Yumi_Taro's page

2 posts. Organized Play character for Zach Klopfleisch.


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Grand Lodge

Thanks for all the input.

The armor question sounds like an issue of personal preference and playing style. I think I'll try wearing masterwork Tatami-do armor for a couple scenarios and see how it works. (As an aside, I like the idea of going prone at the end of your turn during a ranged fight. Might not be worth the loss of rapid shot, but something to keep in mind.)

I think I'll get some adamantine weapon blanch and make up a few adamantine/cold iron arrows to cover that DR. And then a cold iron katana (and maybe a silver heavy flail) to cover DR/Slashing and for those times that you just can't five foot step away. (Luckily I learned my lesson about walls and corners against normal skeletons, but difficult terrain can be impossible to avoid.)

So, any other small things you would suggest? I'll probably pick up a few toys to annoy casters and GMs, like a smokestick or two, a thunderstone, some shard gel (instant caltrops!) etc. An efficient quiver would be handy, but I won't have the fame until I survive another adventure, and it would probably slow me down on getting those Bracers of Falcon's Aim.

Grand Lodge

I just hit level 3, have 3600 gp burning a hole in my pocket, and am not sure exactly what to do with it. This is a PFS character with 12 fame, so I can't purchase anything over 1500gp unless it's on a chronicle sheet.

What I already have:
+1 composite longbow (+3 str rating)
Backup melee weapon, spiked gauntlet
Wand of CLW, potion of CLW, acid Flasks, tanglefoot bag

What I'm pretty sure I'm going to get:
Cloak of resistance +1
Better armor (Mine is leather lamellar, +2AC and no penalties)

What should I get?
Armor: Should I go with medium armor and keep my movement speed now that I have armor training, or should I go up to heavy armor and not have to worry about keeping my encumbrance down.

Ring or protection/Amulet of natural armor?

Masterwork backup weapons?

Handy Haversack? (I have access to that)

Other utility stuff/potions/etc?

Something else? Should I wait for an adventure until I have 13+ fame and can buy anything worth 3000gp or less? I'm saving up for Bracers of Aspect of the Falcon as soon as I have the 18 fame to have access to them, so I don't necessarily want to blow all my gold now.

As far as armor goes, should I stick with medium armor and keep moving full speed until I get armor training 2? Even with 16 strength, keeping my encumbrance low is getting tough with all the stuff I want to carry and medium armor. Are a couple more points of AC really worth it for an archer? I'm sticking with Japanese flavored armor, so medium would be a Do Maru for AC 19 and heavy would probably be Tatami Do for 21 AC, that isn't really a big difference for a non melee character, isn't it?