Race |
AC: 14 T: 14 FF: 10 CMD: 16 | F +3 R +6 W +0 | |
Classes/Levels |
MWK Musket +7 [1d12+1] | Grit [3/3] |
Gender |
NG Female Human Gunslinger (Mysterious Stranger) 1 | HP: 11/11 | Init: +4 Perception: +4 | |
About Yoko Littner
Yoko Littner
Human (Tian-Min) gunslinger (mysterious stranger) 1 (Pathfinder RPG Ultimate Combat 9, 51)
NG Medium humanoid (human)
Init +4; Senses Perception +4
________________________________________
Defense
________________________________________
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 11 (1d10+1) (currently 9)
Fort +3, Ref +6, Will +0; +2 trait bonus vs. emotion spells and effects
________________________________________
Offense
________________________________________
Speed 30 ft.
Melee cold iron kunai +0 (1d4-1)
Ranged mwk musket +7 (1d12+1/×4)
Special Attacks deeds (deadeye, focused aim, gunslinger's dodge), grit (3)
________________________________________
Statistics
________________________________________
Str 8, Dex 18, Con 12, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +0; CMD 14
Feats GunsmithingUC, Point-Blank Shot, Precise Shot
Traits grief-filled, world traveler
Skills Craft (alchemy) +4, Diplomacy +8, Knowledge (engineering) +4, Perception +4, Survival +4
Languages Common, Minkaian, Tien
SQ gunsmith
Combat Gear: wand of cure light wounds
Other Gear: Powder Horn with black powder (9), Powder Horn with black powder (10), bullet (19), cold iron kunai, mwk musket, backpack, belt pouch, eyeglasses, flint and steel, gunsmith's kit, hemp rope (50 ft.), torch (5), waterskin, 842 gp
Left at Home: bedroll, mess kit, pot, trail rations (5), Torch(5), Powder Horn (Empty)
________________________________________
Tracked Resources
________________________________________
Black powder - 10/10
Black powder - 1/10
Black powder - 0/10
Cold iron kunai - 0/1
Firearm bullet - 11/30
Grit Pool (3/day) - 0/3
Torch - 0/5
Torch - 0/5
Trail rations - 0/5
Wand of cure light wounds - 5/50
________________________________________
Special Abilities
________________________________________
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.