Thog Grogsplit

Zane Ikundi's page

33 posts. Alias of Watery Soup.


Race

AC 15 | HP 15/15 | P+3, F+4, R+5, W+5 | Explore: Search | LLV, NH, 25' |

Classes/Levels

Hero (1/3) | Focus (1/1) | Spells (3/3) | Conditions: none

Gender

ToK pregen | N male (he/him) half-orc human (Matanji) sorcerer (fey) 1 | ◆◇↺ |

About Zane Ikundi

Background Summary

Backstory:
Zane is the scion of a noble family in the Nine Walls, the homeland of Matanji orcs in the Mwangi Expanse. He has natural charm and good looks and fully expects to become an ambassador for his people when he's older. He considers his education at the Magaambya to be a pleasant dalliance, and he spends most his time with the friends he's made there. Zane is an intelligent young man with something of a lazy streak, simply putting in the necessary work to get by.

When Zane was a toddler, his parents gave him to local priests for a blessing in a local river. Playful water spirits took notice of the baby and stole him from the inattentive priests. Zane's parents believed he'd been drowned and lost. A year and a day after Zane disappeared, he washed back up on the banks of the river and was reunited with his relieved but puzzled family. Since then, Zane has felt the stirring of fey magic within him, but his family insisted on putting the disappearance firmly in the past and moving on. Zane's budding powers frightened his family, so he learned to keep them hidden, something he no longer has to do since his enrollment in the Magaambya.

Due to his charm, Zane is quick to make friends, but he's found he has the most in common with Ekene. The two both know how it feels to be misunderstood and understand the heavy weight of the expectations placed upon them by their families and communities.

ZANE IKUNDI

N male half-orc human (Matanji) sorcerer (fey) 1
Home Region: Nine Walls (Mwangi Expanse)
Background: noble
Senses: low-light vision, normal hearing
Speed 25'

DEFENSE
AC 10+2+[0+2]+1 = 15
max HP 8+[6+1]*1 = 15
Perception +2+0+1 = +3
Fortitude +2+1+1 = +4
Reflex +2+2+1 = +5
Will +4+0+1 = +5

OFFENSE
Melee: dagger (+5 / 1d4 P) agile, finesse, versatile S
Thrown: lesser bottled lightning (+2 / 1d6 electricity + 1 splash electricity + flat-footed) (20')
Thrown: dagger (+5 / 1d4 P) agile, versatile S, range 10'

STATISTICS

STR 10 DEX 14 CON 12 INT 14 WIS 10 CHA 18

Ancestry Feat: Natural Ambition
Class Feat: Dangerous Sorcery (+SL to damage)
Skill Feat: Courtly Graces

Skills:
• Acrobatics +2
• Arcana +2+2+1 = +5
• Athletics +0
• Crafting +2
• Deception +2+4+1 = +7
• Diplomacy +2+4+1 = +7
• Intimidation +4
• Lore, Geneology +2+2+1 = +5
• Medicine +0
• Nature +2+0+1 = +3
• Occultism +2
• Performance +2+4+1 = +7
• Religion +0
• Society +2+2+1 = +5
• Stealth +2
• Survival +0
• Thievery +2

Focus Spells (Focus Pool 1):
1st faerie dust (range 30', 5' burst, Will vs -2 to Per/Will)

Primal Spontaneous Spells (DC 17):
Cantrips: electric arc, detect magic, ghost sound, prestidigitation, produce flame
1st (3/day): charm, gritty wheeze, nettleskin

Gritty Wheeze:
GRITTY WHEEZE (SPELL 1)
Traits UNCOMMON AIR EARTH EVOCATION
Traditions arcane, primal
Cast ◆◆ somatic, verbal
Area 15-foot cone
Saving Throw Fortitude; Duration see below
You exhale desiccating grit and sand in a small cloud. Creatures in the area take 2d4 bludgeoning damage and must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw.
Critical Success: The creature takes no damage.
Success: The creature takes half damage.
Failure: The creature takes full damage and is dazzled for 1 round.
Critical Failure: The creature takes double damage and is dazzled for 1 minute.
Heightened (+1) The damage increases by 2d4.

Nettleskin:
NETTLESKIN (SPELL 1)
Traits UNCOMMON PLANT TRANSMUTATION
Traditions primal
Cast ◆◆ somatic, verbal
Duration 1 minute
Thorns sprout from your body; they pass through and don’t damage any clothing or armor you wear. Adjacent creatures that hit you with a melee or unarmed attack take 1d4 piercing damage as the nettles jab them and break off. Each time a creature takes damage in this way, nettleskin’s duration decreases by 1 round.
Heightened (+1) The damage increases by 1d4

Languages: Common, Mwangi, Orc, Sylvan

Gear: backpack, lesser bottled lightning, dagger, minor elixir of life (x3), mirror, writing set, 7 sp.