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Here is a simple question with some multiple choice answers... I found the full page ad in between the last two pages of the adventure 'Tensions Rising' in issue 136 to be: a, A major irritant, I now have embedded sawtooth cardstock in the binding of issue 136. b. A minor irritant, I left in in and flip over it. c. Not an irritant at all, I am well trained at ignoring things that annoy me. d. I used it to buy advertised product! Thanks! e. Didn't even realize it was there, ad, what ad, huh. You crazy! Anyways, let the Editors know what you think by posting an answer below and some comments if you want. Thanks!
Eric- In the future, if you all are going to include full page ads can you all at least perforate them so they can be easily removed. My Dungeon 136 had a full page add for a book club imbedded in the spine, my major beef is that taking the thing out of there threatened to tear up the mag, and has left a jagged broken piece of paper imbedded in there. Anyways, I would be willing to pay more per issue even than to be bombarded with Ads like this one, but at the very least they should be easy to remove regardless. Thanks,
I couldn't find the CR for Kyuss anywhere in the module, but how much experience should the party get for completeing things and elimating Kyuss? Probably for everything, involving Kyuss including being smart and weakening him before the final conflict, the PCs should get expts for a level 30 encounter total at the end. Did I miss this on my first read through?
I just wanted to congratulate the AoW designers on coming up with a superb idea that I never thought of myself and that is all of the Foreshadowing: i.e. the sole purpose of Two scenes so far has been to allow the PCs to prepare ahead for what will probably be the two toughest encounters relative to level in the AoW. 1, Seeing the Mind Flayer ahead of time and being prepared for it by casting Spell Immunity or some such .... and 2, Getting a look at Darl Quenthos with the Hand of Vecna. This should inevitably lead smart players to research the Hand a bit, find out about the Blasphemy ability, think about the Spell a bit, realize that not only is the Hand's use of it deadly but that the spell itself is way too deadly espescially given that any BBEBG who casts it might just be 5 levels higher than the average PC, and that there is not alot one can do with no save, except....... the redoubtable Silence spell, or counterspelling it with Holy word, which I would probably allow even though I don't know its RAW legality. This is especially true with the Half-Fiend Template where the caster level of the Spell Like ability is at the HD of the creature. Now think of an unprepared party and a Half-Fiend dragon....When I think of this I imagine players en masse yelling and screaming, this is unfair, no saving throw, there is no way out, i.e. Kobiyashi Maru....shudder....think of the silence spell, and relax.... If your Wizards are going to put all those points into Knowledge(arcana) they might as well use them...
A more powerfull version: Prereqs: Alignment: LN or LG Skills: Diplomacy 10 ranks, Knowledge (history) 10 ranks Feats: none Special: Read and Speak Auran or Vaati, and have received the blessing of a Wind Duke such as Icosiels blessing in the Tomb of Icosiel. HD- 1d8 Class skills: Spot, Listen, Diplomacy, Knowledge(all), Craft(all), Profession(all), Sense Motive, Decipher Script, Speak Language, Concentration, Spellcraft, Psicraft. BAB fort ref will Special spells per day/known
Special Abilities: Air Domain: The PC gains access to the special power of the air domain and can rebuke/control air creatures 3+cha times per day, and turn/destroy earth elemental creatures. Circle of Law (Su): The character is under the effects of a magic circle against Chaos, at a caster level equal to 1/2 their character level. Flight (Su): As a free action the Wind Duke can fly as per the spell for a number of minutes equal to their wind duke level. This ability can be broken down into one round increments of use. This ability cannot be curtailed by dispel magic. Disciple(Su) The Wind Duke can as a full round action attempt to change the Attitude of creatures with the Air subtype, using a diplomacy check wwith a bonus equal to their Wind Duke level. Summoned (as per the summon monster/natures ally spell by someone else) Air creatures have an initial attitude of Hostile. Permanent Guardians or Air subtype creatures bound by spells such as Planar ally have an initial attitude of Unfriendly. If the attitude of the Air creature can be changed to 'friendly' the air creature will ignore the character and those they designate during the Diplomacy check. If the creature's attitude can be changed to 'helpfull' the Air Creature will be willing to act as described in the 'helpfull' attitude description of the diplomacy class skill in the PHB. +1 Caster/Manifester level: The wind duke gains a level of spellcasting in whichever class they choose, but gain no additional special abilities of that class. Levitate (Su): The character is permanently under the effects of a levitate spell at a castr level eaual to 1/2 character level. Word of Law (Sp): Once per day the Wind Duke can use a word of law as per the spell with caster level equal to their character level and having charisma as the base modifier to the save DC if there is one.
Folks- Seems to me that Manzorians gift to the PCs is the perfect time to do something cool like make a magic item that adds the special power of the air domain to a pc cleric-paladin, i.e. Rebuke/Control Air subtype, Turn/Destroy Earth subtype. Anyways, what would you say adding this would cost- I'm thinking 10k is fair. Let me know if you think I'm in the right ballpark on this!
Looking it up, figuring out its a wall of force requires a dc=25 spellcraft check, I think that includes knowledge of how to bring it down which is method #1 in the sidebar. dc=30 spellcraft check for unique magical effect, i.e. figuring out that a turning check will work. Figured if it took me a sec to figure out I'd share the info.
I have a question, now that you have given us this great GH map, any chance you are going to do something similar to what you have done for the eberon continent, and detail some areas of the Flanaese. If so where did you have in mind. It seems like a pretty natural next step after the map. Like Perrenland the Switzerland of Oerth, cantons and all..... |