Full Name |
Zaphani |
Race |
Viskanya |
Classes/Levels |
Rogue (Unchained Roof Runner) 3 | HP 27/27 |
Gender |
Female |
Size |
M |
Age |
20 |
Alignment |
LE |
Deity |
The Red Mantis |
Languages |
Common, Undercommon, Vishkanya |
Occupation |
Assassin |
Strength |
14 |
Dexterity |
18 |
Constitution |
13 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
14 |
About Zaphani
Zaphani
Female vishkanya rogue (unchained, roof runner) 3 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 73, Pathfinder Unchained 20)
N Medium humanoid (vishkanya)
Init +7; Senses low-light vision; Perception +8
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 27 (3d8+3)
Fort +2, Ref +7, Will +1; +3 bonus vs. poison
Defensive Abilities evasion, poison resistance
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Offense
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Speed 30 ft.; roof running, tumbling descent
Melee +1 sawtooth sabre +7 (1d8+5/19-20) or
. . dagger +6 (1d4+2/19-20) or
. . dagger +6 (1d4+2/19-20) or
. . mwk sawtooth sabre +7 (1d8+4/19-20) or
. . sap +6 (1d6+2 nonlethal)
Ranged hand crossbow +6 (1d4/19-20)
Special Attacks sneak attack (unchained) +2d6
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Statistics
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Str 14, Dex 18, Con 13, Int 13, Wis 10, Cha 14
Base Atk +2; CMB +4; CMD 18
Feats Combat Expertise, Exotic Weapon Proficiency (sawtooth sabre), Quick Draw, Two-weapon Fighting, Weapon Finesse
Traits acrobat, - custom trait -, reactionary
Skills Acrobatics +11, Bluff +10, Climb +2 (0 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Disable Device +12, Disguise +7, Escape Artist +10, Intimidate +8, Knowledge (local) +5, Knowledge (nobility) +5, Perception +8, Sleight of Hand +10, Stealth +12, Use Magic Device +7; Racial Modifiers +2 Bluff, +2 Perception, +2 Stealth
Languages Common, Undercommon, Vishkanya
SQ poison use, rogue talent (combat trick), toxic
Combat Gear potion of cure light wounds (2), giant wasp poison, oil of taggit, smoke pellet[APG] (2); Other Gear +1 mithral chain shirt, +1 sawtooth sabre[ISWG], crossbow bolts (10), dagger, dagger, hand crossbow, mwk sawtooth sabre[ISWG], sap, elixir of hiding (2), bedroll, belt pouch, chalk (10), disguise kit, flint and steel, masterwork backpack[APG], masterwork thieves' tools, mirror, silk rope (50 ft.), soap, sunrod (4), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 467 gp, 1 sp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +3 Gain listed bonus to saves vs. poison.
Poison Use (Ex) This race is skilled in the use of poison and never risk accidentally poisoning themselves.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Roof Running (Ex) Can move across rooftops at full speed and without penalties.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Toxic (1/day, DC 12) (Ex) Can apply poisonous blood/saliva to a weapon as a swift action.
Tumbling Descent (Ex) Rapidly descend from great heights with a successful Acrobatics check.