Healing noted - Thanks!

Random Location: 1d2 ⇒ 1 - Canyon

Zarlova explores the Canyon.

Canyon Card 1: Explore
It's a Zombie Horde! Link for Zombie Minion. Zarlova casts Death's Touch at it to instantly defeat it.
She reveals her Headband of Inspired Wisdom om the recharge.
Divine 14 (Death's Touch Recharge): 1d10 + 7 + 4 + 2 ⇒ (3) + 7 + 4 + 2 = 16 - Success, and put on top of deck.

Everyone has to fight Zombie Minion.

She ends her turn with no attack spell.

Zarlova wrote:

Hand: Major Cure, Headband of Inspired Wisdom, Blessing of the Lady of Graves, Evangelist, Blessing of Pharasma, Cleric of Nethys, Death's Touch,

Displayed: Eagle Aerie,
Deck: 14 Discard: 1 Buried: 1
Notes: Major Cure: Heal for 1d4+1 cards at my location (Use Major Cure before Cure if Cure is in hand); Blessing of the Lady of Graves: +2 dice on a check that invokes undead trait OR bury this card after a check is made for any character to add or subract their wisdom skill to any check (mine is 1d10); Blessing of Pharasma: +2 dice if spell was played on check; Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Sand Elemental recharge noted

Random Location: 1d2 ⇒ 1 - Canyon

Canyon Card 1: Explore
Zarlova finds a Battleaxe. She is very uninterested and lets it go.

Canyon Card 2: Explore
She discards her Blessing of Milani. It's a Goblin Pyro. She casts Death's Touch to instantly defeat it, then recharges her Invincible Breastplate to prevent the damage.
She reveals her Headband of Inspired Wisdom on the recharge.
Divine 14 (Death's Touch Recharge): 1d10 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17 - Success, and put on top of deck

She ends her turn.

Zarlova wrote:

Hand: Major Cure, Headband of Inspired Wisdom, Blessing of the Lady of Graves, Death's Touch, Evangelist, Blessing of Pharasma, Cleric of Nethys,

Displayed: Eagle Aerie,
Deck: 13 Discard: 2 Buried: 1
Notes: Major Cure: Heal for 1d4+1 cards at my location (Use Major Cure before Cure if Cure is in hand); Blessing of the Lady of Graves: +2 dice on a check that invokes undead trait OR bury this card after a check is made for any character to add or subract their wisdom skill to any check (mine is 1d10); Blessing of Pharasma: +2 dice if spell was played on check; Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:

Moved to Canyon

Cards 1 & 2 of Canyon banished


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

On Grazzle's Turn
Zarlova casts Death's Touch to instantly defeat the Stone Giant.
Divine 14 (Death's Touch Recharge): 1d10 + 7 + 4 ⇒ (8) + 7 + 4 = 19 - Success, and putting on top of deck

On Zarlova's Turn
Random Location: 1d4 ⇒ 4
She gets moved to the Thassilonian Dungeon.

Thassilonian Dungeon Card 4: Explore
She explores, finding Circles of Binding. She casts Wisdom on herself and reveals her Headband of Inspired Wisdom.
Divine 13: 1d10 + 7 + 3 + 2 ⇒ (6) + 7 + 3 + 2 = 18 - Success

She ends her turn.
Divine 8 (Wisdom Recharge): 1d10 + 7 ⇒ (10) + 7 = 17 - Success

Zarlova wrote:

Hand: Sand Elemental, Major Cure, Invincible Breastplate, Headband of Inspired Wisdom, Blessing of the Lady of Graves, Death's Touch, Blessing of Milani,

Displayed: Eagle Aerie,
Deck: 14 Discard: 1 Buried: 1
Notes: Sand Elemental: Can recharge to reduce Cold or Fire to any character at any location to 0; Major Cure: Heal for 1d4+1 cards at my location (Use Major Cure before Cure if Cure is in hand); Blessing of the Lady of Graves: +2 dice on a check that invokes undead trait OR bury this card after a check is made for any character to add or subract their wisdom skill to any check (mine is 1d10+4); Blessing of Milani: +2 dice to noncombat dex/wis check; Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Zarlova uses her Wand of Flying to examine two cards before her move step.

Warrens Card 1: Examine
Skinsaw Ritual (Barrier)

Canyon Card 1: Examine
Archer (Ally)

Divine 12 (Wand of Flying Recharge): 1d10 + 7 ⇒ (3) + 7 = 10 - Failure

She displays her Eagle Aerie.

Zarlova fails her check. Random Location: 1d6 ⇒ 1 - Canyon

Canyon Card 1: Explore
She smiles as she knows that the Archer is here. She uses her Blessing of Qi Zhong to try to get it.
Charisma 6: 2d6 ⇒ (1, 6) = 7 - Success

She ends her turn hoping to draw an attack spell, which she does.

Zarlova wrote:

Hand: Sand Elemental, Wisdom, Major Cure, Invincible Breastplate, Headband of Inspired Wisdom, Death's Touch, Blessing of the Lady of Graves,

Displayed: Eagle Aerie,
Deck: 14 Discard: 1 Buried: 1
Notes: Sand Elemental: Can recharge to reduce Cold or Fire to any character at any location to 0; Wisdom: +3 on wisdom checks for one character for one whole turn; Major Cure: Heal for 1d4+1 cards at my location (Use Major Cure before Cure if Cure is in hand); Blessing of the Lady of Graves: +2 dice on a check that invokes undead trait OR bury this card after a check is made for any character to add or subract their wisdom skill to any check (mine is 1d10+4); Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:

Card 1 of Warren examined

Card 1 of Canyon acquired
Zarlova moved to Canyon


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

No upgrade for Zarlova

Zarlova starts at the Wareens, unsure if she will stay there.

Zarlova wrote:

Hand: Sand Elemental, Wand of Flying, Eagle Aerie, Wisdom, Major Cure, Invincible Breastplate, Blessing of the Qi Zhong,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Sand Elemental: Can recharge to reduce Cold or Fire to any character at any location to 0; Eagle Aerie: When at my location, can recharge a card at the end of any turn to move; Wisdom: +3 on wisdom checks for one character for one whole turn; Major Cure: Heal for 1d4+1 cards at my location (Use Major Cure before Cure if Cure is in hand); Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait);
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2 [ ]+2
Intelligence d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Arcane: Intelligence +2
Craft: Intelligence +2
Knowledge: Intelligence +2
Wisdom d10 [X]+1 [X]+2 [X]+3 [X]+4
Divine: Wisdom +3
Charisma d6 [ ]+1 [ ]+2

Role: Theurge
Favored Card: Spell
Hand Size 6 [X]7 [ ]8 [ ]9
Proficient with: None
Powers:
When you would recharge a spell that has both the Divine ([ ] or Arcane) and Attack traits, you may place it on top of your deck instead.
When you acquire a card that has the Magic trait, examine the top ([X] or bottom) card of your deck; if it is a spell ([X] or a blessing), you may add it to your hand.
[X] You gain the skill Arcane: Intelligence +2.
[ ] Add 2 ([ ]4) to your check to acquire ([ ] or recharge) a spell.
[X] Add 2 ([X]4) to your check that has the Attack trait.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Zarlova heads off to try to close the Citadel.

Citadel Card 1: Explore
Zarlova finds the Ocular Pool. She reveals her Magnetic Grimoire and uses Grazzle's Find Traps.
Arcane 16: 3d10 + 3 + 1d4 ⇒ (5, 9, 4) + 3 + (3) = 24 - Success, and is displayed

Citadel Closing
She tries to close. She casts Cloudburst, reveals her Magnetic Grimoire, and reveals her Headband of Inspired Wisdom.
Combat 19: 1d10 + 7 + 4 + 3d6 + 1d4 + 2 ⇒ (2) + 7 + 4 + (3, 5, 5) + (4) + 2 = 32 - Success
On recharging her spell, she reveals her Magnetic Grimoire and Headband of Inspired Wisdom.
Divine 13 (Cloudburst Recharge): 1d10 + 7 + 4 + 1d4 + 2 ⇒ (3) + 7 + 4 + (4) + 2 = 20 - Success, and put on top of deck

She immediately ends her turn.

Zarlova wrote:

Hand: Restorative Touch, Headband of Inspired Wisdom, Magnetic Grimoire, Blessing of the Qi Zhong, Helm of Electric Radiance, Cloudburst, Major Cure,

Displayed: Eagle Aerie,
Deck: 12 Discard: 4 Buried: 1
Notes: Restorative Touch: Heal for 1d4+1 cards at my location and banish up to 2 scourges/curses; Magnetic Grimoire: At my location, when a check invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this to add 1d4 to the check; Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait); Major Cure: Heal for 1d4+1 cards at my location (Use Major Cure before Cure if Cure is in hand); Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:

Ocular Pool displayed

Citadel Closed


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Blessing of Pharasma use noted!

Zarlova moves to the Cell.

Cell Card 3: Explore
She explores, hoping to not find a monster. It's a Redcap, which at least can be defeated with a Divine check. She reveals her Headband of Inspired Wisdom. She discards her Blessing of Milani to try to get rid of another card in her hand.
Divine 12: 3d10 + 7 + 2 ⇒ (7, 9, 1) + 7 + 2 = 26 - Success

She ends her turn. Finally she draws an attack spell.

After Turn
She also immediately displays her Eagle Aerie after turn.

Zarlova wrote:

Hand: Restorative Touch, Headband of Inspired Wisdom, Magnetic Grimoire, Blessing of the Qi Zhong, Helm of Electric Radiance, Cloudburst,

Displayed: Eagle Aerie,
Deck: 13 Discard: 4 Buried: 1
Notes: Restorative Touch: Heal for 1d4+1 cards at my location and banish up to 2 scourges/curses; Magnetic Grimoire: At my location, when a check invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this to add 1d4 to the check; Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait); Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:

Card 3 of Cell banished


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Blessing is Blessing of the Gods

Mill Card 1: Explore
Zarlova meets the Ocular Pool. He uses her Blessing of the Seventh Veil to add two dice. She reveals her Magnetic Grimoire as well, and reveals her Evangelist.
Arcane 16: 3d10 + 1d4 + 3 + 1 ⇒ (3, 7, 9) + (4) + 3 + 1 = 27 - Success, displayed next to scenario!

Mill Closing
Zarlova tries to close the location. He discards her Blessing of Cayden Cailean and recharges her Evangelist.
Dexterity 8: 2d6 + 1d4 ⇒ (5, 2) + (2) = 9 - Success

Mill Closed

He ends her turn and draws up.

.... still no attack spell

Zarlova wrote:

Hand: Restorative Touch, Headband of Inspired Wisdom, Magnetic Grimoire, Blessing of the Qi Zhong, Helm of Electric Radiance, Blessing of Pharasma, Blessing of Milani,

Displayed:
Deck: 15 Discard: 2 Buried: 1
Notes: Restorative Touch: Heal for 1d4+1 cards at my location and banish up to 2 scourges/curses; Magnetic Grimoire: At my location, when a check invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this to add 1d4 to the check; Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait); Blessing of Pharasma: +2 dice if spell was played on check; Blessing of Milani: +2 dice to noncombat dex/wis check;
Sideboard cards:

Ocular Pool displayed

Mill Closed


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Zarlova recharges her Wand of Flying to try to peak at some upcoming cards. She examines the Collapsing Bridge and Citadel.

Collapsing Bridge Card 1 is Skinsaw ritual
Citadel Card 1 is Enchanter

She decides to head to the Mill with her wand, lacking any attack spell. She reveals her Headband of Wisdom on the recharge.
Divine 12 (Wand of Flying recharge): 1d10 + 7 + 2 ⇒ (10) + 7 + 2 = 19 - Success

Mill Card 1: Explore
It's a Xulgath, so she was fighting no matter what. She puts her Magnetic Grimoire on top of her deck.
Combat 9: 1d6 ⇒ 5
She buries her Blessing of the Lady of Graves to try to win.
Combat 9: 1d10 + 5 ⇒ (8) + 5 = 13 - Success

She decides to end her turn, hoping to get an attack spell.

Still no attack spell...

Zarlova wrote:

Hand: Restorative Touch, Headband of Inspired Wisdom, Blessing of the Seventh Veil, Blessing of Cayden Cailean, Magnetic Grimoire, Evangelist, Blessing of the Qi Zhong,

Displayed:
Deck: 17 Discard: 0 Buried: 1
Notes: Restorative Touch: Heal for 1d4+1 cards at my location and banish up to 2 scourges/curses; Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Blessing of Cayden Cailean: +2 dice to noncombat str/con check; Magnetic Grimoire: At my location, when a check invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this to add 1d4 to the check; Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait);
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Use Spell 3... replace Cure with Restorative Touch

Zarlova starts at Collapsing Bridge.

Zarlova wrote:

Hand: Blessing of the Lady of Graves, Restorative Touch, Magnetic Grimoire, Headband of Inspired Wisdom, Blessing of the Seventh Veil, Blessing of Cayden Cailean, Wand of Flying,

Displayed:
Deck: 18 Discard: 0 Buried: 0
Notes: Blessing of the Lady of Graves: +2 dice on a check that invokes undead trait OR bury this card after a check is made for any character to add or subract their wisdom skill to any check (mine is 1d10+4); Cure: Heal for 1d4+1 cards at my location; Magnetic Grimoire: At my location, when a check invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this to add 1d4 to the check; Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Blessing of Cayden Cailean: +2 dice to noncombat str/con check;
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

I'm only after the Spell 4 (to get a Spell 3), but if others want it they can take it.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Scenario Condition: 1d4 ⇒ 2 - Recharge Helm of Electric Radiance to prevent damage

Zarlova casts Cure on herself.
Cure (Zarlova): 1d4 + 1 ⇒ (2) + 1 = 3 - Blessing of the Qi Zhong, Crow, Blessing of the Seventh Veil

Woods Card 1: Explore
She explores, finding a Grazuul. She casts Death's Touch to just win. It would be undefeated, but since it's the Woods, it gets banished anyway.
(Forgoing recharging Death's Touch)

(Zarlova not really setup to defeat villain. Would have to use her good blessing on the Con check to explore so doesn't seem worth it for her to do it)

She ends her turn and draws up.

Zarlova wrote:

Hand: Cloudburst, Divine Blaze, Blessing of the Everlight, Invincible Breastplate, Blessing of the Seventh Veil, Blessing of the Lady of Graves, Crow,

Displayed: Eagle Aerie,
Deck: 13 Discard: 3 Buried: 1
Notes: Blessing of the Everlight: +2 dice to noncombat con/cha check; Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Blessing of the Lady of Graves: +2 dice on a check that invokes undead trait OR bury this card after a check is made for any character to add or subract their wisdom skill to any check (mine is 1d10+4); Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:

Card 1 of Woods Banished


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Find traps usage noted!
Divine 8 (Find Traps Recharge): 1d10 + 7 ⇒ (6) + 7 = 13 - Success

Scenario Condition: 1d4 ⇒ 2 - Taken to the Sand Elemental

Zarlova moves to the Woods.

Woods Card 1: Explore
She encounters the Blast Stone and easily obtains it.
Craft 4: 1d10 + 3 ⇒ (1) + 3 = 4 - Success

Woods Card 2: Explore
She reveals her Blessing of Qi Zhong, shuffling a random card from her discard (Blessing of the Lady of Graves) then discarding the blessing of Qi Zhong and exploring. It's a Large Chest. She has little chance to get this so just lets it pass.
Dexterity 14: 1d6 ⇒ 6 - Failure

Woods Card 3: Explore
She discards her Blessing of Cayden Cailean to keep going. It's an Elder Water Elemental. She banishes her Blast Stone and casts Cloudburst.
Combat 18: 1d10 + 3d6 + 7 + 4 + 1d4 ⇒ (2) + (1, 1, 3) + 7 + 4 + (4) = 22 - Success
Divine 13 (Cloudburst Recharge): 1d10 + 7 + 4 ⇒ (3) + 7 + 4 = 14 - Success, and will put it on top of deck

Woods Card 4: Explore
Still with an attack spells, Zarlova is feeling bold and discards her Blessing of the Seventh Veil to keep exploring. It is Muck Graul. She casts Death's Touch to automatically defeat it. (Still counts as undefeated as there was not the fire trait, but since it is the woods it gets banished anyway)
Divine 14 (Death's Touch Recharge): 1d10 + 7 + 4 ⇒ (5) + 7 + 4 = 16 - Success, and will put it on top of deck

With no cards left in hand, she ends her turn and draws up.

Zarlova wrote:

Hand: Death's Touch, Cloudburst, Divine Blaze, Helm of Electric Radiance, Cure, Blessing of the Everlight, Invincible Breastplate,

Displayed: Eagle Aerie,
Deck: 11 Discard: 5 Buried: 1
Notes: Cure: Heal for 1d4+1 cards at my location; Blessing of the Everlight: +2 dice to noncombat con/cha check; Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:

Card 1 of Woods acquired (and then used and banished)

Cards 2, 3, and 4 of Woods banished


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Healing noted!

Scenario Condition: 1d4 ⇒ 1 - Taken to Crow

Down a few cards at the beginning of turn so will close the Windswept Chasm

Zarlova moves to the Windswept Chasm.

Windswept Chasm Card 1: Explore
She explores, finding the Lightning Elemental. She casts Death's Touch, automatically defeating it.
She recharges her Evangelist and uses her Blessing of the Lady of Graves on it as well.
Divine 13 (Death's Touch Recharge): 2d10 + 1d6 + 7 + 4 ⇒ (8, 3) + (1) + 7 + 4 = 23 - Succes, and put on top of deck

Windswept Chasm Closing
She "attempts" to close, by discarding her hand that only has 1 card left.

Draw from Discard: 1d4 - 1 ⇒ (3) - 1 = 2 - Blessing of the Qi Zhong, Blessing of the Seventh Veil

She ends her turns and resets.

Zarlova wrote:

Hand: Blessing of the Qi Zhong, Blessing of the Seventh Veil, Death's Touch, Find Traps, Sand Elemental, Cloudburst, Blessing of Cayden Cailean,

Displayed: Eagle Aerie,
Deck: 14 Discard: 2 Buried: 1
Notes: Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait); Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Find Traps: +2 dice to any check to defeat a barrier; Sand Elemental: Can recharge to reduce Cold or Fire to any character at any location to 0; Blessing of Cayden Cailean: +2 dice to noncombat str/con check; Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:

Windswept Chasm Closed!


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Small note.. Zarlova is at the Canyon as she used her Wand of Flying to go there to heal Grazzle. :)


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Healing noted!

Scenario Condition: 1d4 ⇒ 2 - Discard Thieves' Tools

Woods Card 1: Explore
Zarlova explores the woods, finding Circles of Binding. She reveals her Evangelist. She discards her Blessing of Cayden Cailean too just in case.
Divine 13: 2d10 + 7 + 1 ⇒ (9, 1) + 7 + 1 = 18 - Success

Woods Card 2: Explore
She reveals her Blessing of Qi Zhong to shuffle a random card from discard (Blessing of Cayden Cailean) then discards the blessing and explores. She finds Myriana. She casts Death's Touch to automatically defeat it since it is less than AD 5.
Divine 13 (Death's Touch Recharge): 1d10 + 7 + 4 ⇒ (7) + 7 + 4 = 18 - Success, and putting it on top of my deck

Having no further way to fight, she draws up and ends her turn.

After Turn
Zarlova buries her Wand of Flying to examine the Woods and the Canyon.
Woods Card 3: Examined is Blast Stone
Windswept Chasm Card 1: Examined is Lightning Elemental THE HENCHMAN
She then moves to the Canyon.
She reveals her Evangelist on recharge.
Divine 12 (Wand of Flying Recharge): 1d10 + 7 + 1 ⇒ (3) + 7 + 1 = 11 - Failure

Then she casts Cure on Grazzle.
Cure (Grazzle): 1d4 + 1 ⇒ (1) + 1 = 2
Grazzle Cure for 2
Divine 8 (Cure Recharge): 1d10 + 7 ⇒ (1) + 7 = 8 - Success

Zarlova wrote:

Hand: Evangelist, Crow, Blessing of the Seventh Veil, Death's Touch, Blessing of the Lady of Graves,

Displayed: Eagle Aerie,
Deck: 15 Discard: 3 Buried: 1
Notes: Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Blessing of the Lady of Graves: +2 dice on a check that invokes undead trait OR bury this card after a check is made for any character to add or subract their wisdom skill to any check (mine is 1d10+4); Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

From what I've seen, usually it's whatever works for you. Many people post out of turn stuff so it's not unusual. (And for Villains I usually do a hard stop to wait for closes)

As for cluttering the thread I wouldn't worry about that at all. It's one of the advantages to PbP over face-to-face, in my opinion.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

(Choosing item for my barrier defeat, and taking last card drawn out of hand)
Zarlova gets Thieves' Tools.

Hand Update:

Zarlova wrote:

Hand: Evangelist, Crow, Thieves' Tools, Death's Touch, Blessing of the Qi Zhong, Blessing of Cayden Cailean, Blessing of the Seventh Veil,

Displayed: Eagle Aerie,
Deck: 14 Discard: 3 Buried: 0
Notes: Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait); Blessing of Cayden Cailean: +2 dice to noncombat str/con check; Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Beginning of Grazzle's Turn
Zarlova displays her Eagle Aerie next to her deck.

Goblin Raider
She casts Death's Touch at the Goblin Raider to instantly defeat it. (No roll required - It's less than AD 5 so it is instantly defeated)
Divine 14 (Death's Touch Recharge): 1d10 + 7 + 4 ⇒ (4) + 7 + 4 = 15 - Success, and since it is both Divine and Attack going to put it on the top of my deck per my power

She moves to the Canyon since she knows what is there. She takes the damage to the Sand Elemental.

Canyon Card 3: Explore
She encounters the Hand Chopper She uses her Blessing of Milani and Grazzle's Find Traps. She also reveals her Evangelist.
Dexterity 12: 5d6 + 1 ⇒ (5, 1, 4, 6, 1) + 1 = 18 - Success

Canyon Card 4: Explore
She discards her Blessing of Pharasma to keep going. It's a Crow.
Wisdom 5: 1d10 + 4 ⇒ (6) + 4 = 10 - Success

She uses her Eagle Aerie, recharging her Magnetic Grimoire to move back to the Woods.

She then ends her turn.

Zarlova wrote:

Hand: Evangelist, Crow, Death's Touch, Blessing of the Qi Zhong, Blessing of Cayden Cailean, Blessing of the Seventh Veil, Blessing of the Lady of Graves,

Displayed: Eagle Aerie,
Deck: 13 Discard: 3 Buried: 0
Notes: Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait); Blessing of Cayden Cailean: +2 dice to noncombat str/con check; Blessing of the Seventh Veil: +2 dice to noncombat int/cha check; Blessing of the Lady of Graves: +2 dice on a check that invokes undead trait OR bury this card after a check is made for any character to add or subract their wisdom skill to any check (mine is 1d10+4); Eagle Aerie: When at my location, can recharge a card at the end of any turn to move;
Sideboard cards:

Grazzle's Find Traps used

Card 3 of Canyon banished
Card 4 of Canyon acquired
Zarlova moved back to Woods


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Can I ask our turn order so I know when I should post? XD


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

I may do so when possible! Handing you cures sounds like a great idea. I have both a Cure and Major Cure in my deck (hoping to upgrade the Cure to Restorative Touch soon)


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Is there anyone in this party that would not want to be healed at certain times? I tend to use Cures as soon as I can use them is all I'm asking, although with Grazzle it would likely be on him if possible as he can amplify our healing power.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Zarlova starts at the Woods.

Zarlova wrote:

Hand: Evangelist, Death's Touch, Blessing of Pharasma, Blessing of Milani, Sand Elemental, Magnetic Grimoire, Eagle Aerie,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Blessing of Pharasma: +2 dice if spell was played on check; Blessing of Milani: +2 dice to noncombat dex/wis check; Sand Elemental: Can recharge to reduce Cold or Fire to any character at any location to 0; Magnetic Grimoire: At my location, when a check invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this to add 1d4 to the check;
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2 [ ]+2
Intelligence d10 [X]+1 [ ]+2 [ ]+3 [ ]+4
Arcane: Intelligence +2
Craft: Intelligence +2
Knowledge: Intelligence +2
Wisdom d10 [X]+1 [X]+2 [X]+3 [X]+4
Divine: Wisdom +3
Charisma d6 [ ]+1 [ ]+2

Role: Theurge
Favored Card: Spell
Hand Size 6 [X]7 [ ]8 [ ]9
Proficient with: None
Powers:
When you would recharge a spell that has both the Divine ([ ] or Arcane) and Attack traits, you may place it on top of your deck instead.
When you acquire a card that has the Magic trait, examine the top ([X] or bottom) card of your deck; if it is a spell ([X] or a blessing), you may add it to your hand.
[X] You gain the skill Arcane: Intelligence +2.
[ ] Add 2 ([ ]4) to your check to acquire ([ ] or recharge) a spell.
[X] Add 2 ([X]4) to your check that has the Attack trait.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Zarlova is a theurge so can do both arcane and divine spells, although is slightly better at divine. She is built to blast the heck outta things and otherwise provide support.

She is not playing for tier advancement.

Her full deck is linked in her profile. As this is a tier 5 special and she has played a bunch of tier 5, literally the only thing she's looking for right now is a Spell 3 (or 4 or 5 if there isn't a Spell 3), so if it's not that she will not be taking any upgrades. It's also not a high priority card either so feel free to take yours first.

I put in her Notes section any short descriptions for cards that could be useful to others. It auto-populates based on what I have in my hand.

I have played lots of online PbP ACG. :)

PFS Number: 43439-1001


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Card Feat: Item
Upgrade: Item 5 (put Magnetic Grimoire an Item 4 into my new item card slot)

If we have completed all in this tier, will tier up to 6. Otherwise will stay at 5.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Will decide after you all are decided. I'm assuming we're not having another scenario for now due to incoming specials? I am planning to play this character in the special.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

GM Andrew/Zarlova checking in!


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Great Library of Tephu Card 1: Examine
Zarlova examines the Elusive Knowledge, getting it next to the scenario and drawing a spell from the box. She draws Sands of Time.

Great Library of Tephu Card 2: Explore
She explores, finding a Tarworks Master.
Craft 10: 1d10 + 3 ⇒ (6) + 3 = 9 - Failure

She ends her turn, discarding her Mystic Silk Cloak.

Zarlova wrote:

Hand: Death's Touch, Headband of Inspired Wisdom, Cloudburst, Pard, Divine Blaze, Invincible Breastplate, Sands of Time,

Displayed:
Deck: 23 Discard: 2 Buried: 1
Notes: Pard: recharge to add +1d4 to combat check at a different location OR discard to examine the top card of another location deck, if it non-hench, non-villain you may put it on top or bottom of that location;
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Please note Zarlova's Pard card, which has the ability to examine a card on any location she's not at and put it on the bottom.


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Channel The Gift Recharge (Divine 14): 1d10 + 7 ⇒ (10) + 7 = 17

Great Library of Tephu Card 1: Examine
Zarlova must examine the top card of the deck, which is the Frost Sling unfortunately. Frost Sling goes to bottom of deck.

Great Library of Tephu Card 2: Examine
It's a Jolting Portent.
Divine 12: 1d10 + 7 + 4 ⇒ (5) + 7 + 4 = 16 - Success

Grazzle to examine cards 3 and 4 of Great Library of Tephu, finds some henchman, one of which is the Elusive Knowledge. Told me he will not trigger it so I can get it.

Great Library of Tephu Card 3: Explore
She continues, discarding her Blessing of Qi Zhong to heal herself for 1 and then explore. It's the Sky Pharaoh Guardian.
1d6 ⇒ 1 - Can't play weapons
She casts Jolting Portent and reveals her Headband of Inspired Wisdom.
Combat 21: 1d10 + 3d8 + 7 + 4 + 2 ⇒ (9) + (3, 3, 4) + 7 + 4 + 2 = 32 - Success
Zarlova decides not to close the location
Reveal Headband of Inspired Wisdom on recharge.
Jolting Portent Recharge (Divine 14): 1d10 + 7 + 4 + 2 ⇒ (10) + 7 + 4 + 2 = 23 - Success

She ends her turn, knowing she will examine the Elusive Knowledge next turn.

Zarlova wrote:

Hand: Death's Touch, Headband of Inspired Wisdom, Cloudburst, Mystic Silk Cloak, Pard, Divine Blaze, Invincible Breastplate,

Displayed:
Deck: 23 Discard: 1 Buried: 1
Notes: Pard: recharge to add +1d4 to combat check at a different location OR discard to examine the top card of another location deck, if it non-hench, non-villain you may put it on top or bottom of that location;
Sideboard cards:


Link to Deck Handler ; Cleric 6 ; Looking For: Spell 6 -> Spell 6 -> Blessing 6 -> Ally 6 -> Item 6 -> Armor 6

Start of Turn
Zarlova examines the Burning Child, and it goes to the bottom of the deck.

Great Library of Tephu Card 2: Explore
She explores, finding the Pard. She gets it, revealing her Headband of Inspired Wisdom!
Wisdom 7: 1d10 + 4 + 2 ⇒ (8) + 4 + 2 = 14 - Success

Great Library of Tephu Card 3: Explore
It's a Blessing of the Elements. She reveals her Headband of Inspire Wisdom to get it.
Wisdom 6: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7 - Success

Great Library of Tephu Card 4: Explore
She immediately discards the Blessing of the Elements to keep exploring. It's a Channel the Gift. She reveals her Headband of Inspired Wisdom to get it, and casts Wisdom to ensure it.
Divine 12: 1d10 + 7 + 2 + 3 ⇒ (1) + 7 + 2 + 3 = 13 - Success

She decides to end her turn.

Divine 8 (Wisdom Recharge): 1d10 + 7 ⇒ (8) + 7 = 15

Zarlova wrote:

Hand: Death's Touch, Headband of Inspired Wisdom, Cloudburst, Mystic Silk Cloak, Blessing of the Qi Zhong, Pard, Channel the Gift,

Displayed:
Deck: 21 Discard: 2 Buried: 1
Notes: Blessing of Qi Zhong: +1 die (use other blessings before this one, or use this one if the top card of the Blessings deck has the Wisdom trait); Pard: recharge to add +1d4 to combat check at a different location OR discard to examine the top card of another location deck, if it non-hench, non-villain you may put it on top or bottom of that location; Channel the Gift: Cast for character at my location to be able to search their deck for a spell and draw it;
Sideboard cards:

Card 1 of Great Library of Tephu to bottom of deck.

Cards 2, 3, and 4 of Great Library of Tephu put into Zarlova's hand.

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