Halfling Slinger

Zacharia Zaross's page

13 posts. Organized Play character for Escharid Blackrose.


Full Name

Zacharia Zaross

Race

Halfling

Classes/Levels

Sorcerer 1 Ini+2 HP 14/14 AC 15 Fort+5 Ref +5 Will+5 Perc +4 (Low light) Spd 25

Gender

Male

Size

small

Alignment

Neutral

Languages

Halfling, Common

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 16

About Zacharia Zaross

[Gender:]
Alignment CG
Gender Male
Ancestry Halfling (heritage: Twilight Halfling )
Class Sorcerer
Level 1
|

[Race:]
HP 14/14 | AC ?? | F +5 R +5 W +5 | Perc ++4, (other senses) Low Light Vision |

[Classes/Levels:]
Speed 25 ft | Focus | Spells 1st: | Hero Points: 1 | Active Conditions: None

PROFILE

PFS # 133884-2002
Faction Horizon Hunters

Ancestry: Twilight Halfling
Background: Field Medic

Class: Sorcerer
Level: 1
Religion
Size/Traits: Small
Alignment: CG
Languages: Common, Halfling
Experience: 0
Gold: 15
Fame: 0

Perception: +5 [?]
Special Senses: Low Light Vision
Speed: 25 ft

ABILITY SCORES
STR 10, DEX 14, CON 14 , INT 12 , WIS 12 , CHA 16

Defense:
DEFENSES

HIT POINTS: 14/14 (Race + Class + Con )

ARMOR CLASS
AC: ?? [?]
Unarmored:15 [?], Light: [?] (others if needed)

SAVING THROWS
Fortitude: + 5[T]
Reflex: +5 [T]
Will: + 5[E]

Notes:

Offense:
OFFENSE

Class DC: 14 [?]

Melee Strikes
Morningstar +3, 1d6 B/P
Dagger +3, 1d4 P/S, Agile

Ranged Strikes
Sling, +5, range 50, 1d6 B
Thrown dagger, +5, range 10, 1d4

Weapon Proficiencies
Simple, [?]

Skills:
SKILLS
Race: Stealth, Athletics, Halfling Lore
Background: Medicine, Warfare lore
Class: Arcana, Intimidate, Diplomacy, Craft
INT bonus Athletics
Feat bonus Battle Medic

Acrobatics (Dex): +5 [T]
Arcana (Int): +4 [T]
Athletics (Str): +3 [T]
Crafting (Int): +4 [T]
Deception (Cha): +3 [?]
Diplomacy (Cha): +6 [T]
Intimidation (Cha): +6 [T]
Lore (Warfare) (Int): +4 [T]
Lore (Halfling): +4 [T]
Lore (): +? [?]
Medicine (Wis): +5 [T]
Nature (Wis): +1 [?]
Occultism (Int): +1 [?]
Performance (Cha): +3 [?]
Religion (Wis): +1 [?]
Society (Int): +1 [?]
Stealth (Dex): +5 [T]
Survival (Wis): +1 [?]
Thievery (Dex): +0 [?]

Item Bonuses:

Feats:
FEATS:

Ancestry Feats and Abilities
Special 1st: ???
1st: HALFLING LORE FEAT 1

You’ve dutifully learned how to keep your balance and how to stick to the shadows where it’s safe, important skills passed down through generations of halfling tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you
instead become trained in a skill of your choice. You also become trained in Halfling Lore.

Skill Feats

Background: Battle Medic
BATTLE MEDICINE [one-action] FEAT 1
GENERAL HEALING MANIPULATE SKILL
Prerequisites trained in Medicine
You can patch up yourself or an adjacent ally, even in combat.Attempt a Medicine check with the same DC as for Treat Wounds and provide the corresponding amount of healing. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The
target is then temporarily immune to your Battle Medicine for 1 day.

Class Feats and Abilities
DANGEROUS SORCERY FEAT 1
SORCERER
Your legacy grants you great destructive power. When you Cast a Spell from your spell slots, if the spell deals damage and doesn’t have a duration, you gain a status bonus to that spell’s damage equal to the spell’s level.

General Feats

Magic:
MAGIC

Spell Attack Roll (tradition): +4 [?]
Spell DC (tradition): 14 (Arcane) [?]

Focus Points: 1

Focus:

Spell per Day

1st: 3

Spells Known/Prepared
Cantrips (lvl ?): Ray of Frost, Tanglefoot, Electricity arc, Detect Magic, Shield
???

1st:
???Sleep, Mage armor, True Strike, Dragon Claws

Equipment:
EQUIPMENT

Bulk: 4 B 4 L (Encumbered: 5 , Maximum: 10)
Combat Gear:
Explorer's clothing (L)
Dagger (L)
Morningstar ((1)
Sling
10 bullets (L)

Magic Items:

Other Gear:
Adventurer's pack (2)
Healer's tools (1)
Bandolier (L)
Sheath

Money
PP
GP 7+4=11
SP 8
CP 8

Boons:
BOONS

Background:

PFS number 133884-2002
XP 1