Nazhena Vasilliovna

Yolanda Velikas's page

20 posts. Alias of Mimesyne.


Game died out

About Yolanda Velikas


Proudly able to recite her lineage all the way back to the illustrious Baba Yaga, Yolanda has grown up exceptionally privileged in Irrisen compared to the Ulfen peasants. Yet despite this pure blooded heritage, Yolanda lacks the same streak of cruelty often associated with the Jadwiga. No, Yolanda is far too passive for such nonsense, and instead has retreated to a rather isolated manor on the outskirts of a town that her mother holds lordship over. So what does she do all day instead of tormenting her underlings? She lounges about while slaves and peasants work the land surrounding her manor, harvesting the seeds, bark, and sap of the winteryew trees and tending to the livestock. Her manor consistently over produces these valuable goods which she then trades and sells to the locals as a form of steadily growing income.
The other Jadwigas tend to overlook the mother-daughter duo in their isolated countryside location which suits Yolanda just fine, though it irks her mother that she's not considered a threat to anyone else's power. Her mother spends a large amount of time trying to draw Yolanda into her power-play schemes, but Yolanda's mother is as unmotivated as her daughter and her plans fizzle out shortly after they are made due to inaction.

Female human witch (winter witch) 1
TN Medium humanoid (human)
Initiative +2; Senses Perception +0
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 armor)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2
Speed 30 ft
Melee dagger -1 (1d4/19-20/10ft)
Special Attacks hexes (cackle, evil eye [-2, 7 rounds], misfortune, frozen caress)
Spell-Like Abilities
Constant — endure elements (cold temperatures only)
Witch Spells Prepared (CL 1st; concentration +5)
1st (2/day) — (prepped spells)
0 (at will) — (prepped cantrips)
Patron winter
Strength 9 (-1), Dexterity 15 (+2), Constitution 13 (+1), Intelligence 18 (+4), Wisdom 10 (+0), Charisma 12 (+1)
Base Atk +0; CMB -1; CMD 11
Feats Extra Hex (misfortune), Extra Hex (evil eye), Extra Hex (cackle)
Skills Intimidate +5, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (planes) +8, Spellcraft +8, Use Magic Device +5
Languages Common, Skald, Elven, Sylvan, Giant
SQ cold flesh, ice magic, witch's familiar ()
Weapons dagger
Armor haramaki, traveler's outfit
Backpack bedroll, mess kit, grooming kit, waterskin, trail rations (5 days)
Belt Pouch flint and steel, sewing needle, 14pp 8gp 5sp
Carrying 29.04lb
Carrying Capacity 30lb/60lb/90lb
Favored Class Bonuses
1st — hp
Ability Score Increases
4th —

Spells Known:

1st — chill touch, frostbite, hex vulnerability, icicle dagger, mage armor, snowball, obscuring mist
0 — all plus ray of frost*
*Gold subtracted for the cost of a scroll to learn the cantrip