Half-Fiend Minotaur

Zanraz Konnarak's page

No posts. Organized Play character for Jim Crase.


Full Name

Zanraz Konnarak

Race

| SP 37/37 HP 33/33 | RP 6/6 (+1) | EAC 19; KAC 21 DR 4, Resist Acid/Sonic 4, Fire/Cold 5 | Fort +5; Ref +1; Will +5 | Init: +5 | Perc: +3, SM: +0, Darkvision 60ft

Classes/Levels

| Speed 40ft (50 normally) | Spells: 1st:4/4, 2nd:3/3 | Active conditions: None.

Gender

Male LN Cyberborn Technomancer 4 (Augmented)/Soldier (Blitz) 1

About Zanraz Konnarak

SFS # 56565-703
Experience 13
Slotted Faction Manifold Host
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Zanraz Konnarak
Male Cyberborn Augmented Technomancer 4/Soldier (Blitz) 1
LN Medium Monsterous Humanoid
Init +4; Senses Perc +3 SM +0, Darkvision 60ft

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Defense
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EAC 19, KAC20
DR 4 (Kinetic), Acid/Sonic Resist: 4, Fire/Cold Resist: 5
SP 37 HP 33 RP 6 (+1)
Fort +5, Ref +1, Will +5

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Offense
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Speed 40 ft. (50 normally, Possessed Leg (-5), Heavy Armor (-5))
Melee: +9, Ranged: +6, Thrown: +8
Junk Sword (lvl 2) +9 (1d8+10 B and S) | None |Analog, 3 options (block, disarm, nonlethal, reach, trip)
Junk Sword (lvl 1) +9 (1d4+10 B and S) | None |Analog, 2 options (block, disarm, nonlethal, reach, trip)
Unarmed Strike (Gore) +9 (1d3+11 P) | None | non-archaic
Hail Pistol, Subzero +6 (1d4+2 C and P)| Bleed 1d4 | 20ft | 20 Charge Usage 1
Laser Rifle, Azimuth +6 (1d8 F) | 1d6 Burn | 120ft | 20 Charges Usage 1 | None
Space 5 ft.; Reach 5 ft.

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Statistics
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Str: 16 (18), Dex: 12, Con: 15, Int: 18, Wis: 10, Cha: 10

Skills
Acrobatics (2) +4, Athletics (2) +7, Bluff (0) +0, Computers (3) +12, Culture (3) +7, Diplomacy (0) +0, Disguise (2) +2, Engineering (5) +12, Intimidate (3) +6, Life Science (1) +8, Medicine (1) +8, Mysticism (3) +7, Perception (0) +0, Physical Science (1) +8, Piloting (4) +10, Profession (Vid Gamer-Professional) (5) +11 (+16 with clothing and toolkit), Sense Motive (0) +0, Stealth (0) -1, Survival (2) +7

-5 to DC on Engineering checks to identify cybernetic augmentations, -5 to Life science checks to recall knowledge about cybernetic techniques, as well as operation and facilities.

Feats
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1: Weapon Focus (Basic Melee)
3: Weapon Focus (Versatile)
3: Weapon Specialization (Technomancer weapons)
3: Spell Focus (Techno)
5: Enhanced Resistances (DR)

Languages Common, Aklo, Akitonian, Azlanti, Ghibran Morlamaw, Orc, Triaxian, Vesk

Other Abilities
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Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).

Combat Gear
Subzero Hail Pistol
Azimuth Laser Rifle
1 bulk of junk (for junk sword)
Lasunta Ringwear II (thermal capacitor mk 1 installed)
Radiation Badge

Other Gear
Starfinder backpack (see below for contents)
Comm unit
Holoskin
Everyday Clothing
Professional Clothing (Vid Gamer)
(All in cybernetic Arm—see Augmentations) Computer (Tier 2, artificial personaly, Mini (x2), Self Charg, alarm, Range 100’, information (information on crafting spell chips) 10 spell chip slots (Comprehend Languages, Magic Missile, Magic Missile, 7 open slots)
Serum of healing mk 1 (x1)

Starfinder Backpack:

Batteries (2)
Cable line titanium (50ft)
Grappler
Canteen
Medkit Basic
Toolkit: Engineering
Toolkit: Hacking
Toolkit: Vid Gamer
Toolkit: Trapsmith

Generally stored in a room or on shuttle, but not usually carried
Clothing: Formal
Hygiene kit
R2E (x5)

Cyberware/Bioware/Necrografts/etc :

Brain: Data Jack (Standard) (tier 3)
Ears:
Skin (favored augmentation): Resistant Hide (sonic) mk 2 (tier 4) (Bio)
Skin (favored augmentation): Resistant Hide (acid) mk 2 (tier 4) (Bio)
Throat: Vocal Modulator (tier 1)
Lungs: Respiration Compounder (tier 1)
Heart : Threshold Buffer mk 1 (tier 4)
Right Arm: Prosthetic Limb (Storage) (tier 3) (linked)
Right Hand: Prosthetic Limb (Storage) (tier 3) (linked)
Left Leg: Prosthetic Limb (normal) (tier 1)
Left Foot: Prosthetic Limb (normal) (tier 1)

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Special Abilities
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Spells
Zero level (6 known)
Detect Magic
Energy ray
Fabricate Scrap
Mending
Token Spell
Transfer Charge

1st : 4 per day (4 known)
Jolting Surge (EAC, 4d6, does not provoke)
Comprehend Languages
Supercharge Weapon
Overheat (DC 17 Ref 2d8 15’ cone)

2nd : 3 per day (1 known)
Junk Sword II (10 min/lvl, 3 properties to pick, move action to change.
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Boons Slotted this Adventure
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Ally: First Seeker’s Intuition
Faction: Manifold Host Champion
Personal: Possessed Augmentation: Leg
Note: Nuar heritage not slotted into personal, Manifold Host Exemplar opens this up.
Promotional: Shirt Reroll
Social:
Starship:
Slotless: Marked Field Agent, Star Sugar Heartlove, , Ghibran Linguist, Jinsul linguist, Mormalaw linguist, Copaxi linguist, Scoured Stars Veteran (Not used), Manifold Host Exemplar, Team Spirit.

All My Boons:

Ally Boons: Envar’s Attention; Suulhu-Huur’s Debt, First Seeker’s Intuition
Promotional: Promotional Reroll (shirt)
Social: Instructor; Faction Friend: Limited Use (O O O). can earn 1 reputation if failed to earn Fame at the end of the adventure; Street Cred:Absolam Station; AbadarCorp Augmentations; Contractor’s Respect (Veylen)
Starship: Loaned ship: Sunrise Maiden; Star Monster Slayer; Solar Power Weapon Systems; Defender of the Fleet
Slotless: Marked Field Agent, Star Sugar Heartlove, , Ghibran Linguist, Jinsul linguist, Mormalaw linguist, Copaxi linguist, Scoured Stars Veteran (Not used), Manifold Host Exemplar, Team Spirit.
Manifold Host Exemplar: You can only purchase this boon if you have filled your personal boon slot with a permanent unique race boon. Once you purchase the boon, you no longer count your Personal boon slot as being filled and can slot appropriate boons into that slot as you receive them.

Adventure Log::

CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #0A – Manifold Host Champion Minor Faction: Acquired from DireGM (#801)
CS #0B- Nuar Heritage
CS #1 – Incident at Absolam Station + 3xp, 5 Fame/Rep, 2160 (+0 day job) Credits
CS #2 – Commencement +1xp, 2 Fame/Rep, 753 (+0 day job) Credits
CS #3 – Half Alive Streets +1 xp, 2 Fame/Rep, 735 (+38 day job) Credits
CS #4 – Ashes of Discovery +1 xp, 2 Fame/Reputation, 733 (+0 day job) Credits
CS #5 – Scoured Stars Invasion +1xp, 2 Fame.Reputation (+1 Second Seekers (J)), 1460 (+50 day job) Credits
CS #6 – Solar Sortie +1xp, 2 Fame.Reputation, 1480 (+36 day job) Credits
CS #7 – Protectorate Petition +1xp, 2 Fame.Reputation, 1094 (+52 day job) Credits
CS #8 – Live Exploration Extreme +1xp, 2 Fame.Reputation, 1480 (+50 day job) Credits
CS #9 – Beacon Code Dilemma +1xp, 2 Fame.Reputation, 1518 (+52 day job) Credits
CS #10 – Sanctuary of Drowned Delight +1xp, 2 Fame.Reputation (+1 Wayfinder), 2844 (+50 day job) Credits

CS #11 – Truth of the Seeker +1xp, 2 Fame/Reputation (+1 Second Seeker (J)), 2751 (+36 day job) Credits
CS #11A – Possessed Augmentation (Leg) (Zero of 3 tasks done)

Bot Me!:

Work in progress!

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Reputation
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Starfinder Society 13
Exoguardians: 0 Reputation (Tier 0)
Acquisitives: 0 Reputation (Tier 0)
Dataphiles: 0 Reputation (Tier 0)
Manifold Host: 25 Reputation (Tier 3)
Second Seekers (Luwazi Elsebo): 0 Reputation (Tier 0)
Second Seekers (Jadnura): 1 Reputation (Tier 0)
Wayfinders: 1 Reputation (Tier 0)
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