Red Mantis Leader

Zaphani's page

48 posts. Alias of Michael Meunier.


Full Name

Zaphani

Race

Viskanya

Classes/Levels

Rogue (Unchained Roof Runner) 3 | HP 27/27

Gender

Female

Size

M

Age

20

Alignment

LE

Deity

The Red Mantis

Languages

Common, Undercommon, Vishkanya

Occupation

Assassin

Strength 14
Dexterity 18
Constitution 13
Intelligence 13
Wisdom 10
Charisma 14

About Zaphani

Zaphani
Female vishkanya rogue (unchained, roof runner) 3 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 73, Pathfinder Unchained 20)
N Medium humanoid (vishkanya)
Init +7; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 27 (3d8+3)
Fort +2, Ref +7, Will +1; +3 bonus vs. poison
Defensive Abilities evasion, poison resistance
--------------------
Offense
--------------------
Speed 30 ft.; roof running, tumbling descent
Melee +1 sawtooth sabre +7 (1d8+5/19-20) or
. . dagger +6 (1d4+2/19-20) or
. . dagger +6 (1d4+2/19-20) or
. . mwk sawtooth sabre +7 (1d8+4/19-20) or
. . sap +6 (1d6+2 nonlethal)
Ranged hand crossbow +6 (1d4/19-20)
Special Attacks sneak attack (unchained) +2d6
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 13, Int 13, Wis 10, Cha 14
Base Atk +2; CMB +4; CMD 18
Feats Combat Expertise, Exotic Weapon Proficiency (sawtooth sabre), Quick Draw, Two-weapon Fighting, Weapon Finesse
Traits acrobat, - custom trait -, reactionary
Skills Acrobatics +11, Bluff +10, Climb +2 (0 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Disable Device +12, Disguise +7, Escape Artist +10, Intimidate +8, Knowledge (local) +5, Knowledge (nobility) +5, Perception +8, Sleight of Hand +10, Stealth +12, Use Magic Device +7; Racial Modifiers +2 Bluff, +2 Perception, +2 Stealth
Languages Common, Undercommon, Vishkanya
SQ poison use, rogue talent (combat trick), toxic
Combat Gear potion of cure light wounds (2), giant wasp poison, oil of taggit, smoke pellet[APG] (2); Other Gear +1 mithral chain shirt, +1 sawtooth sabre[ISWG], crossbow bolts (10), dagger, dagger, hand crossbow, mwk sawtooth sabre[ISWG], sap, elixir of hiding (2), bedroll, belt pouch, chalk (10), disguise kit, flint and steel, masterwork backpack[APG], masterwork thieves' tools, mirror, silk rope (50 ft.), soap, sunrod (4), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 467 gp, 1 sp
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +3 Gain listed bonus to saves vs. poison.
Poison Use (Ex) This race is skilled in the use of poison and never risk accidentally poisoning themselves.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Roof Running (Ex) Can move across rooftops at full speed and without penalties.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Toxic (1/day, DC 12) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Tumbling Descent (Ex) Rapidly descend from great heights with a successful Acrobatics check.