About Yutani Hikari
Princess
Human aristocrat 2
N Medium humanoid (human)
Init +2; Senses Perception -3
Defense
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 16 (2d8)
Fort –1,
Ref +1,
Will +3
Offense
Speed 30 ft.
Melee unarmed strike +1 (1d3–1) or light mace +0 (1d6–1) or short sword +0 (1d6–1/19–20)
Tactics
During Combat If forced into a fight, the aristocrat borrows, improvises, or steals a weapon such as a light mace or short sword (as an aristocrat, she is proficient with all simple and martial weapons). If she has no allies and believes her life is in danger, she flees.
Statistics
Str 11, Dex 15, Con 10, Int 18, Wis 6, Cha 18
Base Atk +1; CMB +1; CMD 13
Feats:
Dodge,
Skill Focus (Diplomacy)
Traits:
Condescending (Drawback)
Raised with the assurance that only those like you are truly worthy of respect, you have an off putting way of demonstrating that you look down on those not of your race and ethnicity or nationality. You take a –5 penalty on Diplomacy and Intimidate checks to improve other creatures’ attitudes toward you.
Family Resemblance
You have some of the common, recognizable features of your family. You gain a +4 trait bonus on Diplomacy checks made to improve the attitude of a creature that has a friendly or helpful attitude toward another member of your family, and a +2 bonus on Disguise checks to look like a specific member of your family. You also take a –2 penalty on Disguise checks to look like anyone who is not a member of your family.
Ambitious
You exude confidence in the presence of those more powerful than you—sometimes unreasonably so. You gain a +4 trait bonus on Diplomacy checks made to influence creatures with at least 5 Hit Dice more than you possess.
Bureaucracy Navigator
Accustomed to wading through governmental bureaucracy, you gain a +2 trait bonus on Diplomacy checks against bureaucrats and on Knowledge (local) checks related to laws and their enforcers.
Skills
Bluff +6,
Diplomacy +10,
Knowledge (nobility) +5,
Knowledge (religion) +4,
Perform (dance) +7,
Perform (sing, string instruments) +6,
Ride +5,
Sense Motive +4
Languages: Japanese, English, German, Chinese, Dutch
Gear
noble’s outfit, signet ring, iphone, headphones, purse with daily necessities.
She leaves her books in the locker as she has already memorized them all with her photographic memory.
Well-rounded in her training, Hikari is a teenager with the ego that knows she will be great one day. Following in her father's and older sister's shadow. She has a stubborn streak and a taste for adventure, and doesn’t like others telling her what she can and can’t do.
Most of her remaining wealth is in the form of fine jewelry including rings and necklaces.