FEATS:
Ancestry Feats and Abilities
Special 1st: ???
1st: HALFLING LORE FEAT 1
You’ve dutifully learned how to keep your balance and how to stick to the shadows where it’s safe, important skills passed down through generations of halfling tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you
instead become trained in a skill of your choice. You also become trained in Halfling Lore.
Skill Feats
Background: Battle Medic
BATTLE MEDICINE [one-action] FEAT 1
GENERAL HEALING MANIPULATE SKILL
Prerequisites trained in Medicine
You can patch up yourself or an adjacent ally, even in combat.Attempt a Medicine check with the same DC as for Treat Wounds and provide the corresponding amount of healing. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The
target is then temporarily immune to your Battle Medicine for 1 day.
Class Feats and Abilities
DANGEROUS SORCERY FEAT 1
SORCERER
Your legacy grants you great destructive power. When you Cast a Spell from your spell slots, if the spell deals damage and doesn’t have a duration, you gain a status bonus to that spell’s damage equal to the spell’s level.
General Feats