Name: Yvonne d'Calla
Race: Female Half-Scainor (fox spirit)
Age: Old (appears to be about 25 in human terms)
Size: Medium, 5'7"
Type: Fey, Humanoid (human)
Classes:Acrobat 4, Bard 2, Ranger 3
Gestalt: Warlock 9 (Fey)
Social: Leader of The Golden Drakes (Sawng's Way), Peer of Valehaven Faith: CG Follower of Lyria Home:Sawng's Way. Originally from Setenbor.
Jobs: Actress, dancer, merchant princess
Languages: Auran, Common, Celestial, Elvish, Fox, Giant, Ignan, Sylvan (broken).
Str 10, Dex 18, Con 14, Int 16, Wis 18 (16), Cha 20
Were it not for her ivory-white skin, with her almond-shaped eyes and long, wavy black hair you would be certain that this exotic beauty hails from the Kirallan Desert. Her emerald green eyes have an otherworldly fire about them and her coy smile arrests your breath.
From head to toe, she is clad in expensive red and black silks bedecked with tiny brass chimes. These tinkle with her sensual movements. She wears a great deal of gold jewelry including bangles, anklets, earrings, necklaces, and a headdress make up of fine gilt chains.
The scents of cinnamon and incense linger about her.
SensesDarkvision 60-ft, low-light vision, scent; Perception +18
Aura Strong Good (see detect evil)
Init +8; Speed 40 ft.
BAB +7; CMB +5 (+7); CMD 24
*Noncombatant: -2 penalty on all melee attack rolls
Concentration +16 arcane
Fort +7, Ref +10 (evasion), Will +10
+1 vs Spells
+4 vs Bardic, Sonic & Language-based effects
+4 vs Non-lethal Damage
AC 19, touch 19, ff 14 (+2 Armor, +2 Deflection, +4 Dex, +1 Dodge)
+4 vs. AoOs caused by movement
DR 2/Cold Iron
hp 62 (9HD: 5+6d8+3d10+9)
Ranger's Focus: As a swift action, target single enemy within sight. You gain a +2 bonus on attack and damage rolls against them until they are reduced to 0 or fewer HP, surrenders, or a new target is designated.
Damage Reduction: 2/Cold Iron
Eldritch Blast: 5d6
Faerie Flamewreath: For 2 minutes per day, generate an aura of holy flames. The flames deal 1d6 points of holy damage to any evil creature touching or striking you with a non-reach handheld melee weapon, natural attack, grapple, unarmed strike, etc. Creatures that are neither good nor evil take 1d6 non-lethal damage instead.