As someone else who is arachnophobic but understands that some spider concepts are cool, pulling this out from the OP: Kobold Catgirl wrote: 3. Stop making the art so hard to avoid. Put it on splash pages, or block it off more carefully. An interesting example is Beginner Box vs Troubles in Otari. In BB's GM Guide, there's big splashes of spiders but they are fairly easy to cover up. In TiO, I did the personal diligence of asking if there were any and got the page number but with the art and text being interwoven, the page is effectively unusable. Making changes to new material will obviously be a way off but formatting is something to consider in the future.
Luis Loza wrote:
Ufi has a couple of other issues. He's missing the skill granted by his deity (Craft). Also, It seems his Speed is wrong since he has the strength to not take the penalty. Otherwise, the adventure is great and I need to eventually write a review.
David knott 242 wrote:
I'd say you'd be right on the edge of four hours. At my local store, the adventure was run twice. I have minor GM experience but had somewhat experienced players and it took about four hours. The store owner is a much more experienced GM but had new players and it ran more than five hours. Half of the combats can be avoided by gameplay (stealth, diplomacy, etc) and doing so will speed up the game. If you get halfway through and it looks like time may be against you: Spoiler: Skip the crocodile fight. It can be stealthed so not leaving to chance would cut down on time. Another possibility is to skip the flooded school portion and simply have the sea hag as the final boss and change finale text accordingly. While not preferred, this is what the store owner had to do with his game since it was at night. While this adventure is "short" it packs a lot in it. Role play and a puzzle may take time but it ties into the themes of the Magaambya. Also, I did some prep that helped both myself and the store owner out with GMIng so prep will help.
So I've been reading this thread (and yes, I see the other recent alchemist thread) and have various thoughts on some of the things here. For one, I'e enjoyed my alchemist. I've seen some problems with the class in play but the forum seems to amplify those massively. I do wonder how much of the difference is in style of play. There's this common refrain that alchemists should only give the things they craft to other players when I've been aiming to be flexible with Quick Alchemy. Now, there is the possibility that the fact that I'm playing a Chirurgeon and thus not expecting to be the primary damage dealer may be skewing things. Of play so far, some concerns have been:
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