ZandrXI's page

Organized Play Member. 23 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




So i just wanted to check if i was reading this right because it seems really strong.

Here is a link to the full style if you want to look at it Gloom Gunner

The thing i'm looking at is the 13th level ability Shadow Secrets.

Shadow Secrets
Weapons are considered to have the ghost killer fusion (Core Rulebook 194) while you wield them (this is in addition to the ominous fusion granted by your shadow fusion ability). In addition, you can use your connection to the Shadow Plane to add one of the following benefits to a weapon you wield. These benefits cause bizarre visual distortions when you use them because they’re made possible by your manipulation of the spatial incongruities between the Shadow Plane and the Material Plane. A chosen benefit lasts until the end of your turn.

As part of the action you use to attack, increase your reach with the weapon by 5 feet.
As part of the action you use to attack, double the weapon’s range increment.
When you hit a creature, you can use a swift action to perform a dirty trick combat maneuver against it.
As part of the action you use to attack, damage from the weapon you are using ignores hardness equal to your soldier level.

So if you look at the part i put in bold on the ability would that mean i could double the range of a guns blast cone?

If it dose work would that mean if you used something like a Divergent laser, multiwave that already has a blast cone of 80 ft it would then double to a blast cone of 160 ft?


If you made a archaic weapon do magic damage with the mystic strike feat or the soldier arcane assailant fighting style would that weapon lose the -5 to damage and do full damage or would it still do 5 less?