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Not sure if this is the right place for this (I couldn't find an "FAQ request" page), but the "Dastard's Distraction" feat is straight up incomplete: Quote: You gain Diversion as a bonus feat. If you already have this feat, you gain a different feat that lacks prerequisites. When you use the Diversion feat to allow multiple allies to hide, you take a –3 penalty to your Bluff check for every ally after the first, and on a failed check. You gain a bonus to Bluff checks to create a distraction equal to any attack roll bonuses you have that specifically apply to resolving dirty trick combat maneuvers. You must have Improved Combat Maneuver (dirty trick) to select this vanguard discipline. What? What happens on a failed check?! The suspense is killing me!
Hello, everyone. So, despite playing Starfinder for 3 years, I feel like I am completely ignorant of the Unseen Attacker rules as written, and so far every GM I have ever played with has been massively simplifying them. I have spent 3 hours today trying to wrap my head around all of the visibility rules, but I am only more confused than when I've started.
Let's assume we have two characters: Billy is trying to detect Jack. Jack is trying to hide from Billy. 1) There are four states of awareness. Billy looks directly at Jack. He is "Observing" him. If Jack walks behind a wall - does that mean that Billy goes from "Observing" to "Aware of Location", since "you still can’t observe the creature with a precise sense such as vision"? Or does he go to "Aware of Presence", because "you don’t necessarily know exactly where it is"? Or does Billy stay "Observing", despite Billy not being able to observe Jack? 2) There are "Dealing with Unseen Creatures" rules. Billy can't observe Jack behind a wall, so does that mean that Jack gets +20/40 to his Stealth check? If so, does Billy need to attempt a Perception check against Jack who rolls a Stealth check despite not hiding? Or does Billy just supernaturally know where Jack is, completely ignoring the "Dealing with Unseen Creatures" rules? If so, why? 3) There are "Dealing with Unseen Creatures" rules. Jack stands in a Fog Cloud, which says "the attacker can’t use sight to locate the target". Does that mean that Jack is invisible? Does it mean he has +20/40 to his stealth checks and does Billy need to attempt a Perception check against Jack who rolls a Stealth check despite not hiding to detect him in a Fog Cloud? 4) At which point does an Invisible (or Greater Invisible) Jack has to attempt Stealth checks to set the DC for Billy's Seek action of the Perception skill described in the "Dealing with Unseen Creatures" rules (You must first succeed at a Perception check to search for the creature’s location)? And does Jack have to take the Hide action for that? Why? 5) Can Billy shoot a square where he thinks an invisible Jack is standing, following the "Total Concealment" rules of "attacking into a square", directly countering the "Dealing with Unseen Creatures" rules that state "If you are unaware of a creature or aware only of its presence, you cannot directly attack it"? What if Jack took the Hide action while invisible? 6) If Jack had Greater Invisibility, would it be impossible for Billy to spot him without Blindsense/Blindsight/See Invisibility, because Jack has a constant +20/40 to his checks, attacking Billy does not reveal Jacks position according to the "Dealing with Unseen Creatures" rules, and does that mean that even if Jack attacks Billy while adjacent to him and then moves away after that - Billy still isn't aware of Jack's location, only of his presence? I hope you guys can chew these rules up for me, because I'm at the end of my rope figuring these out. Thank you all kindly.
Hello, everyone! Your boy's back with another guide. This time around took on the Biohacker class, as I think its features are kinda poorly edited, so it's hard to piece together what individual stuff actually does, which makes some people avoid it entirely. Hopefully this guide will be able to show how accessible and fun this class is to play, provide some interesting builds and information for your own characters. Without further ado: Once again, check it out, tell me what you think and I'm always open to criticisms, suggestions and new wisdoms from the community. You can find the original reddit thread here. Stay nova.
Hello, everyone! I'm a huge fan of Starfinder and, after playing it for many many many hours, I've decided to give back to the community and write something that a lot of people (especially new players) are often looking for: a Class Guide. I have decided to start with one of my favorite classes - the Technomancer. It is a very complex class with a whole wealth of choices added in the recent (and not so recent) books that haven't been broken down in any guide so far. To help ease people into the class and suggest some interesting builds and options, I have written this guide. And so, without further ado: Yoonki's Guide to Technomancers Check it out, tell me what you think and I'd be glad to hear criticism and suggestions on how to improve it. You can find the link to the original reddit thread here. Cheers!
Hey, so I've been reviewing the Technomancer very in-depth recently and was wondering about the wording of some features. Magic Hack says: "When casting a spell, you can apply no more than one magic hack that affects the attributes of a spell (such as distant spell or extended spell)." Key word attributes. Selective Targeting says: "When you cast an instantaneous spell with an area effect, you can shape the spell so it doesn’t affect one of your allies. Choose one 5-foot square within the spell’s area to be unaffected by the spell." So, after searching a bit, it seems like people refer to the CRB p333 as the "attributes" of a spell, but doesn't that mean Selective Targeting technically doesn't apply, since it doesn't change the attribute of the spell, it still has the exact same area (30-foot burst doesn't change into a 25-foot burst), you just choose a square to not be affected. Additionally, Selective Targeting is the only one among other hacks like Harmful SPELLs, Subtle SPELLs, Debug SPELL, Distant SPELL, Extended SPELL etc. that doesn't have "spell" in the name, though it may be just a coincidence. Curious to hear what you think! |