Balazar

Zango Munduk's page

No posts. Organized Play character for GM Harpwizard.


Race

Gnome

Classes/Levels

Aerokineticist 2

About Zango Munduk

Zango Munduk
Male gnome aerokineticist 2 (Pathfinder RPG Occult Adventures 10)
NG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 26 (2d8+13)
Fort +7, Ref +5, Will +0; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee morningstar +2 (1d6)
Special Attacks hatred, kinetic blast
Spell-Like Abilities (CL 2nd; concentration +3)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Kineticist Spell-Like Abilities (CL 2nd; concentration +3)
. . Constant—feather fall
Kineticist Wild Talents Known
. . Defense—enveloping winds
. . Infusions—extended range
. . Blasts—electric blast (1d6+2 electricity)
. . Utility—air cushion, basic aerokinesis
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Statistics
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Str 11, Dex 14, Con 18, Int 12, Wis 10, Cha 12
Base Atk +1; CMB +0; CMD 12
Feats Toughness
Traits ease of faith, excitable
Skills Acrobatics +5 (+1 to jump), Craft (clockwork) +7, Diplomacy +6, Fly +7, Heal +4, Intimidate +5, Knowledge (nature) +5, Perception +6, Stealth +9, Use Magic Device +5; Racial Modifiers +2 Craft (clockwork), +2 Perception
Languages Common, Draconic, Gnome, Sylvan
SQ burn (1 point/round, max 7), gather power, gnome magic
Combat Gear caltrops, oil (3); Other Gear studded leather, morningstar, artisan's tools, backpack, belt pouch, hooded lantern, trail rations (4), 528 gp, 7 sp
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Special Abilities
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Air Cushion (Sp) Constantly under the effects of feather fall.
Burn 1/round (2 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Electric Blast (Sp) Level 1; Burn 0
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.