Almah Rovshki

Yvonne d'Calla's page

73 posts. Alias of Laithoron.


About Yvonne d'Calla

Name: Yvonne d'Calla
Race: Female Half-Scainor (fox spirit)
   Age: Old (appears to be about 25 in human terms)
   Size: Medium, 5'7"
   Type: Fey, Humanoid (human)
Level: Gestalt 9
   Classes: Acrobat 4, Bard 2, Ranger 3
   Gestalt: Warlock 9 (Fey)
   Favored: Warlock
Social: Leader of The Golden Drakes (Sawng's Way), Peer of Valehaven
   Faith: CG Follower of Lyria
   Home: Sawng's Way. Originally from Setenbor.
   Jobs: Actress, dancer, merchant princess
Languages: Auran, Common, Celestial, Elvish, Fox, Giant, Ignan, Sylvan (broken).

Str 10, Dex 18, Con 14, Int 16, Wis 18 (16), Cha 20

Looks:
Were it not for her ivory-white skin, with her almond-shaped eyes and long, wavy black hair you would be certain that this exotic beauty hails from the Kirallan Desert. Her emerald green eyes have an otherworldly fire about them and her coy smile arrests your breath.

From head to toe, she is clad in expensive red and black silks bedecked with tiny brass chimes. These tinkle with her sensual movements. She wears a great deal of gold jewelry including bangles, anklets, earrings, necklaces, and a headdress make up of fine gilt chains.

The scents of cinnamon and incense linger about her.

Senses Darkvision 60-ft, low-light vision, scent; Perception +18
Aura Strong Good (see detect evil)
Init +8; Speed 40 ft.
BAB +7; CMB +5 (+7); CMD 24
   *Noncombatant: -2 penalty on all melee attack rolls
Concentration +16 arcane
Fort +7, Ref +10 (evasion), Will +10
   +1 vs Spells
   +4 vs Bardic, Sonic & Language-based effects
   +4 vs Non-lethal Damage
AC 19, touch 19, ff 14 (+2 Armor, +2 Deflection, +4 Dex, +1 Dodge)
   +4 vs. AoOs caused by movement
DR 2/Cold Iron
hp 62 (9HD: 5+6d8+3d10+9)

Melee +2 flaming adamantine shamshir +11 (1d6+ 2 +1d6 fire, 18-20×2)
   +1 silver dagger +10 (1d4, 19-20×2)
        +5d6 eldritch blow (std action)
        +2d6 sneak attack
Reach 10 +1 longspear +10 (1d8+1, 20×3)
Range 250 eldritch blast +11 (5d6 magic, 20×2)

SKILLS (ACP -0)
+18 Acrobatics (9)
+15 Appraise (9)
+19 Bluff (9)
  +0 Climb
+19 Diplomacy versatile
+10 Disable Device (1) (mwk tools)
+11 Disguise
+16 Escape Artist (9)
  +8 Heal (1)
  +7 Intimidate
  +4 Knowledge: untrained
         +8 Arcana (1)
         +9 Geography (2)
         +9 History (2)
       +10 Local (3)
         +9 Nature (2)
         +9 Nobility (2)
         +8 Planes (1)
         +8 Religion (1)
  +9 Linguistics (3)
+18 Perception (9) (scainor)
  +5 Perform: Any
       +19 Dance (9)
       +19 Oratory (9)
+10 Profession: Sailor (3)
+10 Ride (3)
+19 Sense Motive (versatile)
  +8 Sleight of Hand (1)
  +7 Spellcraft (1)
+16 Stealth (9)
+10 Survival (3)
  +4 Swim (1)
+19 Use Magic Device (9) Take-10
+10 Wild Empathy +4 vs Foxes

FEATS

HALF-SCAINOR ABILITIES

  • Improved Initiative
  • Land Speed 40-ft
  • Low-light vision
  • Scent
  • Speak with Foxes

CLASS ABILITIES

Acrobat:
  • Evasion
  • Expert Acrobat: No ACP on Acrobatics, Climb, Sly, Sleight of Hand, or Stealth with Light Armor. +2 competence bonus on Acrobatics and Fly while unarmored.
  • Rogue Talent: Finesse Rogue[/ooc]
  • Rogue Talent: Rogue Crawl[/ooc]
  • Second Chance (1/day): Reroll any Acrobatics, Climb, or Fly check at a -5 penalty. You must take the reroll, even if it is worse.
  • Sneak Attack +2d6
  • Uncanny Dodge


Guide:
  • Combat Style: Precise Shot (Ranged)
  • Endurance
  • Favored Terrain: Plains
  • Ranger's Focus: As a swift action, target single enemy within sight. You gain a +2 bonus on attack and damage rolls against them until they are reduced to 0 or fewer HP, surrenders, or a new target is designated.
  • Track
  • Wild Empathy

Warlock:
  • Deceive Item
  • Detect Magic
  • Damage Reduction: 2/Cold Iron
  • Eldritch Blast: 5d6
  • Faerie Flamewreath: For 2 minutes per day, generate an aura of holy flames. The flames deal 1d6 points of holy damage to any evil creature touching or striking you with a non-reach handheld melee weapon, natural attack, grapple, unarmed strike, etc. Creatures that are neither good nor evil take 1d6 non-lethal damage instead.
  • least:  Eldritch Blow
  • least:  Eldritch Spear
  • least:  See the Unseen
  • least:  Spider Walk
  • lesser: Flee the Scene

EQUIPMENT

Signature Items:
  • Bracers of Armor +2
  • Headband of Inspired Wisdom +2
  • Ring of Protection +2
  • Ring of Water Walking
  • Mount: Horseshoes of a Zephyr
  • Spear: +1 Longspear
  • Sword: Sirocco: +2 Flaming Adamantine Shamshir

SPELLS KNOWN