Female Fetchling Rogue (Guild Agent/Charlatan) 1
NE Medium Outsider (Native)
Init +3;
Senses Perception +2, Darkvision 60', Lowlight Vision
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DEFENSE
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AC 10, touch 10, flat-footed 10 (+0 armor, +0 dex, +0 shield)
hp 7 (1d8-1)
Fort -1,
Ref +4,
Will -2
Resistance Cold 5, Electricity 5
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OFFENSE
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Speed 30 ft.
Melee
Ranged
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STATISTICS
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Str 6, Dex 14, Con 9, Int 12, Wis 6, Cha 16
Base Atk +0; CMB -2; CMD 10
Traits Alabaster Odalisque, Practiced Deception, Adaptable Flatterer
Drawbacks Mark of Slavery
Feats Weapon Finesse (B), Deceitful (1)
Skills Acrobatics +6, Bluff +12, Diplomacy +10, Disable Device +6, Disguise +10, Knowledge (Local) +5, Perception +2, Perform +4, Sleight of Hand +6, Stealth +6
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
+1/2 to Stealth and Sleight of Hand in dim light or darkness
Languages Common, Suloise
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SPECIAL ABILITIES
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Emissary: Once per day, roll twice when making a Bluff or Diplomacy check and take the better roll.
Alabaster Odalisque: 1/day, ignore touched stone wall or door up to 1' thick for Perception checks for 1 minute
Practiced Deception: Apply and removes disguises in half the time
Adaptable Flatterer: +1 to atk rolls vs enemies denied Dex bonus to AC
Finesse Training
Sneak Attack: +1d6
Natural Born Liar: creatures successfully deceived by bluff check take -2 vs my future bluff checks for 24 hours
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Spells
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(1/day) Memory Lapse
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GEAR/POSSESSIONS
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