About ZandoraNephilim Adventurer (Human Bloodline) 1 | HP 14/14 | Armor 5 | Healing 4/4 | Initiative/Movement 4 | Action Points 6/6 | Luck 9/9 WSk 35 (+3) [15 points]
Luck 9 beginning +2/level (-1 per level from unlucky disadvantage)
Movement 4 (Agility mod)
=== Weapons === <>Melee<> Mace Damage 1d5+7 (AP 3 / Slots 2) <>Ranged<> Ring (magical focus / weapon) Damage 1d5+4 (AP 3 / Slot 1 / Range 55 meters) === Armor === Leathers AC Bonus 1 (Slots 3) Armor = 5 (1 armor +4 Physical Prowess mod) Advantages and Drawbacks:
=== Advantages === Attractive [You are physically attractive. It can occasionally help with interactions, although sometimes it can bring unwanted attention. Effect - Add a +10 to social interactions with those that find you attractive. If you roll a 100 while using this trait the target may become obsessed]
=== Drawbacks === Focused Foci [When casting you must have a Magic Foci. Effect - You are unable to use Magic Talents without a Foci.]
Talent Breakdown:
=== Starting Talents ===
=== Racial Talents (Nephilim) === Angelic Heritage [+10 Willpower, Healing talent (Cure)]
=== Archetype Talents (Adventurer) === 2 Combat (telekinetic hurl / teleporting assault)
Talents:
Blink (Willpower, 5 AP, 2 round cooldown) [Add 20% to dodge for 2 rounds.]
Equipment:
Bedroll [1 slot / 5 silver]
Cash on Hand: 150 Silver Starting Money: 500 Silver
Background:
--Rich / Noble / Attractive, a little selfish, a little naive about being superior, standoffish because she thinks everyone sees her for those things rather than personality, humor, etc.
Notes:
Teleportation Stuff: combat talents --> magic talents --> enhancement magic --> teleportation
social talents --> utility magic
combat talents --> magic talents --> magical styles --> battlemage
Raise Attributes: combat talents --> general talents
_________ The Festival is simple. Throughout the city there are seven tests. You need to best at least four of them. Take your party, or form one if you need, and head out. There's a map showing the location of four of the tests, which I strongly suggest you all check out - The Test of Skill is in the Guildhall Test of Diplomacy is in the Merchant's Quarter Test of Valour is by the Northern Gatehouse Test of Cunning is in the docks The Test of Grace and the Test of Knowledge you'll need to find, as part of the test. The Test of Survival will find you. Bring four of the seven tokens from these tests back to the Guildhall and you win membership. Bring more to get noticed. The Festival begins when the bells strike Noon and ends at the next Sunrise. Good luck." |