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Zaine Kelfaren's page

1 post. Alias of The Pale King.


Full Name

Zaine Kelfaren

Race

Human

Classes/Levels

Ranger 1

Gender

Male

Size

Medium

Age

23

Alignment

CG

Location

Korvosa

Languages

Common

Occupation

Courier

Strength 13
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 14
Charisma 10

About Zaine Kelfaren

Zaine Kelfaren
Human Ranger 1
CG Medium Humanoid (Human)
Init +4, Senses Normal, Perception +6
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DEFENSE
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
HP 11 ((1d10+1))
Fort +3, Ref +6, Will +2
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OFFENSE
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Ranged Longbow Attack: +5 Hit: 1d8+4 Crit: x3 Range 100 ft.
Melee Rapier Attack +5 Hit: 1d6+4 Crit: 19-20/x2
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STATISTICS
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Str 13, Dex 18, Con 12, Int 10, Wis 14, Cha 10
Speed 30 ft.
BAB +1; CMB +5; CMD 16
Feats Cosmopoliton (Linguitisics, Sense Motive), Power Attack
Skills
Disable Device +8
Knowledge (local) +4
Profession (courier) +4
Perception +6
Stealth +8
Diplomacy +4
Sense Motive +6
Linguistics +5
Climb +4
Traits Affable
Drawbacks
Languages Common
Possessions Longbow, 20 Arrows, Studded Leather Armor, Rapier
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SPECIAL ABILITIES
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Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Track (Ex)
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy (Ex)
A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Ranger’s Focus (Ex)
At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2.

At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day.

This ability replaces favored enemy.
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BACKGROUND
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