Ulfen Raider

Zaektun's page

Organized Play Member. 19 posts. 1 review. No lists. No wishlists. 1 Organized Play character.




tl;dr below

Start combat roll initiative and you win. You are 20 ft apart and both have 30ft movement. You ready action: attack if attacked and then 5 foot step. Is this legal? Assuming it is what then happens to the enemy's turn? Is it basically over since all they have left is a move action? Your initiative becomes just ahead of theirs so this tactic can be run endlessly (assuming its a legal combination of things to do) or until the enemy does something different like use a ranged weapon. Also, how would reach weapons affect this?

if you ready an action to 5 foot step when a melee attacked gets next to you does that ruin their turn?


Can you take 2 five foot steps in a round? This is assuming you sacrifice your standard action for a move.


When I looked for answers I was only getting "they stack". Those discussions were always about dazzling display or take your choice of how many other feats/abilities that have stacking fear effects. Im talking about a probable magic effect here. There are many and abilities can cause fear of various levels too. When it says "will save or panicked" you make your will save or you are panicked. End of story right? Or do you become shaken, then it can be cast again then you become frightened, and again for panicked?


Here the feat is

Quote:

Benefit: When an opponent charges your ally with this feat, as an immediate action you can move up to your speed toward any square in the path of the charge. If you end your movement in the path of the charge, the opponent must stop when it becomes adjacent to you and then attack you instead of your ally. Your movement from using this feat counts toward your movement on your next turn.

  • 1.) Up to your speed toward any square in the path of the charge. IF you end in the path of the charge...
    What if you move toward a square and dont end in the path of the charge? More specifically if you have a reach weapon (and combat reflexes with appropriate amount of DEX will be assumed the rest of this article) could you stop 1 square shy and then poke the charger 3 times for the AOO's?

  • 2.) If you dont have a reach weapon and stop next to the line, same question as above? It states more specifically that IF you are in the line it will stop and attack you instead.

  • 3.) What if you have a brace weapon and you ready action brace. Word that how you will. Do you get a brace vs the attack? Would you get one or more than one? (the second part of that is dependent on the answers above)

  • 4.) Unrelated to the feat but I just thought of it. In a normal situation (not talking about intercept charge here) and you brace, do you only get 1 brace? For example if 2 or more guys charge you and you have combat ref., does the brace part affect all chargers or just 1? My gut says just 1 but I would like clarification.

I feel that RAI its you have to be in the path of the charge for the feat to work, but I'm more curious about RAW in this case.
I feel its unclear.


Ok so I have a few questions about the synthesist.

1.) If you are an elf (or other creature that does not sleep) can you have your eidolon active always?

2.) Natural attack/manufactured attack. I am looking for a hard ALWAYS to this rule not a "generally" Natural attacks do not benefit from iterative attacks. Is this ALWAYS? Example is case is the synthesist. You do have class levels though you use the eidolons BAB, does that matter for possible iterative natural attacks? Lets assume bite, claw claw. For example when you hit level 7 you would be at +6 or +6/+1
A.(bite/claw/claw) or would it be
B.(bite/claw/claw+bite/claw/claw)?
From what I have seen its generally A. When is it not? Special monster ability that says so? (i.e. dragons bite always 1*5 str)
I am just trying to really nail this down and I haven't so far found a hard answer to what I am looking for. And I run across old (~5 years) threads that may or may not be relevant still as they were working with the first and second printing. Let me know if some of this did not make sense. I'm sure most of it doesnt haha

3.) Manufactured + Natural atk. Lets assume bab of +6 again. 2 arms (with hands, lets say both hands have short swords) +2 arms (claws) and bite. Looking at a 4 armed biped with a bite. With me? I am unsure of the penalties or if you require both multi attack and multi weapon feats to not get dumped on for penalties. I think at least multi weapon for the second "armed" attack End result: sword/sword + sword/sword/claw/claw/bite
Is this correct? Can I get some help with the penalties and feat(s) needed to minimize penalties. I have DM approval to take monster feats.

4.) As a synth and you are melded do you still have your limbs? As in if you chose aquatic base do you keep your legs and arms? Or do you "lose" your legs and arms and only have whatever appendages the base form (plus whatever evolutions) has? Another example is a biped. 2 arms and 2 legs. Would you end up with 4 arms and 4 legs or still 2 arms and 2 legs?

5.) Saves. Not sure if I missed it or not. Do you use only your saves? Only the eidolons? Or a mixture? Eidolon for fort and ref and yours for will? The third makes the most sense to me as physically, you are the eidolon but mentally you are the summoner. Which are good/bad? As in if the eidolon has good fort/ref and the summoner has good will are all 3 good?

6.) If you take weapon proficiency evolutions to martial are you considered proficient now? Im sure that burning a feat would be a better choice but I am curious if possible. I feel that you would be, as you can take skill buffs and I have read elsewhere that you get the skill buffs as long as you are melded

7.) Im sure I will have more. But for now this is all I have. Thanks!