Combat Gear longbow, arrows (40), blunt arrows (20), potion of cure light wounds
Other Gear explorer's outfit, monk’s outfit, backpack, signal whistle, blanket, waterskin (full), belt pouch
Coin11 GP
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TRACKED RESOURCES
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Arrows - 0/40
Blunt arrows - 0/20
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Special Abilities
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full round action with bows.
[b]Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal/non-lethal, monk’s choice.
Perfect Strike (2d20) (1/day) With bows, before rolling to attack, decide to use the power. Roll twice to hit, highest is result. If higher is a crit, the lower is the confirmation roll.
Dodge +1 dodge bonus to AC/CMD.
Thoughness +3 hp at lvl 1, +1 hp for every HD over 3.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Background:
A monk from Quain in Tian Xia. He was raised in the birthplace of martial arts. At some point he learned the way of Zen and with that Zen Archery.
Is traveling the world to teach other about the way of Zen and learn about their own path to enlightenment to see how he can learn from it himself.