Rotrovio

Zaphkiel the Strong's page

55 posts. Alias of Derz.


Full Name

Zaphkiel Faithborn

Race

Aasimar (Archon-Blooded)

Classes/Levels

Warpriest 4

Gender

Male

Size

Medium: 6', 185 lbs

Alignment

Lawful Good

Deity

Winlas

Languages

Common, Celestial

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Zaphkiel the Strong

Backstory:
Zaphkiel was born near Sandpoint on the road and was raised in Magnimar. His mother was a wanderer after leaving her old town of Sandpoint for reasons unknown, but because Zaphkiel's violet eyes and silver birthmarks around his eyes marked him as an aasimar they were taken into the small underground society of mystery cults about the city. He was eventually brought into the fold of the cult of Winlas, empyreal lord of ceremony and religion. Eventually Zaphkiel was sent to Sandpoint to observe the opening of the Cathedral for the cult, as a true union of several faiths is a rare occurrence and Winlas demands knowledge of all religious rites from his followers, as well as to deal with the rumored goblin difficulties as his warpriest training allowed him to capably handle both tasks, which is what led to Zaphkiel being in the village when the goblin attack happened.

Traits:
Lantern Spirit: Your celestial ancestor was a lantern archon for centuries before ascending to a higher rank. You feel a strange sense of nostalgia whenever you use your continual flame spell-like ability, and can use it as a move action instead of a standard action

Friends and Enemies:One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of goblins near Sandpoint. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Sandpoint and meet up with Daviren Hosk at the Goblin Squash Stables, he gives you one of his best steeds and all the necessary accoutrements as gratitude for your family member’s help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month’s worth of feed, and lifetime stabling at the Goblin Squash Stables.

Feats:
Toughness [level 1], Mounted Combat [level 3], Weapon Focus (Lance) [focus weapon], Ride-By Attack [level 3 bonus feat], Power Attack [level 6], weapon focus (Falchion) [level 6 bonus feat], Mounted Shield [level 9], Spirited Charge [level 9 bonus]

4 regular feats, 3 bonus feats, 1 weapon focus


Special Abilities:
Sacred Weapon: 1d10, 11 rounds/day

Fervor: 5+3=8/day

Sacred Armor: 11 minutes/day

Blessings (Good, Protection): 8/Day

Good Blessing
Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.

Battle Companion (major): At 10th level, you can summon a battle companion. This ability functions as summon monster IV with a duration of 1 minute, but for only a good outsider or an animal with the celestial creature simple template. This ability can summon only one creature, regardless of the list used. For every 2 levels beyond 10th, the level of the summon monster spell increases by 1 (to a maximum of summon monster IX at 20th level).

Protection Blessing
Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.

Aura of Protection (major): At 10th level, you can emit a 30-foot aura of protection for 1 minute. You and your allies within this aura gain resistance10 against acid, cold, electricity, fire, and sonic. At 15th level, the energy resistance increases to 20.

Skills:

Artistry (Philosophy) 11+3=14 (Background Skill)
Artistry (Stained Glass) 11+3=14 (Background Skill)
Climb (Str),
Craft (Int),
Diplomacy (Cha),
Handle Animal (Cha),11-1+3=13
Heal (Wis),
Intimidate (Cha),
Knowledge (engineering) (Int),
Knowledge (religion) (Int), 11+3+0=14
Profession (Wis),
Ride (Dex), 11-1+3=13
Sense Motive (Wis),
Spellcraft (Int), 11+3=14
Survival (Wis),
Swim (Str)

Gear:
+1 Heavy Mace: 2012
+1 Full Plate: 2500
Belt of Physical Might +4 (strength, constitution) 40,000
Helm of Comprehend Languages and Read Magic: 5200
Ring of Sustenance: 2500
Ring of Foe Focus: 10,000
Handy Haversack: 2000
Wand of CLW (x3)
Potion of Barkskin (x3)
Transformative +1 lance
+1 Mithral Heavy Shield (No ACP)

599

Spells:

0: 5+0=5

Detect Magic, Create Water, Guidance, Mending, Read Magic
1: 5+1=6

Entropic Shield, Shield of Faith, Weaponwand, Shield of Faith, Protection from Evil, Protection from Evil.
2: 4+1=5

Bull's Strength, Weapon of Awe, Silence, Aid, Lesser Angelic Aspect
3: 4+1=5

Archon's Aura, Magic Vestment, Deadly Juggernaut, Wind Wall, Deadly Juggernaut
4: 2+0=2

Blessing of Fervor, Crusader's Edge