
| Full Name |
Yuseff |
| Race |
Tiefling |
| Classes/Levels |
ninja/1 hp 10 AC 18, touch 13, flat-footed 15 (+3 armor, +3 Dex, +2 natural) Knowledge (local) +5, Perception +6, Sense |
| Gender |
m |
| Size |
m |
| Age |
64 |
| Strength |
14 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
14 |
| Charisma |
8 |
About Yuseff
Yuseff
Male Tiefling Ninja 1 ( Pathfinder RPG Ultimate Combat 13 )
LN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 18, touch 13, flat-footed 15 (+3 armor, +3 Dex, +2 natural)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +2; +4 vs. hot conditions, +1 vs. fire
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee katana +2 (1d8+3/18-20)
Special Attacks sneak attack +1d6
Tiefling Spell-Like Abilities (CL 1st; concentration +0)
1/day—darkness
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Statistics
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Str 14, Dex 16, Con 14, Int 12, Wis 14, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Armor of the Pit ARG
Traits desert child (desert), devil's mark
Skills Acrobatics +6, Bluff +5 (+7 vs [evil] outsiders), Climb +5, Diplomacy -1 (+1 vs [evil] outsiders),
Disable Device +6, Intimidate -1 (+1 vs [evil] outsiders), Knowledge (local) +5, Perception +6, Sense
Motive +6 (+8 vs [evil] outsiders), Sleight of Hand +6, Stealth +8, Use Magic Device +3; Racial Modifiers
+2 Bluff, +2 Stealth
Languages Common, Draconic, Infernal
SQ poison use
Other Gear studded leather, katana, thieves' tools, 45 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Devil's Mark +2 to Bluff, Diplomacy, Intimidate, and Sense Motive checks vs. outsiders [evil].
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.