Deka An-Keret

Zalanna's page

2 posts. Alias of Zanbabe.


Full Name

Zalanna

Race

Shabti

Gender

Female appearance

Size

Medium

Age

Looks 25ish, but she's not telling.

Alignment

Chaotic Good

Deity

Besmara

Location

Sigil

Languages

Common (Planar Common/Planar Trade), Baatezu/Infernal, Celestial, Lower Planar Trade Tongue

Strength 14
Dexterity 15
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Zalanna

Oracle of Intrigue 6 | HP 27/27 | AC 16 / T 12 / FF 14 | Fort +3 / Ref +3 / Will +3 | CMB 6 / CMD 20 | Initiative +2 | Perception +14/+17 (traps) | Spells 1L 6/6 2L 5/5 3L 3/3 | Darkvision 60 feet | Active Effects: None

Base Stats
Str 14 +2 [5 points]
Dex 15 +2 [5 points, +1 4th level adjustment]
Con 12 +1 [+2 Shabti]
Int 14 +2 [5 points]
Wis 10 +0 [no adjustments]
Cha 18 +4 [10 points, +2 Shabti]

HP = Average each level (4.5)
BAB +4 Movement 30

=== Immunities / Adjustments ===
Immune to undeath [Shabti can’t become undead.]
No penalty from energy drain [Can still be killed if more negative levels than Hit Dice. After 24 hours, negative levels automatically removed; no need for saving throw.]
Sickened if you break your word (Legalistic Curse)

=== Weapons ===
Cold Iron Morningstar
+6 Attack | 1d8+2 Damage | x2 | Bludgeoning and Piercing

Orc Hornbow (+2)
+6 Attack | 2d6+2 Damage | x3 | Piercing | Range 80 feet

--Point Blank +1/+1 within 30 feet
--With Divine Favor +2/+2 (1 for every three levels; goes up at 9)
--If it involves keeping a promise, once a day +4 (oracle curse)

=== Armor / AC Items ===

Chain Shirt (+4 armor)

AC = 16 [10 +4 Armor +2 Dex Mod] / Touch 12 / Flat-Footed 14

=== Traits ===
Conspiracy Hunter [Grants +1 trait bonus and proficiency in perception]
Minor Technological Knowledge [Can use knowledge engineering to determine the principles powering a given technological device. If you are trained in knowledge history, you can use it determine the sort of society which would produce such a device. You may make a Wisdom check to determine how to activate a given device. (This does not imbue the character with any skills in the use of the device. It doesn’t teach to use firearms or welding machines, etc.)]

=== Feats ===

Conceal Spell (Bonus from Hidden Magic)
Exotic Weapon Proficiency (Orc Hornbow)
Point-Blank Shot [+1 to attack and damage within 30 feet]
Precise Shot [No penalty for shooting into melee]

Special Abilities:

=== Special Abilities ===
Favored Class Option [Oracle: Add one spell from the psychic spell list that isn’t on the cleric spell list to the list of spells the oracle knows. This spell must be at least 1 level below the highest spell level the oracle can cast.]
Hidden Magic (Su) [You gain the Conceal Spell feat as a bonus feat without needing to meet the prerequisites. At 7th level, you can also hide your use of spell trigger items using the Conceal Spell feat, though onlookers receive a +2 bonus on their skill checks to pierce your subterfuge. At 11th level, you can even hide the use of spell completion items using the Conceal Spell feat, though in this case, onlookers receive a +5 bonus on their skill checks to pierce your subterfuge.]
Immortal [Does not age, can still be killed]
Immune to Undeath [Cannot be turned into an undead]
Past Life Knowledge [All Knowledge skills are class skills.]
Resist Level Drain [no penalties from energy drain effects, can still be killed if more negative levels than Hit Dice. Any negative levels disappear after 24 hours.]
Shattered Soul [Hard to bring back to life if killed.]
Whispered Glimpses (Su) [The whispers of intrigue sing to you with glimpses of insight into others’ presence and motives, granting you greater awareness than your own senses could manage. You can add your Charisma modifier instead of your Wisdom bonus on Perception and Sense Motive checks.]

7th -- Addition to the Hidden Magic Revelation
11th -- Addition to the Hidden Magic Revelation

Skills:

48 skill points [4 +2 Int +2 background = 8 per level] (using favored class for spells)

Acrobatics +2 |+2 Dex
Appraise +2 |+2 Int
Artistry +2 |+2 Int
+Bluff +10 |+4 Cha +3 rank +3 class skill
Climb +2 |+2 Str
+Craft +2 |+2 Int
+Diplomacy +13/+16 |+4 Cha +6 rank +3 class skill [+3 when speaking one-on-one (Legalistic Curse)]
+Disable Device* +14 |+2 Dex +6 rank +3 class skill +3 Tinkering (1/2 Oracle Level)
+Disguise +8 |+4 Cha +1 rank +3 class skill
Escape Artist +2 |+2 Dex
Fly +2 |+2 Dex
Handle Animal* +X |+4 Cha
+Heal +1 |+1 Wis
Intimidate +4 |+4 Cha [+3 when speaking one-on-one (Legalistic Curse)]
+Knowledge: Arcana* +6/+10 |+2 Int +1 rank +3 class skill [+4 if related to bonus spells (Seeker Lore)]
+Knowledge (Dungeoneering)* +6 |+2 Int +1 rank +3 class skill
+Knowledge (Engineering)* +2 |+2 Int
+Knowledge Geography* +2 |+2 Int
+Knowledge History* +6 |+2 Int +1 rank +3 class skill
+Knowledge Local* +2 |+2 Int
+Knowledge Nature* +2 |+2 Int
+Knowledge Nobility* +2 |+2 Int
+Knowledge Planes* +6 |+2 Int +1 rank +3 class skill
+Knowledge: Religion* +6 |+2 Int +1 rank +3 class skill
Linguistics* +6 |+2 Int + 1 rank +3 class skill
Lore: +2 |+2 Int
+Perception +14/+17 |+1 Wis +4 Cha (Whispered Glimpses) +6 rank +3 class skill +1 Conspiracy Hunter [+3 locate traps Tinkering (1/2 Oracle level)]
Perform +4 |+4 Cha
+Profession: Negotiator +5 |+1 Wis +1 rank +3 class skill
Ride +2 |+2 Dex
+Sense Motive +8 |+1 Wis +4 Cha (Whispered Glimpses) +1 rank +3 class skill
+Sleight of Hand* +6 |+2 Dex untrained +1 rank +3 class skill
+Spellcraft* +6/+10 |+2 Int +1 rank +3 class skill [+4 if related to bonus spells (Seeker Lore)]
+Stealth +6 |+2 Dex +1 rank +3 class skill
Survival +0 |+0 Wis
Swim +2 |+2 Str
Use Magic Device* +X |+4 Cha

Spells:

Caster Level 6 (Overcoming SR: 1d20 +CL +4 Seeker Lore bonus)
Concentration +14 (CL +4 ability mod +4 Seeker Lore bonus)
Spells known: 7/4/2/1 (plus bonus spells from favored Class Bonus)

=== Spell-Like Abilities ===

Suggestion 1/day (racial) Caster Level=Class Level

=== Zero Level === (DC 14)
Spells Known: 7 +3 favored class

Create Water
Detect Magic
Mage Hand (Bonus from favored class option)
Mending
Prestidigitation (Bonus from favored class option)
Purify Food and Drink
Stabilize
Telekinetic projectile (Bonus from favored class option)

=== First Level === (DC 15)
Spells per day: 6 (includes 1 bonus from ability score)

Comprehend Languages
Cure Light Wounds (bonus from class)
Divine Favor
Faerie Fire (bonus from Mystery)
Summon Minor Monster

=== Oracle Curse ===
Legalistic Curse [Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.]

At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one.

At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes.

At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.

Gear:

Bandolier (2) [1 gold]
Bedroll [.1 gold]
Belt Pouch [1 gold]
Blanket (2) [1 gold]
Canteen [2 gold]
Chain Shirt [100 gold]
Cold Iron Morningstar [16 gold]
Composite Longbow (+2) [300 gold]
Explorer's Outfit [Free starting outfit]
Grooming Kit [1 gold]
Ink [18 gold]
Inkpen [1 silver]
Ioun Torch [75 gold]
Journal [10 gold]
Leather Armor [10 gold]
Silk rope (100 feet) [20 gold]
Sleeves of Many Garments [200 gold]

Current Wealth: 243.9 gold (done? should review)
Initial Gear cost 756.1 gold
Starting Wealth: 1,000 gold

Appearance:

Zalanna is tall and deeply beautiful, and though she doesn't do anything to call attention to herself or flaunt her beauty, it's a stunningly obvious fact. Even if you study her closely, you can find no blemishes or physical imperfections. It's like artwork--the kind of beauty that doesn't knock you over with lust, but which gets into your head, and you can't help comparing others to that ideal.

She carries herself unconsciously like a noble, not in an overly snobbish way or anything... she is just supremely confident, and doesn't question whether other people will listen to her or take her seriously. It's assumed.

Her speech is grammatically correct, pleasant, and precise. She strikes people as very knowledgeable and well-traveled, although she looks relatively young to actually be as experienced as she seems.

Background:

Like all Shabti, Zalanna was created to suffer for the sins of another, and she suffered in this manner for a time, unmeasured by her since it consumed all of her existence and she could see no way out. Her suffering changed though when Zalanna was rescued from her fate during a raid by Besmara on Hell. She was pressed into her service along with several other Shabti (presumably because Besmara found use for immortal servants). Even though she became a slave at that point, she found it much more freedom than she had ever had up to that point, and in her slavery she found purpose, and an identity apart from her mortal "twin" ... so, in truth, slavery was her freedom.

She learned to be a good pirate, and found that she enjoyed it. Compared to hell it was joyous, but of course she had the false memories of her mortal "twin" and knew that there was more. Still, she was content if this was to be her fate rather than that. She (as a separate individual, rather than a copy of the original snobbish noble) was basically raised on Besmara's Seawraith, with Besmara as distant mother and pirates as siblings... and the fires of hell perhaps as a distant and hated father. A very unusual coming of age, but then again, as she was ageless, how could it be normal? She soon earned a measure of freedom on the ship as she became competent and then good at what she did (she had all the time in the world to practice, after all), and over time, she was even trusted. It may have been imagination, but Zalanna even felt from time to time that Besmara looked upon her with favor, or possibly even affection.

Later (who knows how long--time blurs to an immortal), Zalanna found herself face to face with Besmara as she attempted to reboard the Seawraith after a stop at Sigil. Besmara tossed her a longbow, along with her few meagre possessions, telling her that the longbow used to belong to her mortal twin, and that her services were no longer required. Zalanna at first felt rejected and abandoned, since she had come to think of Besmara as a strange kind of foster mother for an unwanted copy. However, she has pondered that moment for a long time since then, and although she still can't know whether Besmara was being kind or callous, she tends to favor the idea that Besmara wanted her to be free, and to find her own way. Perhaps, as a God, she knew she had a destiny. Of course, perhaps she had simply grown bored with her servant and wanted a new one. Her present circumstances aren't altered by the answer to the question, but she does wonder sometimes.

Suddenly free from her servitude, she once again had to restart her life, beginning a search to rediscover herself and find her purpose and identity in this new context. She tried many things, but turned to investigations because she seemed to have talent in that area, trying to find the truth behind the lies. She hunts down conspiracies, she rights wrongs, but in other cases lets infractions go if she thinks that injustice is the better choice. She found that her memories of how to use the "family" bow gave her quite a bit of skill in that area.

Zalanna still pays devotion to Besmara for providing a different choice than the fate she was created for, and for being likely the best mother a Shabti could find. She is also motivated by trying *not* to be like her mortal twin, whom she loathes for participating in the creation and damning of the Shabti as a people. She doesn't believe it is possible, but if she ever has the chance the wizards and nobles who participate in the barbarous practice of creating life only to force it to suffer, she would glory in that possibility, although it is a hard problem since the creation of her entire race is based on this practice, and so what is their future if they aren't created in the first place? Zalanna doesn't know, but she would still kill every participant in creating a Shabti, given the chance. Worse than slavery, worse than murder... creating a life just to condemn it to eternal torture.

Because of her time in Hell, as well as the memories of her mortal twin, Zalanna has learned to be quite devious in her negotiations, but her own soul, apart from all that she has been through, longs to be good, and she does her best, although she spurns any sort of external guideline about how that is to be accomplished. No one understands what she has been through, and she hopes to save others from that fate, if possible, by guidance or by subtle manipulation... she doesn't care, as long as it keeps people out of that kind of danger. And of course, if she ever runs into other Shabti, she would feel obligated to stand up for them as well.

She is stunningly beautiful and perfect in physical form, as noted, but often dismisses her own beauty and usually dislikes people focusing on it because it is what she shares with her mortal twin (probably long dead, but?), and not what is important and individual to herself.