
About Zalika Banoub
Zalika Banoub, Human Inquisitor
Alignment: Neutral
Deity: Sarenrae
Languages: Common
Homeland: Katapesh
Abilities
Strength 10/+0
Dexterity 18/+4
Constitution 14/+2
Intelligence 10/+0
Wisdom 14/+2
Charisma 10/+0
Defences: Fortitude +4, Reflex +4, Will +4
Armour Class: 18, Touch 13, Flat-footed 15
Initiative: +0
Hit Points: 10
Speed: 30ft
BAB: +0
CMB: 2
CMD: 12
Skills
Heal 1 (+6)
Intimidate 1 (+4)
Knowledge (Nature) 1 (+4)
Knowledge (Religion) 1 (+4)
Perception 1 (+6)
Sense Motive 1 (+6)
Stealth 1 (+8)
Feats
Two Weapon Fighting (Reduce the penalties for using two weapons)
Weapon Finesse (+1 to armour while using two weapons)
Special Abilities
Bonus Feat (Select one extra feat)
Skilled (Select one additional feat)
Domain (Fire)
Judgement (1/day, select type of judgement to gain various types of bonus)
Monster Lore (Add wisdom score to any knowledge checks to identify creatures)
Orisons (May use orisons at will)
Stern Gaze (Add a bonus of ½ level to intimidate and sense motive rolls)
Fire Bolt (5/day, 30ft touch attack for 1d6 +1 2/levels)
Traits
Cleansing the Twisted (+1 slashing damage to abberations)
Anatomist (+1 trait bonus on all rolls to confirm critical hits)
Spells
Orisons
Brand (Creates permanent brand on target creature)
Sift (See area as though examining it)
Light (An item emits light like a torch)
Detect Magic
First Level
Burning Hands (1d4 fire damage)
Wrath (+1 attack and damage against target creature)
Cure Light Wounds
Gear
Rapiers (x2), Scale Mail, Traveller’s Outfit, Backpack, Bedroll, Crowbar, Bullseye Lantern, Hemp Rope, Signet Ring
Money
27gp 9sp