Envoy of Balance

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17 posts. Organized Play character for Kysune.


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The Exchange

Update: I went with the Madness domain and the Knowledge domain.....then after a scenario I realized that they weren't helping me out nearly as much as I thought... So I'm spending 10 prestige and 700gold to change domains to Strength (every domain spell is one I'd be prepping anyways) and Growth (Barkskin and swift action Enlarge Person) domains.

I bought an Adamantine Longspear, MW Cold Iron Cestus, MW Silver Longspear, MW Sling, upgraded my Cloak of Resistance to +2, and spent 10 prestige on a Dayfinder.

So my current gear is:

+1 Mithral Agile Breastplate
+2 Cloak of Resistance
+2 Headband of Inspiring Wisdom
Dayfinder
Adamantine Longspear
MW Cold Iron Cestus
MW Silver Longspear
MW Sling
Lesser Rod of Extend
Eyes of the Eagle
20 Cold Iron Bullets / 10 Bullets

I've got 3.5k gold after finishing a scenario a few days ago. Any gear that I should buy or save up for? Help me spend my money. :D

The Exchange

Anymore suggestions or alternatives? What about Mirror of Guarding Reflections?

The Exchange

Any other gear suggestions for 6th level? Also, is there any certain gear that I should save up for later levels?

The Exchange

Azothath wrote:
check out PFS Items that can save youSilver holy symbol with secret compartment, wooden holy symbol(backup), book of prayers (masterwork religious item). (2) holy water {alch fire is usually a more effective weapon but you're a cleric and this is expected}, Portable Alter (see Consecrate spell).

No need for holy symbols since I have Divine Brand from the Exalted prestige class. Tap Inner Beauty is only available to Shelyn clerics. I couldn't find "book of prayers" though.

Chess Pwn wrote:

I agree with PCScipio, your focus is on attacking, so a STR belt is better than wis as the first stat item. I'm not sure what the lesser rod of extend is for, which buffs are worth extending?
And that combat reflexes would be a nice feat for you to have.

Ring of protection and amulet of natural armor are what I'd get or be getting quick.

Personally I'd skip out on mithral and adamantine. mithral you're paying 4000gp for 10 movespeed which could be an extra 2 AC. And adamantine is nice for locked doors and hardness, but I'd rather deal with those and have 3000 for upgrading armor. That would put your AC up to 22 while still having the 3k left. Because 19 AC at lv6 isn't all that high.

I was thinking the headband of wisdom for the extra spells, higher DC saves, wis skill bonuses, and will saves. If I get a +2 version I'll eventually upgrade to a +4 or +6 version later. I can always prep and cast a Bull's Strength that's extended via rod for 12mins duration at 6th level.

Other spells I was thinking that are good for an Extend Metamagic Rod were Greater Magic Weapon, Magic Vestment, and Magic Circle against [Insert Alignment] that I can extend.

I was afraid the 10ft movespeed reduction might cost me from being able to get to someone in time to heal them or prevent me from getting away from enemies. Anything heavier would hinder my Acrobatics score also, which I have a 13 currently and I'll pickup Skill Focus: Acrobatics at 8th level. Unless I'm going overkill on Acrobatics and there's a better Skill Focus I should pickup....

I was debating on Power Attack at 7th or Combat Reflexes, and getting the other at 9th. Toughness and Additional Traits I thought were more important early on.

Also, was thinking that it's best to bite the bullet now and go for the adamantine longspear since it's one of the few DR's that I can't bypass with a spell and could really make me ineffective. I can't add adamantine later on so thinking it may be better now?

Love the suggestions you guys are throwing my way though. Also, should I spend 10pp for the Dayfinder vanity to get 1/day Daylight? Darkness spells seem somewhat common and it'd free up a spell slot constantly.

Feel free to comment on any of this as I'm not entirely sure, just posting the reasons on what I was thinking with my initial selection.

The Exchange

Hello all,

I'm going to be running a 6th level Cleric in PFS (saved credit) and I have a lot of gold and not sure what all to buy.

Here's the stats and gear I had planned out for starting.

Stats & Gear:

Separatist Cleric 5 / Exalted 1 of Irori
Race – Human (Mwangi)
Alignment – Lawful Neutral
Deity – Irori

Traits:
• Reckless (combat)
• Seeker (social)
• additional traits: Focused Mind (magic)
• additional traits: Fate’s Favored (faith)

Domains:
• Strength
• Madness

HP: 56
AC: 19

Str: 17 (+2 racial)
Dex: 14
Con: 14
Int: 12
Wis: 14 (+2 wisdom headband)
Cha: 7

Feats: Toughness (lvl 1), Focused Study: Knowledge Religion (human), Additional Traits (lvl 3), Deific Obedience (lvl 5)

Gear I'm thinking of starting with:
+1 adamantine longspear
+1 Mithral Agile Breastplate
Cloak of Resistance +1
lesser Rod of Extend
Eyes of the Eagle
Headband of Inspired Wisdom +2
CLW wand (2 prestige)
3k gold left


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What gear would you start out with as a Reach Cleric if you had 23k gold? Curious to see what everyone suggests.

The Exchange

I think I'll stick with the Cleric5/Exalted+ route and pickup a longspear and combat reflexes. Any suggestions on gear for 6th level?

Gear I'm thinking about getting:
+1 Mithral Agile Breastplate
Cloak of Resistance +1
lesser Rod of Extend
Eyes of the Eagle
Headband of Inspired Wisdom +2
CLW wand (2 prestige)
+1 adamantine longspear

with roughly 3k gold left.

Is there any equipment that I'm missing that should be necessary? I want to make sure I'm somewhat prepared with going into mid & higher tier scenarios soon.

The Exchange

supervillan wrote:
Enlarge works best if you have a reach weapon or a heavier weapon than the quarterstaff. You are proficient with the longspear. That would do 2d6 when enlarged, and give you 20' reach. Wear armour spikes or have Improved Unarmed Strike so that you also threaten adjacent. Have a reasonable DEX and use Combat Reflexes, and you can be a major force on the battlefield. (There is a very good guide to Reach Clerics out there that I recommend).

Yeah, I'm pretty familiar with Reach Cleric but was trying to stay as close to an Irori Monk concept as possible. Maybe I can compromise here though as some martial arts movies have monks with spears. I could take Combat Reflexes at 9th level and buy a "Perfectionist Shavtoosh" which would give the IUS feat for 4,461 gp. Having a 20ft reach would I even need to bother with the Repose domain to stagger? Maybe Touch of Madness is better then to help make spells stick with my 16 or 18wis?

The Exchange

supervillan wrote:
If you want to melee, the Touch of Madness 'bad touch' is not helping you very much. That domain power is more useful if you intend to follow it up with a Save or Suck. Repose domain's staggering touch power is probably more useful at higher levels: move in, stagger enemy, take only 1 hit in return then full attack on your next turn. But I wouldn't go separatist. I would choose Strength and Inevitable domains,

Repose domain does seem to be a pretty good choice. Don't see why you'd choose Inevitable domain though as it requires a Will save to stick. All the domain spells in Strength seem highly useful, the domain ability...not so much since it's only half Cleric level and last 1 round.

If I'm reading it right, Enlarge person gives me: -1atk (size), -2AC (size and dex penalty), +1atk (str bonus), increases my quarterstaff from 1d6 to 1d8, and gives me 10ft reach. Not totally sure it's worth it as I'd be lowering my AC and making myself a bigger target while not gaining very much offensively. The rest of the domain spells though should be really useful.

I'm trying to figure out if there's any other practical way to get Shield AC bonus without actually using a shield. If I'm two-handing a quarterstaff and casting spells I won't have much room for a shield. Any thoughts on how to gain a decent Shield bonus to AC?

The Exchange

Imbicatus wrote:
I really think this would work better as a warpriest. You would have better IUS damage, and wouldn't have to waste action economy buffing thanks to fervor. You would also have better feats, and weapon training if you went arsenal chaplain.

Arsenal Chaplain does not qualify for Weapon Training in PFS.

Chess Pwn wrote:
I really think this would work better as a warpriest. You would have better IUS damage, and wouldn't have to waste action economy buffing thanks to fervor. You would also have better feats, and weapon training if you went arsenal chaplain.

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Cleric:
1) Ability to cast Haste and Transformation - Irori, Inner Sea Gods
2) Touch of Madness - Bonus to 1 and penalty to 2 (Attack, Saves, Skills)
3) Lore Keeper - Free knowledge check of 23 to know enemy when striking, unlimited use.
4) Can go Exlated at 6th level
5) Full Spell Progression

Warpriest w/16 Wis:
1) Blessings: 6 uses per a day
2) Sacred Weapon: 7 rounds +1 enhancement bonus
3) Fervor: 6 times a day swift cast self buffs
4) Sacred Armor: 7mins of +1 enhancement bonus
5) Free Weapon Focus feat
6) Can't go Exalted till 8th level
7) Delayed Spell Progression
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Warpriest sounded good till I read through it all knowing that I'd only have 7 levels of Warpriest.

Exalted I'm getting:
1) A 3rd domain (+50% extra healing from Healing Domain)
2) CLW, CMW, CSW, CCW, Breath of Life, Heal, Regenerate, MCCW, MH all as 1/day SLA's. (Barring that my divine level is high enough to cast spells of the SLA to be used.)
3) Can extend ANY conjuration healing spell from range touch to range 30ft, 3 times a day.
4) Perma Protection from Chaos
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I could go with Magical Lineage on Divine Favor but it caps at 9th level for +3atk/+3dmg (+4/+4 with Fate's Favored) whereas Divine Power would keep improving at 12th and 15th level. That would allow me to swift cast Divine Favor on the 1st round but at 10th level I only have 4 4th level spells per a day at best.

I guess I could stay in melee range (maybe I shouldn't focus so much on maxing Acrobatics?) since I'd have 3 attacks with Divine Power or Haste and 4 attacks with Transformation. Plus at 10th level I'm able to deliver a Touch of Madness for -4atk/-4saves with a melee strike.

Thoughts on all this?

The Exchange

The best feat options for 9th level that I could find were Improved Initiative and Weapon Focus. What would you pick?

The Exchange

Weapon Focus the best feat for 9th level or should I pick up something else? Using a quarterstaff 2handed.

The Exchange

How worthwhile is Toughness?

1) Toughness (feat), Focused Study: Knowledge Religion (human)
2)
3) Additional Traits (feat)
4)
5) Deific Obedience (feat)
6)
7) Power Attack (feat)
8) Focused Study: Acrobatics
9) Weapon Focus: Quarterstaff (feat)
10)
11) Divine Intervention (feat)

I swapped Combat Casting to Additional Traits and picked up Seeker (social trait) for +1 perception and class skill and also Focused Mind which gives +2 concentration (half of Combat Casting feat bonus). I think this may be a better choice.

At 11th level I'd have 96hp with Toughness. Acrobatics will be +24 and Perception will be +26. My Wisdom at 11th level will either be at 16 or 18 (depending on whether I upgrade my Headband of Inspired Wisdom to +4wis).

I'm thinking Weapon Focus: Quarterstaff may be best at 9th level? Any good alternatives?

The Exchange

supervillan wrote:

Remember that clerics of Irori get Improved Unarmed Strike for free (because Irori's favoured weapon is unarmed strike).

And personally I'm a fan of the Inevitable subdomain.

Sorry for the confusion all, I changed my Strength to 17 and Wisdom to 14 in the 3rd post. Also, I lose Improved Unarmed Strike for free when going Separatist for the Madness domain.

I think maybe I should switch to a +1 Conductive Quarterstaff, which still keeps the Monk "flavor." That would increase my damage by 6 (22str and Power Attack both would get an extra 3 damage increase). That would also free up 2 feats.

What 2 feats could I add to improve my melee capability?

The Exchange

The only thing I can think of at the moment that may be an improvement is to scrap the Madness domain and find an alternative. I could drop Improved Unarmed Strike (would disqualify me from Dragon Style later on) and Domain Strike and pickup two other feats.

I'm proficient in the Cestus which still gives the Monk feel and I have Stone Fist spell and Wooden Fist domain ability, which is a free action. Madness domain is at -2 character level due to Separatist, so at 10th level I'd have 5/day uses (with 16wis) that'd cause a -4 attack/save debuff to enemies for 3 rounds.

Even with the Separatist debuff to Vision of Madness it still seems like it's worth the two feats. Also, if I'm going to use Vision of Madness on someone I might as well deliver it without provoking and causing roughly 25dmg.

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Feel free to comment on any of this and please feel free to give suggestions on feat improvements or any gear I should pickup. I still have 10k gold and no idea what to spend it on.

The Exchange

Chess Pwn wrote:

Here's my suggestion. At lv6, what do you anticipate your first 3-4 rounds of combat to be? And again at lv9.

Also, to go into exalted don't you need Deific Obedience?

Hey Chess, thanks for the response. I do need Deific Obedience, which I missed and I'll need to add somewhere.

Lvl 6 - First round Divine Favor. Second round Prayer or Bull's Strength. Third round and after heal or remove status effects. If enemies engage me, attack with domain strike and then acrobatics away to avoid full attacks.

Lvl 9 - First round Haste or Divine Power. Second round Righteous Might. Third round and after assist others in melee and acrobatics away and heal as needed.

The character comes into its fullest at 11th level, which I plan on taking this character into PFS campaigns beyond 11th level.
• The 3rd domain (Healing) gives 1/day SLA's of each domain spell and I can cast 3/day conjuration healing spells (Breath of Life for example) at 30ft range.
• Transformation spell from Irori available at 11th level.
• 11th level all cure spells are increased by 50% with the Healing domain's "Healer's Blessing" ability.
• 12th level I get perma Protection from Chaos.

Damage Example at Level 11:
At lvl 11 with a +2 cestus + Divine Power + Transformation and Wooden Fist domain ability I'm at 4 attacks (to-hit: 20/20/15/10) of 1d4 + 23dmg a hit.

11bab (3 attacks) from Transformation and +1 attack from Divine Power. Required buffing time: 2rounds/spells.
--------------------------------

Updated Character Template - Deific Obedience added and stats changed:
Separatist Cleric 5 / Exalted 7 of Irori
Race – Human
Alignment – Neutral
Deity – Irori (Neutral)

Traits:
• Reckless (combat)
• Fate’s Favored (faith)

Domains:
• Fist [Strength Sub-Domain]
• Madness [Domain]

Exalted Domain:
• Healing

1st Level Stats -
Str: 17 (+2 racial)
Dex: 14
Con: 14
Int: 12
Wis: 14
Cha: 7

1) Cleric 1: Bab +0, Improved Unarmed Strike (lvl 1), Focused Study: Knowledge Religion (human)
2) Cleric 2: Bab +1,
3) Cleric 3: Bab +2, Combat Casting (lvl 3)
4) Cleric 4: Bab +3, +1 Str
5) Cleric 5: Bab +3, Deific Obedience (lvl 5)
6) Exalted 1: Bab +3,
7) Exalted 2: Bab +4, Domain Strike (lvl 7)
8) Exalted 3: Bab +5, Focused Study: Acrobatics, +1 Wis
9) Exalted 4: Bab +6/+1, Power Attack (lvl 9)
10) Exalted 5: Bab +6/+1
11) Exalted 6: Bab +7/+2, Divine Intervention (lvl 11)
12) Exalted 7: Bab +8/+3, +1 Wis

Gear @ 6th level:
+1 Mithral Agile Breastplate: +7 AC
+1 Heavy Steel Shield: +3 AC
+1 Cloak of Resistance
Eagles of the Eagle
CLW wand
Cestus (Greater Magic Weapon will help here)
Rod of Extend

Notes: I guess I'd have to pickup Dragon Style at 13th level?
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Any obvious improvements I could do on feats? If I could squeeze in Dragon Style that would add +3dmg on the 1st strike + the other benefits. I feel like Combat Casting is necessary though.

Also, any gear I should pickup? After buying the above gear I have listed for starting out at 6th level, I have about 10k left.

The Exchange

Any suggestions? Trying to see if I can improve this a little more or if I should just scrap the melee idea.

The Exchange

Hello all,

I have credit to start out as a level 6 Cleric in PFS and I'm considering the following build.

Cleric of Irori:

Cleric 5 / Exalted 7 of Irori
Race – Human
Alignment – Lawful Neutral
Deity – Irori (Lawful Neutral)

Traits:
• Reckless (combat)
• Seeker (social)
• additional traits: Wisdom in the Flesh (religion)
• additional traits: Fate’s Favored (faith)

Domains:
• Fist [Strength Sub-Domain]
• Love [Domain]

Exalted Domain:
• Healing

1st Level Stats - 20pt buy

Str: 14
Dex: 14
Con: 14
Int: 12
Wis: 17 (+2 racial)
Cha: 7

1) Cleric 1: Bab +0, Additional Traits (lvl 1), Focused Study: Knowledge Religion (human)
2) Cleric 2: Bab +1,
3) Cleric 3: Bab +2, FREE (lvl 3)
4) Cleric 4: Bab +3, +1 Wis
5) Cleric 5: Bab +3, FREE (lvl 5)
6) Exalted 1: Bab +3,
7) Exalted 2: Bab +4, Combat Casting (lvl 7)
8) Exalted 3: Bab +5, Focused Study: Acrobatics, +1 Wis
9) Exalted 4: Bab +6/+1, Spell Penetration (lvl 9)
10) Exalted 5: Bab +6/+1
11) Exalted 6: Bab +7/+2, Divine Intervention (lvl 11)
12) Exalted 7: Bab +8/+3, +1 Wis

------------------------------

So the benefits of this Cleric is not obvious, I admit. But my goal is to be a caster Cleric that can go ham in melee, with an Irori feel, when she wants.

Inner Sea Gods: Worshipers of Irori have access to spells Stone Fist, Haste, Transformation.

Exalted Prestige Class:
* 3rd Domain with all spells as 1/day Spell-like abilities which includes Breath of Life, Heal, and more.
* 50% healing boost at 11th level with Healer's Blessing from the Heal Domain.
* 11th level 3/day I can cast conjuration (healing) spells at 30ft range which means ranged Breath of Life spells.
* Perma Protection from Chaos and Detect Chaos at will.

Why am I trying to go melee?:
I noticed that the Irori spells from Inner Sea Gods would work well with Divine Favor/Divine Power/Righteous Might spells. I dropped Wis a tad and upped Str, but I'm not sure if there's any other ways besides Power Attack to increase damage further. The Fist subdomain does give +1/2 cleric level to dmg but is Wooden Fist, Force Punch, and Stoneskin worth taking the Fist domain of some of the other choices?

The highest attack I could come up with was 21/21/16/11 at 11th level. (Transformation=11bab, +4str mod, +2greater magic fang, +4divine power)
Highest damage output roughly 2d6 + 15 (monk robes, +4str mod, + 2greater magic fang, +4divine power, +5fist domain). If I used Power Attack then it'd be 17/17/12/7atk for 2d6+23dmg each. Are the attack bonuses and damage output decent for level 11?

I know I'm pretty much looking at the end of my PFS career with these calculations and some of the benefits but I plan on taking this character into level 12+ PFS games (Seeker I think is what it's called).

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Are there any feats besides Power Attack that would help this character work better in melee while keeping the Irori concept and flavor? Also, any thoughts on whether I should use Wooden Fist domain and Stone Fist spells for using a weapon or would going with a spiked gauntlet be a better choice?