| Yosharian |
Hi, I have a question about this mechanic:
"Shooting or Throwing into a Melee
If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)
Precise Shot: If you have the Precise Shot feat, you don’t take this penalty."
Note the wording: "FRIENDLY character".
This implies that if a player were to shoot at two enemies engaged in melee combat, there would be no penalty.
However, Precise Shot makes no distinction between two enemies engaged in melee combat, and a friendly + enemy engaged in melee combat - it simply states "an opponent engaged in melee".
"Precise Shot
You are adept at firing ranged attacks into melee.
Prerequisite: Point-Blank Shot.
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Note: Two characters are engaged in melee if they are enemies of each other and either threatens the other."
So my question is:
1) Is the Shooting Into Melee rule designed to simulate only the danger of hitting a friendly target, in which case it does not apply to enemy targets engaged in melee with other enemies, or:
2) Is it also designed to simulate the difficulty of hitting an enemy that is engaged in melee combat and thus is parrying, dodging back and forth, maneuvering in an unpredictable manner, etc, in which case it does apply to enemy targets engaged in melee with other enemies?
The reason I'm asking this is partially in case this scenario ever occurs, and also because a player is asking me if he can forsake the -4 penalty and simply risk hitting the relevant friendly target instead.