Halfling Slinger

Zanton Steel-Speaker's page

21 posts. Alias of thunderbeard.


Full Name

Zanton “Steel-Speaker” Bellwether

Race

Gnome

Classes/Levels

Brawler (Steel-Breaker) 3//Incanter 3

Gender

M

Size

S

Age

68

Alignment

CG

Languages

Common, Gnome, Sylvan, Elven, Draconic

Occupation

Unemployed

Strength 8
Dexterity 16
Constitution 14
Intelligence 15
Wisdom 8
Charisma 18

About Zanton Steel-Speaker

Brief Backstory:
Zanton comes from a town far to the East. Years as a machine-smith's apprentice taught him magic and skill at smithing, coaxing life and intricacy into other men's devices. With his small frame, he could easily slide in and out of engines and forges; and tinkering was a perfectly respectable occupation for a gnome.

But Zanton was clever, and thought himself even cleverer; and he spent much of his free time on unsanctioned projects, using magic to breathe more life into machines than his guild encouraged or allowed. His personal pet project was something special—a weapon to change all wars, a machine that would be able to fight like a soldier without a soul and then repair itself, a cheaper and more practical alternative to the specialized golems of wealthy wizards.

The results were disastrous; and when his employer found out, Zanton was run out of town, stripped of all guild ties, with all of his creations destroyed.

And so he journeyed west, where machines were simpler and laws regarding them looser, where he could earn a living as a tinkerer—unchained from guild regulations, he simplified much of his work by whispering to machines and forges, asking tools to do the hard work for him. And gradually, he grew quite skilled at this, bending the magic he had learned into new forms, painting instructions onto stray objects until they followed his requests.

But learning how to make his possessions fight for him meant that, for once, Zanton could win fights. And a lot of them. And so, as he made a bit of wealth, he spent more of his time drinking, and fighting—and now he's strayed a bit from the path of dedicated research he once walked.

* * *

Classes:
Brawler (Steel-Breaker) 3
Incanter 3

Defenses:
HP 28/28 (3d10 + 6)
AC 20 (Armor +4, Shield +2, Dex +3, Size +1)
Fort +5, Ref +6, Will +2

Offenses:
BAB +3
Telekinetic Throw +9 (or +7/+7 flurry, or +5/+5/+5 rapid flurry)
Damage 1dX + 4 (or 1dX + 6 deadly aim)

Tradition: Somatic, Verbal, Skilled (Diplomacy), Focus Casting (focus item: calligraphy brush)
Benefits: Easy Focus, Draw Magic
Sphere Drawbacks: Consciousness Linked (Enhancement), Marking Enhancement (Enhancement)

Traits and Feats:
Traits:
Barroom Talespinner (+1 Diplomacy, Perform (sing), Diplomacy as class skill)
Potential Energy (+2 spellc points in “bonus” pool)

Feats:
Point-Blank Shot (1)
Deadly Aim (Brawler Bonus 2)
Rapid Shot (3)
Flexibility: Throw Anything
2x Extra Talent (Incanter Bonus 1, Bonus 2)
? (Thematic Feat 2)

Alternate Racial:
Gift of Tongues (+1 Bluff, Diplomacy, double languages known from linguistics)
Fey Thoughts (Perform, Sleight of Hand are class skills)
Utilitarian Magic

Skills:

21 points (Brawler 12, Int 6, Favored 3)
*Indicates class skills; ACP -1

*Acrobatics +6 (1 rank)
*Appraise
Bluff +6 (1 rank, +1 racial)
*Climb
*Craft (painting) +8 (1 rank, masterwork +2)
*Craft (mechanical) +10 (3 ranks, +2 racial)
*Craft (sculpture) +6 (1 rank)
*Diplomacy +12 (3 ranks, +1 trait, +1 racial)
*Escape Artist
*Fly
*Handle Animal
*Intimidate
*Knowlede (arcana) +6 (1 rank)
*Knowledge (engineering) +7 (2 ranks)
*Knowledge (other)
*Linguistics
*Perception +6 (2 ranks, +2 racial)
*Perform (sing) +10 (2 ranks, +1 trait)
*Profession
*Ride
*Sense Motive +3 (1 rank)
*Sleight of Hand +8 (3 ranks)
*Spellcraft

with full ranks in Diplomacy, as well as some ranks in bluff, craft (painting), craft (sculpture), perform (sing), sleight of hand, acrobatics, perception, and knowledge (engineering)

Magic:

Spell Points:
3 (caster level) + 4 (cha) = 7, +2 potential

Magical Talents:
2 (base) + 5 (incanter) + 2 feat = 9

(Incanter gives all bonus feats; no bloodline boost)
(Sorcerer arcana: +1 to CL, talents for enhancement)

Enhancement Talents:
Enhance (1)
Animate Object (2)
Mass Enhancement (Free through Drawback)
Lingering Enhancement? (Free through Drawback)

Telekinesis Talents:
Telekinesis (3)
Orbit (4)
Divided Mind (5)
Flair (6)
Dancing Weapon (7)
Whirlwind Assembly (8)
Powerful Telekinesis (9)

Wishlist: Need Floating Shield
Call to Hand?
Gravity Well?
Kinetic Sense?
Mobile Bludgeon (allows more versatility in TWF)?
Floating Shield?
Tactical Animation? (Gives teamwork feats to all items)
Militant Animation? (Gives a combat feat to all items)
Enhancing Telekinesis (enhance to anything lifted)

Gear:
Equipment (medium encumbered, I think?):
2 chain shirts (small)
2 bucklers (small)
2 light hammers (small)
4 wushu darts (small)
1 masterwork tekko-kagi (small)
2 masterwork tonfas (small)
2 fighting fans (small)
“Artificer’s Brush”: +1 Enhancement Staff + Gleam Brush (a human-sized iron paintbrush large enough to function as a gnome-sized staff)