| Race |
(+2 vs enchantment) | CMD 11 / 10 FF | Init 6 | Perc +14 | SM +12 | Speed 30' | Druid Spells 1st 4/4, 2nd 3/3 | Sorc Spells 1st 6/6 | Fire Hardened 4/4 | Resistance: Fire 5 | Active Conditions: |
| Classes/Levels |
none |
| Gender |
| HP 45/45 | AC 11 / 11T / 10FF | Fort +7, Reflex +4, Will +10 |
About Yusef.
Male half-elf druid (feyspeaker, mooncaller) 3/sorcerer (tattooed sorcerer) 3
NG Medium humanoid (elf, human)
Init +6; Senses darkvision 30 ft., low-light vision; Perception +14
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 45 (6 HD; 3d6+3d8+15)
Fort +7, Ref +4, Will +10; +2 vs. enchantments
Defensive Abilities dual minded; Immune sleep; Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Wayfinder Spells (CL 1st; concentration +1)
. . At will—detect evil, light
. . 1/day—protection from evil (self only)
Spell-Like Abilities (CL 6th; concentration +10)
. . 3/day—dancing lights
Sorcerer (Tattooed Sorcerer) Spells Known (CL 6th; concentration +10)
. . 1st (6/day)—burning hands (DC 16), color spray (DC 15), feather fall
. . 0 (at will)—detect magic, mage hand, ray of frost, read magic
. . Bloodline Phoenix
Druid (Feyspeaker) Spells Prepared (CL 4th; concentration +8)
. . 2nd—barkskin, burst of radiance (DC 17), elemental speech[D]
. . 1st—longstrider, obscuring mist (creates smoke)[D], produce flame, snowball
. . 0 (at will)—create water, enhanced diplomacy, guidance, stabilize
. . D Domain spell; Domain Plane of fire
--------------------
Statistics
--------------------
Str 7, Dex 12, Con 14, Int 14, Wis 12, Cha 19
Base Atk +2; CMB +0; CMD 11
Feats Alertness, Spell Focus (evocation), Spell Penetration, Varisian Tattoo, Widen Spell
Traits magical knack, wayang spell hunter
Skills Bluff +8, Climb +2, Diplomacy +13, Disguise +8, Handle Animal +8, Heal +5, Intimidate +8, Knowledge (arcana) +8 (+9 when in Grand Lodge), Knowledge (geography) +6 (+7 when in Grand Lodge), Knowledge (nature) +6 (+7 when in Grand Lodge), Knowledge (religion) +5 (+6 when in Grand Lodge), Perception +14, Sense Motive +12, Spellcraft +6, Survival +5, Swim +2; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Ignan, Kelish, Sylvan
SQ bloodline arcana (heal half damage with fire spells), bloodline tattoos, elf blood, familiar tattoo, fire hardened, immolation, multidisciplined, nature bond (Plane of Fire), trackless step, wild empathy +7, wild mischief +7
--------------------
Special Abilities
--------------------
Bloodline Arcana: Phoenix (Su) When casting fire spell, may deal no damage to heal living creatures half the damage normally dealt.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Darkvision (30 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Druid (Feyspeaker) Domain (Plane of Fire) Granted Powers: You embrace the destructive flames and ever-roaring volcanoes of the Plane of Fire, having proven yourself impervious to its heat.
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Fire Hardened (4/day) (Ex) You ignore fire damage from the fire-dominant planar trait. Bestow on willing creature with touch (1 hour).
Immolation (7 rounds/day) (Su) Swift act, unarmed attacks deal +1d6 fire damage; creatures ending turn adjacent take 1d6 fire dam.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Multidisciplined +1 CL for spells from classes.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Widen Spell Alter area of a burst, emanation, line or spread spell. +3 Levels.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Mischief +7 (Ex) Fool an animal into thinking food/made/predator near, as if using Bluff.