Mistress Kayltanya

Yoko Mitsure's page

21 posts. Alias of BloodWolven.


Race

Vital:
HP: 1/29, AC: 20_ T: 16_ FF: 18_ Perception +8, Sense Motive +8, Initiative: +2, Fort: +8 _ Ref: +5_ Will: +6, CMB: +1, CMD: 17, Speed: 30

About Yoko Mitsure

Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40

Healed by Tanrov and Ragnar.

Monk of the Scaled Fist 2/Cleric of Calistria 1
Next level: Cleric

Trickster Priest

N Medium humanoid (human)
Init +2; Senses Perception +7

Defense
AC 20, touch 16, flat-footed 18 (+4 armor, +2 Dex, +4 Cha)

Eternal Wand of mage armor, CL 3, 2/day

hp 29 (3d8+Con) [8+5+7]+[9]

Fort +8, Monk +3, Cleric +2, Con +3
Ref +5, Monk +3, Dex +2
Will +6, Cleric +2, Wis +4

Offense
Speed 30 ft.
Melee mwk whip +4 (1d3–1 nonlethal)

Special Attacks channel positive energy 7/day (DC 14, 1d6)
Spell-Like Abilities (CL 1st; concentration +?)

At will—
Granted Powers: You are infused with luck, and your mere presence can spread good fortune.

Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Good Fortune (Ex): At 6th level, as an immediate action, you can reroll any one d20 roll you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.

Domain Spells: 1st—true strike, 2nd—aid, 3rd—protection from energy

Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.

Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Charming Smile (Sp): At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your cleric level + your Wisdom modifier. You can only have one creature charmed in this way at a time. The total number of rounds of this effect per day is equal to your cleric level. The rounds do not need to be consecutive, and you can dismiss the charm at any time as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.

Domain Spells: 1st—charm person, 2nd—calm emotions, 3rd—suggestion,

Cleric Spells Prepared (CL 1st; concentration +)

1st—charm personD (DC 18),

0 (at will)—detect magic, light, mending, purify food and drink
D Domain spell; Domains Charm, Trickery

Tactics

Statistics
Str 8,
Dex 15,
Con 16,
Int 10,
Wis 18,
Cha 19

Base Atk +2; CMB +1; CMD 17

Feats
1: Selective Channeling,
3: Enchanting Channeling

Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Skills Bluff +8,
Diplomacy +8,
Heal +7,
Intimidate +8,
Perception +8,
Spellcraft +6

Languages Common/Taldane,
SQ aura
Combat Gear 2 potions of cure light wounds, wand of bear’s endurance (2 charges);

Other masterwork whip, silver unholy symbol, 21 gp

The trickster priest serves the goddess of trickery and revenge, using guile and magic to manipulate others.

She is affectionate but fickle, philandering but jealous, and inconsiderate but vengeful. To those in her favor, she plays the part of an excellent and dependable ally, but easily turns on those he feels have insulted or jilted her. She is more than willing to influence or control her so-called friends, abandoning them in dangerous situations.

Combat Encounters: With her charm and spells, she usually has several followers who are willing to die to prove their affection. She tries to use spells carefully so these "pets" don’t come to any harm by her hand.

Roleplaying Suggestions: She is eager to avenge old slights or help others in their quests for vengeance, especially if there is an attractive PC she can spend time with.